diff options
-rwxr-xr-x | tools/import-game.js | 86 |
1 files changed, 44 insertions, 42 deletions
diff --git a/tools/import-game.js b/tools/import-game.js index 87b93ab..59b26a7 100755 --- a/tools/import-game.js +++ b/tools/import-game.js @@ -4,7 +4,7 @@ const fs = require("fs") const sqlite3 = require("better-sqlite3") var options = {} -var input = null +var input = [] for (let i = 2; i < process.argv.length; ++i) { let opt = process.argv[i] @@ -12,65 +12,67 @@ for (let i = 2; i < process.argv.length; ++i) { let [key, val] = opt.split("=", 2) options[key] = val } else { - input = opt + input.push(opt) } } -if (!input) { +if (input.length < 1) { console.error("usage: node tools/import-game.js [title_id=value] [notice=value] game.json") process.exit(1) } -var game = JSON.parse(fs.readFileSync(input, "utf8")) +for (let file of input) { + var game = JSON.parse(fs.readFileSync(file, "utf8")) -if (options.title_id) - game.setup.title_id = options.title_id -if (options.notice) - game.setup.notice = options.notice + if (options.title_id) + game.setup.title_id = options.title_id + if (options.notice) + game.setup.notice = options.notice -if (game.setup.notice === undefined) - game.setup.notice = "" -if (game.setup.options === undefined) - game.setup.options = "{}" + if (game.setup.notice === undefined) + game.setup.notice = "" + if (game.setup.options === undefined) + game.setup.options = "{}" -game.setup.active = game.state.active -game.setup.moves = game.snaps && game.snaps.length > 0 ? game.snaps.length - 1 : 0 + game.setup.active = game.state.active + game.setup.moves = game.snaps && game.snaps.length > 0 ? game.snaps.length - 1 : 0 -let db = new sqlite3("db") + let db = new sqlite3("db") -let insert_game = db.prepare("insert into games(status,owner_id,title_id,scenario,options,player_count,active,moves,notice) values (1,1,:title_id,:scenario,:options,:player_count,:active,:moves,:notice) returning game_id").pluck() -let insert_player = db.prepare("insert into players(game_id,role,user_id) values (?,?,?)") -let insert_state = db.prepare("insert into game_state(game_id,state) values (?,?)") + let insert_game = db.prepare("insert into games(status,owner_id,title_id,scenario,options,player_count,active,moves,notice) values (1,1,:title_id,:scenario,:options,:player_count,:active,:moves,:notice) returning game_id").pluck() + let insert_player = db.prepare("insert into players(game_id,role,user_id) values (?,?,?)") + let insert_state = db.prepare("insert into game_state(game_id,state) values (?,?)") -let select_user = db.prepare("select user_id from users where name=?").pluck() + let select_user = db.prepare("select user_id from users where name=?").pluck() -db.exec("begin") + db.exec("begin") -game.setup.options = JSON.stringify(game.setup.options) + game.setup.options = JSON.stringify(game.setup.options) -function find_user(name) { - return select_user.get(name) || 1 -} + function find_user(name) { + return select_user.get(name) || 1 + } -let game_id = insert_game.get(game.setup) -for (let p of game.players) - insert_player.run(game_id, p.role, find_user(p.name)) -insert_state.run(game_id, JSON.stringify(game.state)) + let game_id = insert_game.get(game.setup) + for (let p of game.players) + insert_player.run(game_id, p.role, find_user(p.name)) + insert_state.run(game_id, JSON.stringify(game.state)) -if (game.replay) { - let insert_replay = db.prepare("insert into game_replay(game_id,replay_id,role,action,arguments) values (?,?,?,?,?)") - game.replay.forEach(([role, action, args], i) => { - insert_replay.run(game_id, i+1, role, action, JSON.stringify(args)) - }) -} + if (game.replay) { + let insert_replay = db.prepare("insert into game_replay(game_id,replay_id,role,action,arguments) values (?,?,?,?,?)") + game.replay.forEach(([role, action, args], i) => { + insert_replay.run(game_id, i+1, role, action, JSON.stringify(args)) + }) + } -if (game.snaps) { - let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)") - game.snaps.forEach(([replay_id, state], i) => { - insert_snap.run(game_id, i+1, replay_id, JSON.stringify(state)) - }) -} + if (game.snaps) { + let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)") + game.snaps.forEach(([replay_id, state], i) => { + insert_snap.run(game_id, i+1, replay_id, JSON.stringify(state)) + }) + } -console.log(game_id) + console.log(game_id) -db.exec("commit") + db.exec("commit") +} |