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author | Tor Andersson <tor@ccxvii.net> | 2021-11-06 13:25:16 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2021-11-07 19:36:56 +0100 |
commit | 2fd3282e463f43b536facc5d6578acb5c3bbf95d (patch) | |
tree | 2a67cb7e61da723303a5a0e7e224c422a481aa81 /tools/replay.js | |
parent | df3b42121f297c326fa8b481215252603c8937c4 (diff) | |
download | server-2fd3282e463f43b536facc5d6578acb5c3bbf95d.tar.gz |
Clean up replay script.
Diffstat (limited to 'tools/replay.js')
-rwxr-xr-x | tools/replay.js | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/tools/replay.js b/tools/replay.js new file mode 100755 index 0000000..af2cde0 --- /dev/null +++ b/tools/replay.js @@ -0,0 +1,37 @@ +#!/usr/bin/env node + +const sqlite3 = require('better-sqlite3'); + +if (process.argv.length !== 3) { + process.stderr.write("usage: ./tools/replay.js <game_id>\n"); + process.exit(1); +} + +let game_id = process.argv[2] | 0; + +let db = new sqlite3("./db"); +let title_id = db.prepare("SELECT title_id FROM games WHERE game_id = ?").pluck().get(game_id); +let rules = require("../public/" + title_id + "/rules"); +let log = db.prepare("SELECT * FROM replay WHERE game_id = ?").all(game_id); + +let replay = new sqlite3("./replay.db"); +replay.pragma("synchronous = off"); +replay.prepare("create table if not exists replay ( game_id int, time, role, action, arguments, state )").run(); +replay.prepare("delete from replay where game_id = ?").run(game_id); +let replay_insert = replay.prepare("insert into replay (game_id,time,role,action,arguments,state) VALUES (?,?,?,?,?,?)"); + +process.stdout.write(`// REPLAY ${title_id} ${game_id}\n`) +let game = { state: "null", active: "None" } +log.forEach(item => { + process.stdout.write(`${game.state} ${game.active}\n`); + process.stdout.write(`\t${item.time} ${item.role} ${item.action} ${item.arguments}\n`); + let args = JSON.parse(item.arguments); + if (item.action === 'setup') + game = rules.setup(args[0], args[1], args[2]); + else if (item.action === 'resign') + game = rules.resign(game, item.role); + else + game = rules.action(game, item.role, item.action, args); + replay_insert.run(game_id, item.time, item.role, item.action, item.arguments, JSON.stringify(game)); +}); +process.stdout.write(`${game.state} ${game.active}\n`); |