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author | Tor Andersson <tor@ccxvii.net> | 2025-04-24 12:48:51 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2025-04-25 16:06:05 +0200 |
commit | ed2361980b455d1825d811670f329cbcf5624927 (patch) | |
tree | a1e620490bf305635c3a0f22a6f695e22c14ff2f /docs/overview/architecture.md | |
parent | 71a98cbbe0657880cfb1d81962786188b009fc5c (diff) | |
download | server-ed2361980b455d1825d811670f329cbcf5624927.tar.gz |
Move docs to Markdown and use markdown renderer in server.
Diffstat (limited to 'docs/overview/architecture.md')
-rw-r--r-- | docs/overview/architecture.md | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/docs/overview/architecture.md b/docs/overview/architecture.md new file mode 100644 index 0000000..6413386 --- /dev/null +++ b/docs/overview/architecture.md @@ -0,0 +1,58 @@ +# Architecture Overview + +The basic architecture of Rally the Troops is a single server process storing all data in an sqlite database. +This server handles both HTTP requests for the "meta-site" and websocket requests for the rules when playing a game. + +## Meta-site + +The meta-site consists of all the web pages showing the login, signup, active game lists, the create a game page, forum, etc. +These pages are all created using PUG templates in the "view" directory. +The "join" page is the most complicated, and also uses javascript and server sent events for live updates. + +## Database + +See the [database overview](/docs/overview/database) for a brief introduction to the tables involved. + +## Client/Server + +When playing a game, the browser (client) connects to the server with a web socket. +The query string indicates which game and role to connect to. + +The game state is stored in a JSON object. A redacted version of this game state is sent to the clients, which then update the game display in real time. +One part of the view object is a list of possible actions a player can take. +When a player clicks on a possible action, a message is sent to the server with this action. +The server then processes the action, updates the game state, and sends out a new view object to all the clients that are connected to the game. + +The client code for connecting to the server, sending actions, and managing the player list, game log, chat, and notes is shared between all modules. +The following files contain the code and styling for the client display: + +* <a href="https://git.rally-the-troops.com/common/server/tree/public/fonts/fonts.css">public/fonts/fonts.css</a> +* <a href="https://git.rally-the-troops.com/common/server/tree/public/common/client.css">public/common/client.css</a> +* <a href="https://git.rally-the-troops.com/common/server/tree/public/common/client.js">public/common/client.js</a> + +## Tools + +The "tools" directory holds a number of other useful scripts for administrating the server and debugging modules. + + bash tools/export-game.sh game_id > file.json + Export full game state to a JSON file. + + node tools/import-game.js file.json + Import a game from an export JSON file. + + node tools/patchgame.js game_id + Patch game state for one game (by replaying the action log). + + node tools/patchgame.js title_id + Patch game state for all active games of one module. + + bash tools/undo.sh game_id + Undo an action by removing the last entry in the replay log and running patchgame.js + + bash tools/showgame.sh game_id + Print game state JSON object for debugging. + +<!-- + bash tools/gencovers.sh + Generate cover images and thumbnails. Requires imagemagick. +--> |