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author | Tor Andersson <tor@ccxvii.net> | 2022-09-23 13:13:00 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-10-05 17:36:50 +0200 |
commit | 868599b8e2df9e9a01aa93479371d24566f49126 (patch) | |
tree | 5bb3e6d8dff56cdf03947d9930e1902a35a2bd48 /server.js | |
parent | 6fe88f12e4a5fdf1e928fa9f448b3f22be2f2563 (diff) | |
download | server-868599b8e2df9e9a01aa93479371d24566f49126.tar.gz |
Verify that actions come from the active player.
Could prevent bad states in some cases of network race conditions
or cheating attempts.
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -1847,6 +1847,10 @@ function on_action(socket, action, arg) { SLOG(socket, "ACTION", action) try { let state = get_game_state(socket.game_id) + + if (state.active !== socket.role && state.active !== "Both" && state.active !== "All") + return send_message(socket, 'error', "It's not your turn!") + let old_active = state.active state = socket.rules.action(state, socket.role, action, arg) put_game_state(socket.game_id, state, old_active) |