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authorTor Andersson <tor@ccxvii.net>2022-11-21 11:38:11 +0100
committerTor Andersson <tor@ccxvii.net>2022-11-23 17:00:16 +0100
commit1fd20db73895cf1ca8fab9cf2c7d288d3bcc1c92 (patch)
tree58b8ddb4be05e6b604f6f0e1f33711cde9744a24 /public
parent2ef325d3dd5900d7681fce8f0ffc2450b493b363 (diff)
downloadserver-1fd20db73895cf1ca8fab9cf2c7d288d3bcc1c92.tar.gz
Clean up common library of copy & paste functions.
Diffstat (limited to 'public')
-rw-r--r--public/common/util.js208
1 files changed, 151 insertions, 57 deletions
diff --git a/public/common/util.js b/public/common/util.js
index dd9e3ec..0edaf2a 100644
--- a/public/common/util.js
+++ b/public/common/util.js
@@ -1,5 +1,34 @@
// === COMMON LIBRARY ===
+function clear_undo() {
+ if (game.undo.length > 0)
+ game.undo = []
+}
+
+function push_undo() {
+ let copy = {}
+ for (let k in game) {
+ let v = game[k]
+ if (k === "undo")
+ continue
+ else if (k === "log")
+ v = v.length
+ else if (typeof v === "object" && v !== null)
+ v = object_copy(v)
+ copy[k] = v
+ }
+ game.undo.push(copy)
+}
+
+function pop_undo() {
+ let save_log = game.log
+ let save_undo = game.undo
+ game = save_undo.pop()
+ save_log.length = game.log
+ game.log = save_log
+ game.undo = save_undo
+}
+
function random(range) {
// An MLCG using integer arithmetic with doubles.
// https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf
@@ -16,6 +45,7 @@ function random_bigint(range) {
}
function shuffle(list) {
+ // Fisher-Yates shuffle
for (let i = list.length - 1; i > 0; --i) {
let j = random(i + 1)
let tmp = list[j]
@@ -25,6 +55,7 @@ function shuffle(list) {
}
function shuffle_bigint(list) {
+ // Fisher-Yates shuffle
for (let i = list.length - 1; i > 0; --i) {
let j = random_bigint(i + 1)
let tmp = list[j]
@@ -33,23 +64,65 @@ function shuffle_bigint(list) {
}
}
-// remove item at index (faster than splice)
+// Fast deep copy for objects without cycles
+function object_copy(original) {
+ if (Array.isArray(original)) {
+ let n = original.length
+ let copy = new Array(n)
+ for (let i = 0; i < n; ++i) {
+ let v = original[i]
+ if (typeof v === "object" && v !== null)
+ copy[i] = object_copy(v)
+ else
+ copy[i] = v
+ }
+ return copy
+ } else {
+ let copy = {}
+ for (let i in original) {
+ let v = original[i]
+ if (typeof v === "object" && v !== null)
+ copy[i] = object_copy(v)
+ else
+ copy[i] = v
+ }
+ return copy
+ }
+}
+
+// Array remove and insert (faster than splice)
+
function array_remove(array, index) {
let n = array.length
for (let i = index + 1; i < n; ++i)
array[i - 1] = array[i]
array.length = n - 1
- return array
}
-// insert item at index (faster than splice)
function array_insert(array, index, item) {
for (let i = array.length; i > index; --i)
array[i] = array[i - 1]
array[index] = item
- return array
}
+function array_remove_pair(array, index) {
+ let n = array.length
+ for (let i = index + 2; i < n; ++i)
+ array[i - 2] = array[i]
+ array.length = n - 2
+}
+
+function array_insert_pair(array, index, key, value) {
+ for (let i = array.length; i > index; i -= 2) {
+ array[i] = array[i-2]
+ array[i+1] = array[i-1]
+ }
+ array[index] = key
+ array[index+1] = value
+}
+
+// Set as plain sorted array
+
function set_clear(set) {
set.length = 0
}
@@ -81,9 +154,9 @@ function set_add(set, item) {
else if (item > x)
a = m + 1
else
- return set
+ return
}
- return array_insert(set, a, item)
+ array_insert(set, a, item)
}
function set_delete(set, item) {
@@ -96,10 +169,11 @@ function set_delete(set, item) {
b = m - 1
else if (item > x)
a = m + 1
- else
- return array_remove(set, m)
+ else {
+ array_remove(set, m)
+ return
+ }
}
- return set
}
function set_toggle(set, item) {
@@ -112,63 +186,83 @@ function set_toggle(set, item) {
b = m - 1
else if (item > x)
a = m + 1
- else
- return array_remove(set, m)
+ else {
+ array_remove(set, m)
+ return
+ }
}
- return array_insert(set, a, item)
+ array_insert(set, a, item)
}
-// Fast deep copy for objects without cycles
-function object_copy(original) {
- if (Array.isArray(original)) {
- let n = original.length
- let copy = new Array(n)
- for (let i = 0; i < n; ++i) {
- let v = original[i]
- if (typeof v === "object" && v !== null)
- copy[i] = object_copy(v)
- else
- copy[i] = v
- }
- return copy
- } else {
- let copy = {}
- for (let i in original) {
- let v = original[i]
- if (typeof v === "object" && v !== null)
- copy[i] = object_copy(v)
- else
- copy[i] = v
- }
- return copy
+// Map as plain sorted array of key/value pairs
+
+function map_clear(map) {
+ map.length = 0
+}
+
+function map_has(map, key) {
+ let a = 0
+ let b = (map.length >> 1) - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = map[m<<1]
+ if (key < x)
+ b = m - 1
+ else if (key > x)
+ a = m + 1
+ else
+ return true
}
+ return false
}
-function clear_undo() {
- if (game.undo.length > 0)
- game.undo = []
+function map_get(map, key, missing) {
+ let a = 0
+ let b = (map.length >> 1) - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = map[m<<1]
+ if (key < x)
+ b = m - 1
+ else if (key > x)
+ a = m + 1
+ else
+ return map[(m<<1)+1]
+ }
+ return missing
}
-function push_undo() {
- let copy = {}
- for (let k in game) {
- let v = game[k]
- if (k === "undo")
- continue
- else if (k === "log")
- v = v.length
- else if (typeof v === "object" && v !== null)
- v = object_copy(v)
- copy[k] = v
+function map_set(map, key, value) {
+ let a = 0
+ let b = (map.length >> 1) - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = map[m<<1]
+ if (key < x)
+ b = m - 1
+ else if (key > x)
+ a = m + 1
+ else {
+ map[(m<<1)+1] = value
+ return
+ }
}
- game.undo.push(copy)
+ array_insert_pair(map, a<<1, key, value)
}
-function pop_undo() {
- let save_log = game.log
- let save_undo = game.undo
- game = save_undo.pop()
- save_log.length = game.log
- game.log = save_log
- game.undo = save_undo
+function map_delete(map, item) {
+ let a = 0
+ let b = (map.length >> 1) - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = map[m<<1]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else {
+ array_remove_pair(map, m<<1)
+ return
+ }
+ }
}