diff options
author | Tor Andersson <tor@ccxvii.net> | 2021-05-01 00:48:35 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2021-05-01 00:48:35 +0200 |
commit | 652852e3104ce4020de53231ee7691a4970439d6 (patch) | |
tree | 57a053cb2104520e240cd44a4dfb9f92fd5ede07 /server.js | |
parent | 156f7f8546890c6406001061dae199f8320ca83b (diff) | |
download | server-652852e3104ce4020de53231ee7691a4970439d6.tar.gz |
Add server and lobby code.
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 943 |
1 files changed, 943 insertions, 0 deletions
diff --git a/server.js b/server.js new file mode 100644 index 0000000..f3af3d7 --- /dev/null +++ b/server.js @@ -0,0 +1,943 @@ +"use strict"; + +const fs = require('fs'); +const express = require('express'); +const express_session = require('express-session'); +const passport = require('passport'); +const passport_local = require('passport-local'); +const passport_socket = require('passport.socketio'); +const body_parser = require('body-parser'); +const connect_flash = require('connect-flash'); +const crypto = require('crypto'); +const sqlite3 = require('better-sqlite3'); +const SQLiteStore = require('./connect-better-sqlite3')(express_session); + +require('dotenv').config(); + +const SESSION_SECRET = "Caesar has a big head!"; + +const MAX_OPEN_GAMES = 3; + +let sessionStore = new SQLiteStore(); +let db = new sqlite3(process.env.DATABASE || "./db"); +let app = express(); +let http_port = process.env.PORT || 8080; +let https_port = process.env.HTTPS_PORT || 8443; +let http = require('http').createServer(app); +let https = require('https').createServer({ + key: fs.readFileSync(process.env.SSL_KEY || "key.pem"), + cert: fs.readFileSync(process.env.SSL_CERT || "cert.pem") + }, app); +let socket_io = require('socket.io'); +let io1 = socket_io(http); +let io2 = socket_io(https); +let io = { + use: function (fn) { io1.use(fn); io2.use(fn); }, + on: function (ev,fn) { io1.on(ev,fn); io2.on(ev,fn); }, +}; + +app.disable('etag'); +app.set('view engine', 'ejs'); +app.use(body_parser.urlencoded({extended:false})); +app.use(express_session({ + secret: SESSION_SECRET, + resave: false, + saveUninitialized: true, + store: sessionStore, + cookie: { maxAge: 7 * 24 * 60 * 60 * 1000 } +})); +app.use(connect_flash()); + +io.use(passport_socket.authorize({ + key: 'connect.sid', + secret: SESSION_SECRET, + store: sessionStore, +})); + +const is_immutable = /\.(svg|png|jpg|jpeg|woff2)$/; + +function setHeaders(res, path) { + if (is_immutable.test(path)) + res.set("Cache-Control", "public, max-age=86400, immutable"); +} + +app.use(express.static('public', { setHeaders: setHeaders })); + +function LOG(req, ...msg) { + let name; + if (req.isAuthenticated()) + name = req.user.mail; + else + name = "guest"; + let time = new Date().toISOString().substring(0,19).replace("T", " "); + console.log(time, req.connection.remoteAddress, name, ...msg); +} + +function SLOG(socket, ...msg) { + let name = socket.request.user.mail; + let time = new Date().toISOString().substring(0,19).replace("T", " "); + console.log(time, socket.request.connection.remoteAddress, name, + socket.id, socket.title_id, socket.game_id, socket.role, ...msg); +} + +function human_date(time) { + var date = time ? new Date(time + " UTC") : new Date(0); + var seconds = (Date.now() - date.getTime()) / 1000; + var days = Math.floor(seconds / 86400); + if (days == 0) { + if (seconds < 60) return "now"; + if (seconds < 120) return "1 minute ago"; + if (seconds < 3600) return Math.floor(seconds / 60) + " minutes ago"; + if (seconds < 7200) return "1 hour ago"; + if (seconds < 86400) return Math.floor(seconds / 3600) + " hours ago"; + } + if (days == 1) return "Yesterday"; + if (days < 14) return days + " days ago"; + if (days < 31) return Math.ceil(days / 7) + " weeks ago"; + return date.toISOString().substring(0,10); +} + +function humanize(rows) { + for (let row of rows) { + row.ctime = human_date(row.ctime); + row.mtime = human_date(row.mtime); + } +} + +function is_email(email) { + return email.match(/^[a-zA-Z0-9.!#$%&'*+/=?^_`{|}~-]+@[a-zA-Z0-9-]+(?:\.[a-zA-Z0-9-]+)*$/); +} + +function clean_user_name(name) { + name = name.replace(/^ */,'').replace(/ *$/,'').replace(/ */g,' '); + if (name.length > 50) + name = name.substring(0, 50); + return name; +} + +function hash_password(password, salt) { + let hash = crypto.createHash('sha256'); + hash.update(password); + hash.update(salt); + return hash.digest('hex'); +} + +function get_avatar(mail) { + if (!mail) + mail = "foo@example.com"; + let digest = crypto.createHash('md5').update(mail.trim().toLowerCase()).digest('hex'); + return '//www.gravatar.com/avatar/' + digest + '?d=mp'; +} + +/* + * USER PROFILES + */ + +const sql_blacklist_ip = db.prepare("SELECT COUNT(*) FROM blacklist_ip WHERE ip = ?").raw(); +const sql_blacklist_mail = db.prepare("SELECT COUNT(*) AS count FROM blacklist_mail WHERE ? LIKE mail").raw(); + +function is_blacklisted(ip, mail) { + if (sql_blacklist_ip.get(ip)[0] != 0) + return true; + if (sql_blacklist_mail.get(mail)[0] != 0) + return true; + return false; +} + +const sql_deserialize_user = db.prepare("SELECT user_id, name, mail FROM users WHERE user_id = ?"); +const sql_update_last_seen = db.prepare("UPDATE users SET aip = ?, atime = datetime('now') WHERE user_id = ?"); +const sql_login_select = db.prepare("SELECT user_id, name, mail, password, salt FROM users WHERE name = ? OR mail = ?"); + +passport.serializeUser(function (user, done) { + return done(null, user.user_id); +}); + +passport.deserializeUser(function (user_id, done) { + try { + let row = sql_deserialize_user.get(user_id); + if (!row) + return done(null, false); + return done(null, row); + } catch (err) { + console.log(err); + return done(null, false); + } +}); + +function local_login(req, name_or_mail, password, done) { + try { + if (!is_email(name_or_mail)) + name_or_mail = clean_user_name(name_or_mail); + LOG(req, "POST /login", name_or_mail); + let row = sql_login_select.get(name_or_mail, name_or_mail); + if (!row) + return setTimeout(() => done(null, false, req.flash('message', "User not found.")), 1000); + if (is_blacklisted(req.connection.remoteAddress, row.mail)) + return setTimeout(() => done(null, false, req.flash('message', "Sorry, but this IP or account has been banned.")), 1000); + let hash = hash_password(password, row.salt); + if (hash != row.password) + return setTimeout(() => done(null, false, req.flash('message', "Wrong password.")), 1000); + sql_update_last_seen.run(req.connection.remoteAddress, row.user_id); + done(null, row); + } catch (err) { + done(null, false, req.flash('message', err.toString())); + } +} + +const sql_signup_check = db.prepare("SELECT user_id, name FROM users WHERE name = ? OR mail = ?"); +const sql_signup_insert = db.prepare("INSERT INTO users (name, mail, password, salt, ctime, cip, atime, aip) VALUES (?,?,?,?,datetime('now'),?,datetime('now'),?)"); +const sql_signup_login = db.prepare("SELECT user_id, name FROM users WHERE name = ? AND password = ?"); + +function local_signup(req, name, password, done) { + try { + let mail = req.body.mail; + name = clean_user_name(name); + LOG(req, "POST /signup", name, mail); + if (is_blacklisted(req.connection.remoteAddress, mail)) + return setTimeout(() => done(null, false, req.flash('message', "Sorry, but this IP or account has been banned.")), 1000); + if (password.length < 4) + return done(null, false, req.flash('message', "Password is too short!")); + if (password.length > 100) + return done(null, false, req.flash('message', "Password is too long!")); + // TODO: actual verification if process.env.VERIFY_EMAIL + if (!is_email(mail)) + return done(null, false, req.flash('message', "Invalid mail address!")); + let row = sql_signup_check.get(name, mail); + if (row) + return done(null, false, req.flash('message', "User name or mail is already taken.")); + let salt = crypto.randomBytes(32).toString('hex'); + let hash = hash_password(password, salt); + let ip = req.connection.remoteAddress; + sql_signup_insert.run(name, mail, hash, salt, ip, ip); + row = sql_signup_login.get(name, hash); + done(null, row); + } catch (err) { + done(null, false, req.flash('message', err.toString())); + } +} + +passport.use('local-login', new passport_local.Strategy({ passReqToCallback: true }, local_login)); +passport.use('local-signup', new passport_local.Strategy({ passReqToCallback: true }, local_signup)); + +app.use(passport.initialize()); +app.use(passport.session()); + +function update_last_seen(req) { + sql_update_last_seen.run(req.connection.remoteAddress, req.user.user_id); +} + +function must_be_logged_in(req, res, next) { + if (!req.isAuthenticated()) + return res.redirect('/login'); + if (sql_blacklist_ip.get(req.connection.remoteAddress)[0] != 0) + return res.redirect('/banned'); + if (sql_blacklist_mail.get(req.user.mail)[0] != 0) + return res.redirect('/banned'); + update_last_seen(req); + return next(); +} + +app.get('/favicon.ico', function (req, res) { + res.status(204).send(); +}); + +app.get('/about', function (req, res) { + res.render('about.ejs', { user: req.user }); +}); + +app.get('/logout', function (req, res) { + LOG(req, "GET /logout"); + req.logout(); + res.redirect('/login'); +}); + +app.get('/banned', function (req, res) { + LOG(req, "GET /banned"); + res.render('banned.ejs', { user: req.user, message: req.flash('message') }); +}); + +app.get('/login', function (req, res) { + LOG(req, "GET /login"); + res.render('login.ejs', { user: req.user, message: req.flash('message') }); +}); + +app.get('/signup', function (req, res) { + LOG(req, "GET /signup"); + res.render('signup.ejs', { user: req.user, message: req.flash('message') }); +}); + +app.post('/login', + passport.authenticate('local-login', { + successRedirect: '/', + failureRedirect: '/login', + failureFlash: true + }) +); + +app.post('/signup', + passport.authenticate('local-signup', { + successRedirect: '/', + failureRedirect: '/signup', + failureFlash: true + }) +); + +app.get('/users', function (req, res) { + LOG(req, "GET /users"); + let rows = db.prepare("SELECT name, mail, ctime, atime FROM users ORDER BY atime DESC").all(); + rows.forEach(row => { + row.avatar = get_avatar(row.mail); + row.ctime = human_date(row.ctime); + row.atime = human_date(row.atime); + }); + res.render('users.ejs', { user: req.user, message: req.flash('message'), userList: rows }); +}); + +app.get('/change_password', must_be_logged_in, function (req, res) { + LOG(req, "GET /change_password"); + res.render('change_password.ejs', { user: req.user, message: req.flash('message') }); +}); + +app.post('/change_password', must_be_logged_in, function (req, res) { + try { + let name = clean_user_name(req.user.name); + let password = req.body.password; + let newpass = req.body.newpass; + LOG(req, "POST /change_password", name); + if (newpass.length < 4) { + req.flash('message', "Password is too short!"); + return res.redirect('/change_password'); + } + let salt_row = db.prepare("SELECT salt FROM users WHERE name = ?").get(name); + if (!salt_row) { + req.flash('message', "User not found."); + return res.redirect('/change_password'); + } + let salt = salt_row.salt; + let hash = hash_password(password, salt); + let user_row = db.prepare("SELECT user_id, name FROM users WHERE name = ? AND password = ?").get(name, hash); + if (!user_row) { + req.flash('message', "Wrong password."); + return res.redirect('/change_password'); + } + hash = hash_password(newpass, salt); + db.prepare("UPDATE users SET password = ? WHERE user_id = ?").run(hash, user_row.user_id); + return res.redirect('/profile'); + } catch (err) { + console.log(err); + req.flash('message', err.message); + return res.redirect('/change_password'); + } +}); + +/* + * GAME LOBBY + */ + +let RULES = {}; +for (let title_id of db.prepare("SELECT * FROM titles").pluck().all()) { + console.log("Loading rules for " + title_id); + try { + RULES[title_id] = require("./public/" + title_id + "/rules.js"); + } catch (err) { + console.log(err); + } +} + +const QUERY_LIST_ONE_GAME = db.prepare(` + SELECT + games.game_id, + games.title_id AS title_id, + titles.title_name AS title_name, + games.scenario AS scenario, + games.owner AS owner_id, + users.name AS owner_name, + games.ctime, + games.mtime, + games.description, + games.status, + games.result, + games.active + FROM games + JOIN users ON games.owner = users.user_id + JOIN titles ON games.title_id = titles.title_id + WHERE game_id = ? +`); + +const QUERY_LIST_PUBLIC_GAMES = db.prepare(` + SELECT + games.game_id, + games.title_id AS title_id, + games.scenario AS scenario, + games.owner AS owner_id, + users.name AS owner_name, + games.ctime, + games.mtime, + games.description, + games.status, + games.result, + games.active + FROM games + JOIN users ON games.owner = users.user_id + WHERE title_id = ? AND private = 0 + ORDER BY status ASC, mtime DESC +`); + +const QUERY_LIST_USER_GAMES = db.prepare(` + SELECT DISTINCT + games.game_id, + games.title_id, + titles.title_name, + games.scenario AS scenario, + users.name AS owner_name, + games.description, + games.ctime, + games.mtime, + games.status, + games.result, + games.active + FROM games + LEFT JOIN players ON games.game_id = players.game_id + LEFT JOIN users ON games.owner = users.user_id + LEFT JOIN titles ON games.title_id = titles.title_id + WHERE games.owner = ? OR players.user_id = ? + ORDER BY status ASC, mtime DESC +`); + +const QUERY_LIST_ALL_GAMES = db.prepare(` + SELECT + games.game_id, + games.title_id AS title_id, + titles.title_name, + games.scenario AS scenario, + games.owner AS owner_id, + users.name AS owner_name, + games.ctime, + games.mtime, + games.description, + games.status, + games.result, + games.active, + games.private + FROM games + JOIN users ON games.owner = users.user_id + LEFT JOIN titles ON games.title_id = titles.title_id + ORDER BY status ASC, mtime DESC +`); + +const QUERY_PLAYERS = db.prepare(` + SELECT + players.game_id, + players.user_id, + players.role, + users.name + FROM players + JOIN users ON players.user_id = users.user_id + WHERE players.game_id = ? +`); + +const QUERY_PLAYER_NAMES = db.prepare(` + SELECT + users.name AS name + FROM players + JOIN users ON players.user_id = users.user_id + WHERE players.game_id = ? + ORDER BY players.role +`).pluck(); + +const QUERY_TITLE = db.prepare("SELECT * FROM titles WHERE title_id = ?"); +const QUERY_ROLES = db.prepare("SELECT * FROM roles WHERE title_id = ?"); +const QUERY_GAME_OWNER = db.prepare("SELECT * FROM games WHERE game_id = ? AND owner = ?"); +const QUERY_TITLE_FROM_GAME = db.prepare("SELECT title_id FROM games WHERE game_id = ?"); +const QUERY_ROLE_FROM_GAME_AND_USER = db.prepare("SELECT role FROM players WHERE game_id = ? AND user_id = ?"); + +const QUERY_JOIN_GAME = db.prepare("INSERT INTO players (user_id, game_id, role) VALUES (?,?,?)"); +const QUERY_PART_GAME = db.prepare("DELETE FROM players WHERE game_id = ? AND user_id = ? AND role = ?"); +const QUERY_START_GAME = db.prepare("UPDATE games SET status = 1, state = ?, active = ? WHERE game_id = ?"); +const QUERY_CREATE_GAME = db.prepare(` + INSERT INTO games + (owner,title_id,scenario,private,ctime,mtime,description,status,state,chat) + VALUES + (?,?,?,?,datetime('now'),datetime('now'),?,0,NULL,'[]') +`); +const QUERY_UPDATE_GAME_SET_PRIVATE = db.prepare("UPDATE games SET private = 1 WHERE game_id = ?"); + +const QUERY_IS_PLAYER = db.prepare("SELECT COUNT(*) FROM players WHERE game_id = ? AND user_id = ?").pluck(); +const QUERY_IS_ACTIVE = db.prepare("SELECT COUNT(*) FROM players WHERE game_id = ? AND role = ? AND user_id = ?").pluck(); +const QUERY_COUNT_OPEN_GAMES = db.prepare("SELECT COUNT(*) FROM games WHERE owner = ? AND status = 0").pluck(); +const QUERY_DELETE_GAME = db.prepare("DELETE FROM games WHERE game_id = ?"); + +app.get('/', function (req, res) { + res.render('index.ejs', { user: req.user, message: req.flash('message') }); +}); + +function is_your_turn(game, user) { + if (!game.active || game.active == "None") + return false; + if (game.active == "All" || game.active == "Both") + return QUERY_IS_PLAYER.get(game.game_id, user.user_id); + return QUERY_IS_ACTIVE.get(game.game_id, game.active, user.user_id); +} + +app.get('/profile', must_be_logged_in, function (req, res) { + LOG(req, "GET /profile"); + let avatar = get_avatar(req.user.mail); + let games = QUERY_LIST_USER_GAMES.all(req.user.user_id, req.user.user_id); + humanize(games); + for (let game of games) { + game.players = QUERY_PLAYER_NAMES.all(game.game_id); + game.your_turn = is_your_turn(game, req.user); + } + let open_games = games.filter(game => game.status == 0); + let active_games = games.filter(game => game.status == 1); + let finished_games = games.filter(game => game.status == 2); + res.set("Cache-Control", "no-store"); + res.render('profile.ejs', { user: req.user, avatar: avatar, + open_games: open_games, + active_games: active_games, + finished_games: finished_games, + message: req.flash('message') + }); +}); + +app.get('/info/:title_id', function (req, res) { + LOG(req, "GET /info/" + req.params.title_id); + let title_id = req.params.title_id; + let title = QUERY_TITLE.get(title_id); + if (!title) { + req.flash('message', 'That title does not exist.'); + return res.redirect('/'); + } + if (req.isAuthenticated()) { + let games = QUERY_LIST_PUBLIC_GAMES.all(title_id); + humanize(games); + let open_games = games.filter(game => game.status == 0); + let active_games = games.filter(game => game.status == 1); + for (let game of active_games) { + game.players = QUERY_PLAYER_NAMES.all(game.game_id); + game.your_turn = is_your_turn(game, req.user); + } + let finished_games = games.filter(game => game.status == 2); + for (let game of finished_games) + game.players = QUERY_PLAYER_NAMES.all(game.game_id); + res.set("Cache-Control", "no-store"); + res.render('info.ejs', { user: req.user, title: title, + open_games: open_games, + active_games: active_games, + finished_games: finished_games, + message: req.flash('message') + }); + } else { + res.set("Cache-Control", "no-store"); + res.render('info.ejs', { user: req.user, title: title, + open_games: [], + active_games: [], + finished_games: [], + message: req.flash('message') + }); + } +}); + +app.get('/create/:title_id', must_be_logged_in, function (req, res) { + LOG(req, "GET /create/" + req.params.title_id); + let title_id = req.params.title_id; + let title = QUERY_TITLE.get(title_id); + if (!title) { + req.flash('message', 'That title does not exist.'); + return res.redirect('/'); + } + res.render('create.ejs', { user: req.user, message: req.flash('message'), title: title, scenarios: RULES[title_id].scenarios }); +}); + +app.post('/create/:title_id', must_be_logged_in, function (req, res) { + let title_id = req.params.title_id; + let descr = req.body.description; + let priv = req.body.private == 'private'; + let scenario = req.body.scenario; + let user_id = req.user.user_id; + LOG(req, "POST /create/" + req.params.title_id, scenario, priv, JSON.stringify(descr)); + try { + let count = QUERY_COUNT_OPEN_GAMES.get(user_id); + if (count >= MAX_OPEN_GAMES) { + req.flash('message', "You have too many open games!"); + return res.redirect('/create/'+title_id); + } + if (!(title_id in RULES)) { + req.flash('message', "That title doesn't exist."); + return res.redirect('/'); + } + if (!RULES[title_id].scenarios.includes(scenario)) { + req.flash('message', "That scenario doesn't exist."); + return res.redirect('/create/'+title_id); + } + let info = QUERY_CREATE_GAME.run(user_id, title_id, scenario, priv ? 1 : 0, descr); + res.redirect('/join/'+info.lastInsertRowid); + } catch (err) { + req.flash('message', err.toString()); + return res.redirect('/create/'+title_id); + } +}); + +app.get('/delete/:game_id', must_be_logged_in, function (req, res) { + let game_id = req.params.game_id; + LOG(req, "GET /delete/" + game_id); + try { + let game = QUERY_GAME_OWNER.get(game_id, req.user.user_id); + if (!game) { + req.flash('message', "Only the game owner can delete the game!"); + return res.redirect('/join/'+game_id); + } + QUERY_DELETE_GAME.run(game_id); + res.redirect('/info/'+game.title_id); + } catch (err) { + req.flash('message', err.toString()); + return res.redirect('/join/'+game_id); + } +}); + +app.get('/join/:game_id', must_be_logged_in, function (req, res) { + LOG(req, "GET /join/" + req.params.game_id); + let game_id = req.params.game_id | 0; + let game = QUERY_LIST_ONE_GAME.get(game_id); + if (!game) { + req.flash('message', "That game doesn't exist."); + return res.redirect('/'); + } + let roles = QUERY_ROLES.all(game.title_id); + let players = QUERY_PLAYERS.all(game_id); + res.set("Cache-Control", "no-store"); + res.render('join.ejs', { + user: req.user, + game: game, + roles: roles, + players: players, + solo: players.every(p => p.user_id == req.user.user_id), + message: req.flash('message') + }); +}); + +app.get('/join/:game_id/:role', must_be_logged_in, function (req, res) { + LOG(req, "GET /join/" + req.params.game_id + "/" + req.params.role); + let game_id = req.params.game_id | 0; + let role = req.params.role; + try { + QUERY_JOIN_GAME.run(req.user.user_id, game_id, role); + return res.redirect('/join/'+game_id); + } catch (err) { + req.flash('message', err.toString()); + return res.redirect('/join/'+game_id); + } +}); + +app.get('/part/:game_id/:part_id/:role', must_be_logged_in, function (req, res) { + LOG(req, "GET /part/" + req.params.game_id + "/" + req.params.part_id + "/" + req.params.role); + let game_id = req.params.game_id | 0; + let part_id = req.params.part_id | 0; + let role = req.params.role; + try { + QUERY_PART_GAME.run(game_id, part_id, role); + return res.redirect('/join/'+game_id); + } catch (err) { + req.flash('message', err.toString()); + return res.redirect('/join/'+game_id); + } +}); + +app.get('/start/:game_id', must_be_logged_in, function (req, res) { + LOG(req, "GET /start/" + req.params.game_id); + let game_id = req.params.game_id | 0; + try { + let game = QUERY_GAME_OWNER.get(game_id, req.user.user_id); + if (!game) { + req.flash('message', "Only the game owner can start the game!"); + return res.redirect('/join/'+game_id); + } + if (game.status != 0) { + req.flash('message', "The game is already started!"); + return res.redirect('/join/'+game_id); + } + let players = QUERY_PLAYERS.all(game_id); + let state = RULES[game.title_id].setup(game.scenario, players); + QUERY_START_GAME.run(JSON.stringify(state), state.active, game_id); + let is_solo = players.every(p => p.user_id == players[0].user_id); + if (is_solo) + QUERY_UPDATE_GAME_SET_PRIVATE.run(game_id); + return res.redirect('/join/'+game_id); + } catch (err) { + req.flash('message', err.toString()); + return res.redirect('/join/'+game_id); + } +}); + +app.get('/play/:game_id/:role', must_be_logged_in, function (req, res) { + LOG(req, "GET /play/" + req.params.game_id + "/" + req.params.role); + let game_id = req.params.game_id | 0; + let role = req.params.role; + try { + let title = QUERY_TITLE_FROM_GAME.get(game_id); + if (!title) + return res.redirect('/join/'+game_id); + res.redirect('/'+title.title_id+'/play.html?game='+game_id+'&role='+role); + } catch (err) { + req.flash('message', err.toString()); + return res.redirect('/join/'+game_id); + } +}); + +app.get('/play/:game_id', must_be_logged_in, function (req, res) { + LOG(req, "GET /play/" + req.params.game_id); + let game_id = req.params.game_id | 0; + let user_id = req.user.user_id | 0; + try { + let role = QUERY_ROLE_FROM_GAME_AND_USER.get(game_id, user_id); + if (!role) + return res.redirect('/play/'+game_id+'/Observer'); + return res.redirect('/play/'+game_id+'/'+role.role); + } catch (err) { + req.flash('message', err.toString()); + return res.redirect('/join/'+game_id); + } +}); + +/* + * GAME PLAYING + */ + +const QUERY_SELECT_CHAT = db.prepare("SELECT chat FROM games WHERE game_id = ?"); +const QUERY_UPDATE_CHAT = db.prepare("UPDATE games SET chat = ? WHERE game_id = ?"); +const QUERY_SELECT_GAME_STATE = db.prepare("SELECT state FROM games WHERE game_id = ?"); +const QUERY_UPDATE_GAME_STATE = db.prepare("UPDATE games SET state = ?, active = ?, status = ?, result = ?, mtime = datetime('now') WHERE game_id = ?"); +const QUERY_CONNECT_GAME = db.prepare("SELECT title_id, state FROM games WHERE title_id = ? AND game_id = ?"); +const QUERY_RESTART_GAME = db.prepare("UPDATE games SET state = ?, mtime = datetime('now') WHERE game_id = ?"); + +let clients = {}; + +function send_state(socket, state) { + try { + let view = socket.rules.view(state, socket.role); + if (socket.log_length < view.log.length) + view.log_start = socket.log_length; + else + view.log_start = view.log.length; + socket.log_length = view.log.length; + view.log = view.log.slice(view.log_start); + socket.emit('state', view); + } catch (err) { + console.log(err); + return socket.emit('error', err.toString()); + } +} + +function get_game_state(game_id) { + let row = QUERY_SELECT_GAME_STATE.get(game_id); + if (!row) + throw new Error("No game with that ID"); + return JSON.parse(row.state); +} + +function put_game_state(game_id, state) { + let status = 1; + let result = null; + if (state.state == 'game_over') { + status = 2; + result = state.result; + } + QUERY_UPDATE_GAME_STATE.run(JSON.stringify(state), state.active, status, result, game_id); + for (let other of clients[game_id]) + send_state(other, state); +} + +function on_action(socket, action, arg) { + SLOG(socket, "--> ACTION", action, arg); + try { + let state = get_game_state(socket.game_id); + socket.rules.action(state, socket.role, action, arg); + put_game_state(socket.game_id, state); + } catch (err) { + console.log(err); + return socket.emit('error', err.toString()); + } +} + +function on_resign(socket) { + SLOG(socket, "--> RESIGN"); + try { + let state = get_game_state(socket.game_id); + socket.rules.resign(state, socket.role); + put_game_state(socket.game_id, state); + } catch (err) { + console.log(err); + return socket.emit('error', err.toString()); + } +} + +function send_chat(socket, chat) { + if (chat && socket.chat_length < chat.length) { + SLOG(socket, "<-- CHAT LOG", socket.chat_length, "..", chat.length); + socket.emit('chat', socket.chat_length, chat.slice(socket.chat_length)); + socket.chat_length = chat.length; + } +} + +function on_getchat(socket, old_len) { + try { + socket.chat_length = old_len; + let row = QUERY_SELECT_CHAT.get(socket.game_id); + if (!row) + return socket.emit('error', "No game with that ID."); + let chat = JSON.parse(row.chat); + if (!chat) + chat = []; + send_chat(socket, chat); + } catch (err) { + console.log(err); + return socket.emit('error', err.toString()); + } +} + +function on_chat(socket, message) { + message = message.substring(0,4096); + SLOG(socket, "--> CHAT"); + try { + let row = QUERY_SELECT_CHAT.get(socket.game_id); + if (!row) + return socket.emit('error', "No game with that ID."); + let chat = JSON.parse(row.chat); + if (!chat) + chat = []; + chat.push([new Date(), socket.user_name, message]); + QUERY_UPDATE_CHAT.run(JSON.stringify(chat), socket.game_id); + for (let other of clients[socket.game_id]) + send_chat(other, chat); + } catch (err) { + console.log(err); + return socket.emit('error', err.toString()); + } +} + +function on_debug(socket) { + SLOG(socket, "<-- DEBUG"); + try { + let row = QUERY_SELECT_GAME_STATE.get(socket.game_id); + if (!row) + return socket.emit('error', "No game with that ID."); + socket.emit('debug', row.state); + } catch (err) { + console.log(err); + return socket.emit('error', err.toString()); + } +} + +function on_save(socket) { + SLOG(socket, "<-- SAVE"); + try { + let row = QUERY_SELECT_GAME_STATE.get(socket.game_id); + if (!row) + return socket.emit('error', "No game with that ID."); + socket.emit('save', row.state); + } catch (err) { + console.log(err); + return socket.emit('error', err.toString()); + } +} + +function on_restore(socket, state_text) { + SLOG(socket, '--> RESTORE', state_text); + try { + let state = JSON.parse(state_text); + QUERY_UPDATE_GAME_STATE.run(state_text, state.active, 1, null, socket.game_id); + for (let other of clients[socket.game_id]) + send_state(other, state); + } catch (err) { + console.log(err); + return socket.emit('error', err.toString()); + } +} + +function broadcast_presence(game_id) { + let presence = {}; + for (let socket of clients[game_id]) + presence[socket.role] = true; + for (let socket of clients[game_id]) + socket.emit('presence', presence); +} + +io.on('connection', (socket) => { + socket.title_id = socket.handshake.query.title; + socket.game_id = socket.handshake.query.game | 0; + socket.user_id = socket.request.user.user_id | 0; + socket.user_name = socket.request.user.name; + socket.role = socket.handshake.query.role; + socket.log_length = 0; + socket.chat_length = 0; + socket.rules = RULES[socket.title_id]; + + SLOG(socket, "CONNECT"); + + try { + let game = QUERY_CONNECT_GAME.get(socket.title_id, socket.game_id); + if (!game) + return socket.emit('error', "That game does not exist."); + + let players = QUERY_PLAYERS.all(socket.game_id); + + if (socket.role != "Observer") { + let me; + if (socket.role && socket.role != 'undefined' && socket.role != 'null') { + me = players.find(p => p.user_id == socket.user_id && p.role == socket.role); + if (!me) { + socket.role = "Observer"; + return socket.emit('error', "You aren't assigned that role!"); + } + } else { + me = players.find(p => p.user_id == socket.user_id); + socket.role = me ? me.role : "Observer"; + } + } + + socket.emit('roles', socket.role, players); + + if (clients[socket.game_id]) + clients[socket.game_id].push(socket); + else + clients[socket.game_id] = [ socket ]; + + socket.on('disconnect', () => { + SLOG(socket, "DISCONNECT"); + clients[socket.game_id].splice(clients[socket.game_id].indexOf(socket), 1); + if (socket.role != "Observer") + broadcast_presence(socket.game_id); + }); + + if (socket.role != "Observer") { + socket.on('action', (action, arg) => on_action(socket, action, arg)); + socket.on('resign', () => on_resign(socket)); + socket.on('getchat', (old_len) => on_getchat(socket, old_len)); + socket.on('chat', (message) => on_chat(socket, message)); + + socket.on('debug', () => on_debug(socket)); + socket.on('save', () => on_save(socket)); + socket.on('restore', (state) => on_restore(socket, state)); + socket.on('restart', (scenario) => { + let state = socket.rules.setup(scenario, players); + for (let other of clients[socket.game_id]) { + other.log_length = 0; + send_state(other, state); + } + let state_text = JSON.stringify(state); + QUERY_RESTART_GAME.run(state_text, socket.game_id); + }); + } + + broadcast_presence(socket.game_id); + + send_state(socket, JSON.parse(game.state)); + + } catch (err) { + console.log(err); + socket.emit('error', err.message); + } +}); + +http.listen(http_port, '0.0.0.0', () => { console.log('listening HTTP on *:' + http_port); }); +https.listen(https_port, '0.0.0.0', () => { console.log('listening HTTPS on *:' + https_port); }); |