diff options
-rw-r--r-- | public/common/client.js | 60 | ||||
-rw-r--r-- | public/common/grid.css | 2 | ||||
-rw-r--r-- | public/images/cycle.svg | 1 | ||||
-rw-r--r-- | server.js | 36 | ||||
-rw-r--r-- | views/about.ejs | 3 | ||||
-rw-r--r-- | views/join.ejs | 3 |
6 files changed, 86 insertions, 19 deletions
diff --git a/public/common/client.js b/public/common/client.js index 26f953e..5185da1 100644 --- a/public/common/client.js +++ b/public/common/client.js @@ -1,4 +1,7 @@ +let game = null; +let player = null; let socket = null; + let chat_is_visible = false; let chat_text = null; let chat_key = null; @@ -103,8 +106,8 @@ function add_chat_lines(log) { } } -function load_chat(game) { - chat_key = "chat/" + game; +function load_chat(game_id) { + chat_key = "chat/" + game_id; chat_text = document.querySelector(".chat_text"); chat_last_day = null; chat_log = []; @@ -137,9 +140,11 @@ function update_chat(log_start, log) { function init_client(roles) { let params = new URLSearchParams(window.location.search); let title = window.location.pathname.split("/")[1]; - let game = params.get("game"); + let game_id = params.get("game"); let role = params.get("role"); - let player = null; + + game = null; + player = null; const ROLE_SEL = [ ".role.one", @@ -161,13 +166,13 @@ function init_client(roles) { ".role.seven .role_user", ]; - load_chat(game); + load_chat(game_id); - console.log("JOINING game", game, "role", role); + console.log("JOINING game", game_id, "role", role); socket = io({ transports: ['websocket'], - query: { title: title, game: game, role: role }, + query: { title: title, game: game_id, role: role }, }); socket.on('connect', () => { @@ -205,11 +210,13 @@ function init_client(roles) { } }); - socket.on('state', (state) => { + socket.on('state', (state, game_over) => { console.log("STATE"); - on_update_log(state); - on_update_bar(state, player); - on_update(state, player); + game = state; + on_update_log(); + on_update_bar(); + on_update(); + on_game_over(game_over); }); socket.on('save', (msg) => { @@ -264,22 +271,22 @@ function init_client(roles) { drag_element_with_mouse(".chat_window", ".chat_header"); } -function on_update_bar(state, player) { - document.getElementById("prompt").textContent = state.prompt; - if (state.actions) +function on_update_bar() { + document.getElementById("prompt").textContent = game.prompt; + if (game.actions) document.querySelector(".grid_top").classList.add("your_turn"); else document.querySelector(".grid_top").classList.remove("your_turn"); } -function on_update_log(state) { +function on_update_log() { let parent = document.getElementById("log"); - let to_delete = parent.children.length - state.log_start; + let to_delete = parent.children.length - game.log_start; while (to_delete > 0) { parent.removeChild(parent.firstChild); --to_delete; } - for (let entry of state.log) { + for (let entry of game.log) { let p = document.createElement("div"); p.textContent = entry; parent.prepend(p); @@ -411,3 +418,22 @@ function send_restore() { function send_restart(scenario) { socket.emit('restart', scenario); } + +function on_game_over(game_over) { + if (player && player != "Observer") { + let rematch_button = document.querySelector("#rematch_button"); + if (rematch_button) + { + if (game_over) + rematch_button.classList.remove("hide"); + else + rematch_button.classList.add("hide"); + } + } +} + +function send_rematch() { + let params = new URLSearchParams(window.location.search); + let game = params.get("game"); + window.location = '/rematch/' + game; +} diff --git a/public/common/grid.css b/public/common/grid.css index 2e1b6b2..eb59357 100644 --- a/public/common/grid.css +++ b/public/common/grid.css @@ -175,7 +175,7 @@ html, body, div { .grid_top button { margin: 0 10px; } -.grid_top button.hide { +.grid_top .hide { display: none; } diff --git a/public/images/cycle.svg b/public/images/cycle.svg new file mode 100644 index 0000000..349da30 --- /dev/null +++ b/public/images/cycle.svg @@ -0,0 +1 @@ +<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><g class="" style="" transform="translate(0,0)"><path d="M252.314 19.957c-72.036.363-142.99 33.534-189.18 95.97-69.83 94.39-59.125 223.32 19.85 304.993l-37.238 50.332 151.22-22.613L174.35 297.42l-43.137 58.308c-44.08-54.382-47.723-133.646-4.16-192.53 30.676-41.466 77.863-63.504 125.758-63.753 16.344-.085 32.766 2.382 48.645 7.467l-6.963-46.55c-23.858-4.86-47.908-5.026-71.017-.997-59.232 7.322-113.994 39.918-148.157 91.215 35.65-65.89 103.774-105.918 176.043-107.744 1.673-.042 3.347-.063 5.023-.065 14.8-.01 29.748 1.596 44.597 4.905l48.608-7.268c-31.14-13.906-64.32-20.62-97.274-20.453zm212.93 22.055l-151.217 22.61 22.614 151.22 41.126-55.588c42.204 54.29 45.092 132.048 2.187 190.043-40.22 54.367-108.82 75.32-170.19 57.566l6.522 43.598c28.726 5.533 58.236 4.414 86.203-3.07 37.448-5.957 73.34-22.05 103.16-47.728-49.196 54.65-122.615 77.514-191.744 64.34l-55.8 8.344c99.03 43.7 218.402 14.77 285.51-75.938 69.13-93.445 59.34-220.743-17.483-302.53l39.114-52.866z" fill="#000" fill-opacity="1"></path></g></svg>
\ No newline at end of file @@ -501,6 +501,21 @@ const QUERY_IS_ACTIVE = db.prepare("SELECT COUNT(*) FROM players WHERE game_id = const QUERY_COUNT_OPEN_GAMES = db.prepare("SELECT COUNT(*) FROM games WHERE owner = ? AND status = 0").pluck(); const QUERY_DELETE_GAME = db.prepare("DELETE FROM games WHERE game_id = ?"); +const QUERY_REMATCH_FIND = db.prepare(` + SELECT game_id FROM games WHERE status=0 AND description=? +`).pluck(); + +const QUERY_REMATCH_CREATE = db.prepare(` + INSERT INTO games + (owner, title_id, scenario, private, random, ctime, mtime, description, status, state, chat) + SELECT + $user_id, title_id, scenario, private, random, datetime('now'), datetime('now'), $magic, 0, NULL, '[]' + FROM games + WHERE game_id = $game_id AND NOT EXISTS ( + SELECT * FROM games WHERE status=0 AND description=$magic + ) +`); + app.get('/', function (req, res) { res.render('index.ejs', { user: req.user, message: req.flash('message') }); }); @@ -630,6 +645,25 @@ app.get('/delete/:game_id', must_be_logged_in, function (req, res) { } }); +app.get('/rematch/:old_game_id', must_be_logged_in, function (req, res) { + LOG(req, "GET /rematch/" + req.params.old_game_id); + let old_game_id = req.params.old_game_id | 0; + try { + let magic = "\u{1F503} " + old_game_id; + let info = QUERY_REMATCH_CREATE.run({user_id: req.user.user_id, game_id: old_game_id, magic: magic}); + if (info.changes == 1) + return res.redirect('/join/'+info.lastInsertRowid); + let new_game_id = QUERY_REMATCH_FIND.get(magic); + if (new_game_id) + return res.redirect('/join/'+new_game_id); + req.flash('message', "Can't create or find rematch game!"); + return res.redirect('/join/'+old_game_id); + } catch (err) { + req.flash('message', err.toString()); + return res.redirect('/join/'+old_game_id); + } +}); + app.get('/join/:game_id', must_be_logged_in, function (req, res) { LOG(req, "GET /join/" + req.params.game_id); let game_id = req.params.game_id | 0; @@ -776,7 +810,7 @@ function send_state(socket, state) { view.log_start = view.log.length; socket.log_length = view.log.length; view.log = view.log.slice(view.log_start); - socket.emit('state', view); + socket.emit('state', view, state.state == 'game_over'); } catch (err) { console.log(err); return socket.emit('error', err.toString()); diff --git a/views/about.ejs b/views/about.ejs index 8478301..fca63e0 100644 --- a/views/about.ejs +++ b/views/about.ejs @@ -52,6 +52,9 @@ see more of the map. <li> The <img src="/images/chat-bubble.svg"> button lights up if you have unread chat messages. +<li> +The <img src="/images/cycle.svg"> button appears when the game is over, and can be used to quickly start a rematch. + </ul> <h2> diff --git a/views/join.ejs b/views/join.ejs index 42feaaf..2da5f03 100644 --- a/views/join.ejs +++ b/views/join.ejs @@ -81,6 +81,9 @@ Description: <%= game.description || "No description." %> %>Waiting for players to join the game.<% } } + if (game.status == 2 && players.some(p => p.user_id == user.user_id)) { + %><form action="/rematch/<%= game.game_id %>"><button type="submit">Rematch</button></form><% + } if (game.owner_id == user.user_id && (game.status == 0 || solo)) { %><p><br><button onclick="confirm_delete()">Delete</button><% } |