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-rw-r--r--server.js28
-rw-r--r--views/games_public.pug8
-rw-r--r--views/info.pug10
3 files changed, 26 insertions, 20 deletions
diff --git a/server.js b/server.js
index 4e6a487..2a07e8e 100644
--- a/server.js
+++ b/server.js
@@ -1107,14 +1107,15 @@ const SQL_INSERT_REMATCH = SQL(`
const QUERY_LIST_PUBLIC_GAMES = SQL(`
SELECT * FROM game_view
- WHERE is_private=0 AND status < 2
+ WHERE is_private=0 AND status = ?
AND EXISTS ( SELECT 1 FROM players WHERE players.game_id = game_view.game_id )
ORDER BY mtime DESC, ctime DESC
+ LIMIT ?
`)
const QUERY_LIST_GAMES_OF_TITLE = SQL(`
SELECT * FROM game_view
- WHERE is_private=0 AND title_id=? AND status>=? AND status<=?
+ WHERE is_private=0 AND title_id=? AND status=?
AND EXISTS ( SELECT 1 FROM players WHERE players.game_id = game_view.game_id )
ORDER BY mtime DESC, ctime DESC
LIMIT ?
@@ -1296,14 +1297,17 @@ app.get('/games/finished/:who_name', function (req, res) {
})
app.get('/games/public', function (req, res) {
- let games = QUERY_LIST_PUBLIC_GAMES.all()
+ let games0 = QUERY_LIST_PUBLIC_GAMES.all(0, 1000)
+ let games1 = QUERY_LIST_PUBLIC_GAMES.all(1, 48)
if (req.user) {
let unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(req.user.user_id)
- annotate_games(games, req.user.user_id, unread)
+ annotate_games(games0, req.user.user_id, unread)
+ annotate_games(games1, req.user.user_id, unread)
} else {
- annotate_games(games, 0, null)
+ annotate_games(games0, 0, null)
+ annotate_games(games1, 0, null)
}
- res.render('games_public.pug', { user: req.user, games })
+ res.render('games_public.pug', { user: req.user, games0, games1 })
})
app.get('/info/:title_id', function (req, res) {
@@ -1317,15 +1321,17 @@ function get_title_page(req, res, title_id) {
let unread = null
if (req.user)
unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(req.user.user_id)
- let active_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 0, 1, 1000)
- let finished_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 2, 2, 50)
- annotate_games(active_games, req.user ? req.user.user_id : 0, unread)
- annotate_games(finished_games, req.user ? req.user.user_id : 0, unread)
+ let games0 = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 0, 1000)
+ let games1 = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 1, 1000)
+ let games2 = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 2, 24)
+ annotate_games(games0, req.user ? req.user.user_id : 0, unread)
+ annotate_games(games1, req.user ? req.user.user_id : 0, unread)
+ annotate_games(games2, req.user ? req.user.user_id : 0, unread)
res.render('info.pug', {
user: req.user,
title: title,
about_html: HTML_ABOUT[title_id],
- games: active_games.concat(finished_games)
+ games0, games1, games2
})
}
diff --git a/views/games_public.pug b/views/games_public.pug
index e1a5387..b91dd61 100644
--- a/views/games_public.pug
+++ b/views/games_public.pug
@@ -1,8 +1,8 @@
//- vim:ts=4:sw=4:
-- let open_games = games.filter(game => game.status === 0 && !game.is_ready)
-- let ready_games = games.filter(game => game.status === 0 && game.is_ready)
-- let replacement_games = games.filter(game => game.status === 1 && !game.is_ready)
-- let active_games = games.filter(game => game.status === 1 && game.is_ready)
+- let open_games = games0.filter(game => game.status === 0 && !game.is_ready)
+- let ready_games = games0.filter(game => game.status === 0 && game.is_ready)
+- let replacement_games = games0.filter(game => game.status === 1 && !game.is_ready)
+- let active_games = games1.filter(game => game.status === 1 && game.is_ready)
doctype html
html
head
diff --git a/views/info.pug b/views/info.pug
index d60f79f..8eb1d40 100644
--- a/views/info.pug
+++ b/views/info.pug
@@ -1,9 +1,9 @@
//- vim:ts=4:sw=4:
-- let open_games = games.filter(game => game.status === 0 && !game.is_ready)
-- let ready_games = games.filter(game => game.status === 0 && game.is_ready)
-- let replacement_games = games.filter(game => game.status === 1 && !game.is_ready)
-- let active_games = games.filter(game => game.status === 1 && game.is_ready)
-- let finished_games = games.filter(game => game.status === 2)
+- let open_games = games0.filter(game => game.status === 0 && !game.is_ready)
+- let ready_games = games0.filter(game => game.status === 0 && game.is_ready)
+- let replacement_games = games1.filter(game => game.status === 1 && !game.is_ready)
+- let active_games = games1.filter(game => game.status === 1 && game.is_ready)
+- let finished_games = games2
doctype html
html
head