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authorTor Andersson <tor@ccxvii.net>2025-04-28 22:09:29 +0200
committerTor Andersson <tor@ccxvii.net>2025-04-29 01:16:25 +0200
commit48e39e44dbe267f8945e9d597e61fd8aa3dfb376 (patch)
treec75e854fadc20d827cd5b422c5ab0f1a45cdf1d2 /docs/overview/architecture.md
parent7a93787dfe5cdaba3eed98ed8edd19674186430b (diff)
downloadserver-48e39e44dbe267f8945e9d597e61fd8aa3dfb376.tar.gz
Improved fuzzing.
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@@ -32,24 +32,24 @@ The following files contain the code and styling for the client display:
## Tools
-The "tools" directory holds a number of other useful scripts for administrating the server and debugging modules.
+The "rtt" command (in bin/rtt) is useful for administrating the server and debugging modules.
- bash tools/export-game.sh game_id > file.json
+ rtt export game_id > file.json
Export full game state to a JSON file.
- node tools/import-game.js file.json
+ rtt import file.json
Import a game from an export JSON file.
- node tools/patchgame.js game_id
+ rtt patch game_id
Patch game state for one game (by replaying the action log).
- node tools/patchgame.js title_id
+ rtt patch title_id
Patch game state for all active games of one module.
- bash tools/undo.sh game_id
+ rtt undo game_id
Undo an action by removing the last entry in the replay log and running patchgame.js
- bash tools/showgame.sh game_id
+ rtt show-game game_id
Print game state JSON object for debugging.
<!--