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author | Tor Andersson <tor@ccxvii.net> | 2023-09-15 19:17:32 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-09-20 20:29:16 +0200 |
commit | 5d5f3baa5ae2197fec783ace10d03952e669ed1e (patch) | |
tree | 1b22bf8d4f52873fdbee0aca5b2ffcf0803fd8e9 /views/join.pug | |
parent | 58530e70bbd741d29fbc7b7904c37dcbc3ec1648 (diff) | |
download | server-5d5f3baa5ae2197fec783ace10d03952e669ed1e.tar.gz |
Add pace property to games.
Currently unenforced and only visual effect in game listings.-
Future time control and user penalty features may make use of it.
Diffstat (limited to 'views/join.pug')
-rw-r--r-- | views/join.pug | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/views/join.pug b/views/join.pug index 3110bd3..5c3c296 100644 --- a/views/join.pug +++ b/views/join.pug @@ -61,6 +61,14 @@ html unless game.human_options === "None" p Options: #{game.human_options}. + case game.pace + when 1 + p #{EMOJI_LIVE} Live! + when 2 + p #{EMOJI_FAST} Fast – many moves per day. + when 3 + p #{EMOJI_SLOW} Slow – one move per day. + if game.notice p i= game.notice |