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-rw-r--r--schema.sql21
-rw-r--r--server.js28
-rwxr-xr-xtools/patchgame.js6
3 files changed, 33 insertions, 22 deletions
diff --git a/schema.sql b/schema.sql
index 20fd7e3..33cd32c 100644
--- a/schema.sql
+++ b/schema.sql
@@ -154,7 +154,9 @@ create view user_dynamic_view as
status = 1
and user_count = player_count
and players.user_id = users.user_id
- and active in ( 'Both', players.role )
+ -- and active in ( 'Both', players.role )
+ and ( active = 'Both' or instr(active, players.role) )
+
) + (
select
count(*)
@@ -510,13 +512,17 @@ create view player_view as
when 0 then
owner_id = user_id
when 1 then
- active in ( 'Both', role )
+ -- active in ( 'Both', role )
+ ( active = 'Both' or instr(active, role) )
else
0
end
) as is_active,
(
- case when active in ( 'Both', role ) then
+ case when
+ -- active in ( 'Both', role )
+ ( active = 'Both' or instr(active, role) )
+ then
clock - (julianday() - julianday(mtime))
else
clock
@@ -543,7 +549,8 @@ create view time_control_view as
join players using(game_id)
where
status = 1
- and active in ( 'Both', role )
+ -- and active in ( 'Both', role )
+ and ( active = 'Both' or instr(active, role) )
and clock - (julianday() - julianday(mtime)) < 0
;
@@ -888,7 +895,8 @@ begin
update players
set clock = clock - (julianday() - julianday(old.mtime))
where players.game_id = old.game_id
- and old.active in ( 'Both', players.role )
+ -- and old.active in ( 'Both', players.role )
+ and ( old.active = 'Both' or instr(old.active, players.role) )
;
end;
@@ -902,7 +910,8 @@ begin
user_id, old.game_id, (julianday() - julianday(old.mtime))
from players
where players.game_id = old.game_id
- and old.active in ( 'Both', players.role )
+ -- and old.active in ( 'Both', players.role )
+ and ( old.active = 'Both' or instr(old.active, players.role) )
;
end;
diff --git a/server.js b/server.js
index eca5aa9..9eb2ffd 100644
--- a/server.js
+++ b/server.js
@@ -1539,7 +1539,8 @@ const QUERY_NEXT_GAME_OF_USER = SQL(`
join players using(game_id)
where
status = ${STATUS_ACTIVE}
- and active in (role, 'Both')
+ -- and active in (role, 'Both')
+ and ( active = 'Both' or instr(active, role) > 0 )
and user_id = ?
and is_opposed
order by mtime
@@ -2197,7 +2198,7 @@ function start_game(game) {
state = RULES[game.title_id].setup(seed, game.scenario, options)
- SQL_START_GAME.run(state.active, game.game_id)
+ SQL_START_GAME.run(String(state.active), game.game_id)
let replay_id = put_replay(game.game_id, null, ".setup", [ seed, game.scenario, options ])
put_snap(game.game_id, replay_id, state)
SQL_INSERT_GAME_STATE.run(game.game_id, JSON.stringify(state))
@@ -2248,7 +2249,7 @@ function rewind_game_to_snap(game_id, snap_id) {
SQL_DELETE_GAME_REPLAY.run(game_id, snap.replay_id)
SQL_INSERT_GAME_STATE.run(game_id, JSON.stringify(snap_state))
- SQL_REWIND_GAME.run(snap_id - 1, snap_state.active, game_id)
+ SQL_REWIND_GAME.run(snap_id - 1, String(snap_state.active), game_id)
SQL_REWIND_GAME_CLOCK.run(game_id)
update_join_clients(game_id)
@@ -2539,7 +2540,7 @@ function send_chat_activity_notification(game_id, p) {
}
function is_active_role(active, role) {
- return active === "Both" || active === role
+ return active === "Both" || active === role || active.includes(role)
}
function send_game_started_notification(game_id, active) {
@@ -3557,7 +3558,7 @@ function put_replay(game_id, role, action, args) {
}
function dont_snap(rules, state, old_active) {
- if (state.active === old_active || !state.active || state.active === "None")
+ if (String(state.active) === old_active || !state.active || state.active === "None")
return true
if (rules.dont_snap && rules.dont_snap(state))
return true
@@ -3573,11 +3574,12 @@ function put_snap(game_id, replay_id, state) {
function put_game_state(game_id, state, old_active, current_role) {
// TODO: separate state, undo, and log entries (and reuse "snap" json stringifaction?)
+ let new_active = String(state.active)
SQL_INSERT_GAME_STATE.run(game_id, JSON.stringify(state))
- if (state.active !== old_active) {
- SQL_UPDATE_GAME_ACTIVE.run(state.active, game_id)
+ if (new_active !== old_active) {
+ SQL_UPDATE_GAME_ACTIVE.run(new_active, game_id)
// add time for the player who took the current action
SQL_UPDATE_PLAYERS_ADD_TIME.run(game_id, current_role)
@@ -3600,7 +3602,7 @@ function put_new_state(title_id, game_id, state, old_active, role, action, args)
put_game_state(game_id, state, old_active, role)
- if (state.active !== old_active)
+ if (String(state.active) !== old_active)
update_join_clients(game_id)
if (game_clients[game_id])
for (let other of game_clients[game_id])
@@ -3632,11 +3634,11 @@ function on_action(socket, action, args, cookie) {
try {
let state = get_game_state(socket.game_id)
- let old_active = state.active
+ let old_active = String(state.active)
// Don't update cookie during simultaneous turns, as it results
// in many in-flight collisions.
- if (old_active !== "Both")
+ if (old_active !== "Both" && !old_active.includes(","))
game_cookies[socket.game_id] ++
state = RULES[socket.title_id].action(state, socket.role, action, args)
@@ -3670,7 +3672,7 @@ function on_abondon(socket) {
function do_abandon(game_id, role) {
let game = SQL_SELECT_GAME.get(game_id)
let state = get_game_state(game_id)
- let old_active = state.active
+ let old_active = String(state.active)
state = finish_game_state(game.title_id, state, "None", role + " abandoned the game.")
put_new_state(game.title_id, game_id, state, old_active, role, ".abandon", null)
}
@@ -3678,7 +3680,7 @@ function do_abandon(game_id, role) {
function do_timeout(game_id, role) {
let game = SQL_SELECT_GAME.get(game_id)
let state = get_game_state(game_id)
- let old_active = state.active
+ let old_active = String(state.active)
state = finish_game_state(game.title_id, state, "None", role + " timed out.")
put_new_state(game.title_id, game_id, state, old_active, role, ".timeout", null)
}
@@ -3686,7 +3688,7 @@ function do_timeout(game_id, role) {
function do_resign(game_id, role) {
let game = SQL_SELECT_GAME.get(game_id)
let state = get_game_state(game_id)
- let old_active = state.active
+ let old_active = String(state.active)
let result = "None"
let roles = get_game_roles(game.title_id, game.scenario, game.options)
diff --git a/tools/patchgame.js b/tools/patchgame.js
index a28ce1f..bd719ba 100755
--- a/tools/patchgame.js
+++ b/tools/patchgame.js
@@ -74,7 +74,7 @@ function snapshot(state) {
function is_valid_action(rules, state, role, action, arg) {
if (action === "undo") // for jc, hots, r3, and cr compatibility
return true
- if (state.active !== role && state.active !== "Both")
+ if (state.active !== role && state.active !== "Both" && !state.active.includes(role))
return false
let view = rules.view(state, role)
let va = view.actions[action]
@@ -90,7 +90,7 @@ function is_valid_action(rules, state, role, action, arg) {
function dont_snap(rules, state, old_active) {
if (state.state === "game_over")
return true
- if (state.active === old_active)
+ if (String(state.active) === String(old_active))
return true
if (rules.dont_snap && rules.dont_snap(state))
return true
@@ -219,7 +219,7 @@ function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_und
insert_snap.run(game_id, ++snap_id, item.replay_id, item.state)
}
- update_active.run(state.active, game_id)
+ update_active.run(String(state.active), game_id)
update_state.run(JSON.stringify(state), game_id)
if (state.state === "game_over")