summaryrefslogtreecommitdiff
path: root/tools/patchgame.js
diff options
context:
space:
mode:
authorTor Andersson <tor@ccxvii.net>2024-11-24 12:31:12 +0100
committerTor Andersson <tor@ccxvii.net>2024-11-24 13:06:18 +0100
commit0e50f39f33079de81c5da473473383d6956ef575 (patch)
tree81fe9a7aa4926496ad268179dd6e04a5a6c97ee5 /tools/patchgame.js
parenta9481cf40c87ef830833177bd1a368aa9b249e74 (diff)
downloadserver-0e50f39f33079de81c5da473473383d6956ef575.tar.gz
Add "dont snap" callback to prevent snapshot creation.HEADmaster
Use it for Columbia simultaneous card selection states to prevent the "duplicate" snapshot when going from both player selecting to the remaining player only.
Diffstat (limited to 'tools/patchgame.js')
-rwxr-xr-xtools/patchgame.js12
1 files changed, 11 insertions, 1 deletions
diff --git a/tools/patchgame.js b/tools/patchgame.js
index c2b0802..1426a75 100755
--- a/tools/patchgame.js
+++ b/tools/patchgame.js
@@ -89,6 +89,16 @@ function is_valid_action(rules, state, role, action, arg) {
return false
}
+function dont_snap(rules, state, old_active) {
+ if (state.state === "game_over")
+ return true
+ if (state.active === old_active)
+ return true
+ if (rules.dont_snap && rules.dont_snap(state))
+ return true
+ return false
+}
+
function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_undo=false, delete_invalid=false}, verbose) {
let game = select_game.get(game_id)
if (!game) {
@@ -142,7 +152,7 @@ function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_und
item.state = snapshot(state)
item.checksum = crc32c(item.state)
- if (old_active !== state.active)
+ if (!dont_snap(rules, state, old_active))
item.save = 1
old_active = state.active