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authorTor Andersson <tor@ccxvii.net>2023-03-31 23:53:20 +0200
committerTor Andersson <tor@ccxvii.net>2023-04-28 23:36:11 +0200
commit7c0eb693a50dbd2890a5ad1b27516a0a829bbf7c (patch)
tree33bf8e70042b0c67e784ca9483448baacb260602 /server.js
parentb145880739e1770ebeac914b769624d86c39645c (diff)
downloadserver-7c0eb693a50dbd2890a5ad1b27516a0a829bbf7c.tar.gz
Rename game "description" to "notice".
Diffstat (limited to 'server.js')
-rw-r--r--server.js31
1 files changed, 18 insertions, 13 deletions
diff --git a/server.js b/server.js
index 5b76883..163c0f6 100644
--- a/server.js
+++ b/server.js
@@ -1075,7 +1075,7 @@ function is_game_ready(title_id, scenario, options, players) {
load_rules()
-const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,is_private,is_random,description) VALUES (?,?,?,?,?,?,?)")
+const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,is_private,is_random,notice) VALUES (?,?,?,?,?,?,?)")
const SQL_DELETE_GAME = SQL("DELETE FROM games WHERE game_id=? AND owner_id=?")
const SQL_SELECT_UNREAD_CHAT_GAMES = SQL("select game_id from unread_chats where user_id = ?").pluck()
@@ -1147,15 +1147,15 @@ const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role
const SQL_SELECT_OPEN_GAMES = SQL("SELECT * FROM games WHERE status=0")
const SQL_COUNT_OPEN_GAMES = SQL("SELECT COUNT(*) FROM games WHERE owner_id=? AND status=0").pluck()
-const SQL_SELECT_REMATCH = SQL("SELECT game_id FROM games WHERE status < 3 AND description=?").pluck()
+const SQL_SELECT_REMATCH = SQL("SELECT game_id FROM games WHERE status < 3 AND notice=?").pluck()
const SQL_INSERT_REMATCH = SQL(`
INSERT INTO games
- (owner_id, title_id, scenario, options, is_private, is_random, description)
+ (owner_id, title_id, scenario, options, is_private, is_random, notice)
SELECT
$user_id, title_id, scenario, options, is_private, 0, $magic
FROM games
WHERE game_id = $game_id AND NOT EXISTS (
- SELECT * FROM games WHERE description=$magic
+ SELECT * FROM games WHERE notice=$magic
)
`)
@@ -1402,7 +1402,7 @@ app.get('/create/:title_id', must_be_logged_in, function (req, res) {
function options_json_replacer(key, value) {
if (key === 'scenario') return undefined
- if (key === 'description') return undefined
+ if (key === 'notice') return undefined
if (key === 'is_random') return undefined
if (key === 'is_private') return undefined
if (value === 'true') return true
@@ -1411,14 +1411,15 @@ function options_json_replacer(key, value) {
return value
}
-app.post('/create/:title_id', must_be_logged_in, function (req, res) {
+app.post("/create/:title_id", must_be_logged_in, function (req, res) {
let title_id = req.params.title_id
- let descr = req.body.description
- let priv = req.body.is_private === 'true'
- let rand = req.body.is_random === 'true'
+ let priv = req.body.is_private === "true"
+ let rand = req.body.is_random === "true"
let user_id = req.user.user_id
let scenario = req.body.scenario
let options = JSON.stringify(req.body, options_json_replacer)
+ let notice = req.body.notice
+
let count = SQL_COUNT_OPEN_GAMES.get(user_id)
if (count >= 5)
return res.send("You have too many open games!")
@@ -1426,8 +1427,9 @@ app.post('/create/:title_id', must_be_logged_in, function (req, res) {
return res.send("Invalid title.")
if (!RULES[title_id].scenarios.includes(scenario))
return res.send("Invalid scenario.")
- let info = SQL_INSERT_GAME.run(user_id, title_id, scenario, options, priv ? 1 : 0, rand ? 1 : 0, descr)
- res.redirect('/join/'+info.lastInsertRowid)
+
+ let info = SQL_INSERT_GAME.run(user_id, title_id, scenario, options, priv ? 1 : 0, rand ? 1 : 0, notice)
+ res.redirect("/join/" + info.lastInsertRowid)
})
app.get('/delete/:game_id', must_be_logged_in, function (req, res) {
@@ -1516,6 +1518,8 @@ app.get('/join/:game_id', must_be_logged_in, function (req, res) {
if (game.owner_id === req.user.user_id)
friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id)
let ready = (game.status === 0) && is_game_ready(game.title_id, game.scenario, game.options, players)
+ game.ctime = human_date(game.ctime)
+ game.mtime = human_date(game.mtime)
res.render('join.pug', {
user: req.user, game, roles, players, ready, whitelist, blacklist, friends
})
@@ -1807,8 +1811,9 @@ function mail_game_info(game) {
let desc = `Game: ${game.title_name}\n`
desc += `Scenario: ${game.scenario}\n`
desc += `Players: ${game.player_names}\n`
- if (game.description.length > 0)
- desc += `Description: ${game.description}\n`
+ desc += "\n"
+ if (game.notice && game.notice.length > 0)
+ desc += game.notice + "\n"
return desc + "\n"
}