diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-01-01 17:49:05 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-01-01 17:50:03 +0100 |
commit | 6c537a7def09014758b022de1c42ec73ff0da5b5 (patch) | |
tree | 5b1a9b3b17a70c9d2b03a4b49101d004a5fa8a86 /public | |
parent | 8dcebc4d405bf62bc4c8d88673626b4f5df7a675 (diff) | |
download | server-6c537a7def09014758b022de1c42ec73ff0da5b5.tar.gz |
Close join page event source once game has started.
And never start the event source for queued up matches.
Diffstat (limited to 'public')
-rw-r--r-- | public/join.js | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/public/join.js b/public/join.js index 089a615..27bfba0 100644 --- a/public/join.js +++ b/public/join.js @@ -102,7 +102,8 @@ function start_event_source() { evtsrc.addEventListener("game", function (evt) { console.log("GAME:", evt.data) game = JSON.parse(evt.data) - if (game.status > 1) { + if (game.status !== 0) { + console.log("CLOSED EVENT SOURCE") clearInterval(timer) evtsrc.close() } @@ -349,7 +350,7 @@ function update_login() { window.onload = function () { update() - if (user_id && game.status < 2) { + if (user_id && game.status === 0 && !game.is_match) { start_event_source() timer = setInterval(start_event_source, 15000) } |