diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-10-07 01:39:44 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-10-07 01:39:56 +0200 |
commit | a445b2a0519c2570984713986e3cb28398ee88e7 (patch) | |
tree | e126d00c6b3be78f789c4274d056a517c35db6c2 /server.js | |
parent | 56eef1692bce00d5c6b455d9d78eece9a11c26dd (diff) | |
download | server-a445b2a0519c2570984713986e3cb28398ee88e7.tar.gz |
Shuffle or shift player roles for rematches.
For asymmetric games, shift the roles one step so everyone gets
a new role.
For symmetric games, shuffle the color assignments so the player order
is mixed up.
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 81 |
1 files changed, 63 insertions, 18 deletions
@@ -206,6 +206,16 @@ function random_seed() { return crypto.randomInt(1, 2**35-31) } +function shuffle(list) { + // Fisher-Yates shuffle + for (let i = list.length - 1; i > 0; --i) { + let j = crypto.randomInt(i + 1) + let tmp = list[j] + list[j] = list[i] + list[i] = tmp + } +} + function epoch_from_julianday(x) { return (x - 2440587.5) * 86400000 } @@ -1237,8 +1247,8 @@ const SQL_SELECT_GAME_VIEW = SQL("SELECT * FROM game_view WHERE game_id=?") const SQL_SELECT_GAME_TITLE = SQL("SELECT title_id FROM games WHERE game_id=?").pluck() const SQL_SELECT_PLAYERS_ID = SQL("SELECT DISTINCT user_id FROM players WHERE game_id=?").pluck() -const SQL_SELECT_PLAYERS = SQL("SELECT * FROM players NATURAL JOIN user_view WHERE game_id=?") -const SQL_SELECT_PLAYERS_JOIN = SQL("SELECT role, user_id, name, is_invite FROM players NATURAL JOIN users WHERE game_id=?") +const SQL_SELECT_PLAYERS = SQL("select * from players join user_view using(user_id) where game_id=?") +const SQL_SELECT_PLAYERS_JOIN = SQL("select role, user_id, name, is_invite from players join users using(user_id) where game_id=?") const SQL_UPDATE_PLAYER_ACCEPT = SQL("UPDATE players SET is_invite=0 WHERE game_id=? AND role=? AND user_id=?") const SQL_UPDATE_PLAYER_ROLE = SQL("UPDATE players SET role=? WHERE game_id=? AND role=? AND user_id=?") const SQL_SELECT_PLAYER_ROLE = SQL("SELECT role FROM players WHERE game_id=? AND user_id=?").pluck() @@ -1255,15 +1265,20 @@ const SQL_COUNT_ACTIVE_GAMES = SQL(` const SQL_SELECT_REMATCH = SQL(`SELECT game_id FROM games WHERE status < ${STATUS_FINISHED} AND notice=?`).pluck() const SQL_INSERT_REMATCH = SQL(` - INSERT INTO games + insert or ignore into games (owner_id, title_id, scenario, options, player_count, pace, is_private, is_random, notice) - SELECT - $user_id, title_id, scenario, options, player_count, pace, is_private, 0, $magic - FROM games - WHERE game_id = $game_id AND NOT EXISTS ( - SELECT * FROM games WHERE notice=$magic - ) -`) + select + $owner_id, title_id, scenario, options, player_count, pace, is_private, 0, $magic + from + games + where + game_id = $old_game_id + and not exists ( + select 1 from games where notice = $magic + ) + returning + game_id +`).pluck() const SQL_INSERT_REMATCH_PLAYERS = SQL("insert into players (game_id, user_id, role, is_invite) select ?, user_id, role, user_id!=? from players where game_id=?") @@ -1636,18 +1651,48 @@ app.get('/delete/:game_id', must_be_logged_in, function (req, res) { res.redirect('/'+title_id) }) +function insert_replay_players(old_game_id, new_game_id, req_user_id) { + let game = SQL_SELECT_GAME.get(old_game_id) + let players = SQL_SELECT_PLAYERS_JOIN.all(old_game_id) + let roles = get_game_roles(game.title_id, game.scenario, parse_game_options(game.options)) + let n = roles.length + + if (players.length !== n) + throw new Error("missing players") + + if (TITLE_TABLE[game.title_id].is_symmetric) + shuffle(players) + else + players.sort((a, b) => roles.indexOf(a.role) - roles.indexOf(b.role)) + + for (let i = 0; i < n; ++i) + players[i].role = roles[(i+1) % n] + + for (let p of players) + SQL_INSERT_PLAYER_ROLE.run(new_game_id, p.role, p.user_id, p.user_id !== req_user_id ? 1 : 0) +} + app.get('/rematch/:old_game_id', must_be_logged_in, function (req, res) { let old_game_id = req.params.old_game_id | 0 let magic = "\u{1F503} " + old_game_id let new_game_id = 0 - let info = SQL_INSERT_REMATCH.run({user_id: req.user.user_id, game_id: old_game_id, magic: magic}) - if (info.changes === 1) { - new_game_id = info.lastInsertRowid - SQL_INSERT_REMATCH_PLAYERS.run(new_game_id, req.user.user_id, old_game_id) - } else { - new_game_id = SQL_SELECT_REMATCH.get(magic) + + SQL_BEGIN.run() + try { + new_game_id = SQL_INSERT_REMATCH.get({owner_id: req.user.user_id, old_game_id, magic}) + if (new_game_id) + insert_replay_players(old_game_id, new_game_id, req.user.user_id) + else + new_game_id = SQL_SELECT_REMATCH.get(magic) + SQL_COMMIT.run() + } catch (err) { + return res.send(err.toString()) + } finally { + if (db.inTransaction) + SQL_ROLLBACK.run() } - return res.redirect('/join/'+new_game_id) + + return res.redirect("/join/"+new_game_id) }) function update_join_clients_deleted(game_id) { @@ -1855,7 +1900,7 @@ function start_game(game) { SQL_BEGIN.run() try { if (game.is_random) - assign_random_roles(game, options, SQL_SELECT_PLAYERS.all(game.game_id)) + assign_random_roles(game, options, SQL_SELECT_PLAYERS_JOIN.all(game.game_id)) SQL_START_GAME.run(state.active, game.game_id) put_replay(game.game_id, null, ".setup", [seed, game.scenario, options]) |