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authorTor Andersson <tor@ccxvii.net>2023-10-05 15:09:29 +0200
committerTor Andersson <tor@ccxvii.net>2023-10-05 15:18:36 +0200
commitfc9af57627fdffcbdcab1ac0dcf7989d6323a8a3 (patch)
tree2421f4736f6aeb5211127e06e2e1f707b3267a94
parent12a5afcf439e4879bab5a7bf5a92b6834a619c48 (diff)
downloadserver-fc9af57627fdffcbdcab1ac0dcf7989d6323a8a3.tar.gz
Revert "Add match making."
This reverts commit b5a31813aa284b8b64bfd2660ea3a048275cee89.
-rw-r--r--schema.sql80
-rw-r--r--server.js286
-rw-r--r--views/about.pug20
-rw-r--r--views/admin_match.pug53
-rw-r--r--views/header.pug2
-rw-r--r--views/match.pug71
6 files changed, 0 insertions, 512 deletions
diff --git a/schema.sql b/schema.sql
index 93b73cb..4c64ecd 100644
--- a/schema.sql
+++ b/schema.sql
@@ -208,44 +208,6 @@ create table if not exists setups (
unique (title_id, player_count, scenario)
);
-create table if not exists tickets (
- ticket_id integer primary key,
- user_id integer,
- setup_id integer,
- pace integer,
- time real, -- julianday
- unique (user_id, setup_id, pace)
-);
-
-drop view if exists ticket_rating_view;
-create view ticket_rating_view as
- select
- tickets.*,
- coalesce(rating, 1500) as rating
- from tickets
- join setups using(setup_id)
- left join ratings using(title_id, user_id)
- where time < julianday('now', '-30 seconds')
-;
-
-drop view if exists matchmaking_view;
-create view matchmaking_view as
- select
- setup_id,
- pace,
- count(1) / player_count as n,
- julianday() - min(time) as age
- from
- tickets
- join setups using(setup_id)
- where
- time < julianday('now', '-30 seconds')
- group by
- setup_id, pace
- having n > 0
- order by age desc
-;
-
-- Friend and Block Lists --
create table if not exists contacts (
@@ -563,47 +525,6 @@ begin
games.game_id = old.game_id;
end;
-drop trigger if exists trigger_part_check;
-create trigger trigger_part_check before delete on players
-begin
- select
- raise(abort, 'Cannot remove players from matches and/or finished games!')
- where
- old.user_id > 0 and exists (
- select 1 from games where games.game_id=old.game_id and ( is_match or status > 1 )
- )
- ;
-end;
-
--- Log matchmaking runs and expired tickets
-
-create table if not exists matchmaking_log (
- time datetime default current_timestamp,
- setup_id integer,
- pace integer,
- age real,
- score integer,
- tickets json,
- matches json
-);
-
-drop view if exists matchmaking_log_view;
-create view matchmaking_log_view as
- select
- time, title_id, player_count, scenario, pace, age, score, tickets, matches
- from
- matchmaking_log
- join setups using(setup_id)
-;
-
-create table if not exists expired_tickets_log (
- user_id integer,
- setup_id integer,
- pace integer,
- ctime datetime,
- xtime datetime
-);
-
-- Trigger to remove game data when filing a game as archived
drop trigger if exists trigger_archive_game;
@@ -649,7 +570,6 @@ begin
delete from threads where author_id = old.user_id;
delete from game_chat where user_id = old.user_id;
delete from ratings where user_id = old.user_id;
- delete from tickets where user_id = old.user_id;
update games set owner_id = 0 where owner_id = old.user_id;
update players set user_id = 0 where user_id = old.user_id;
end;
diff --git a/server.js b/server.js
index 4d3db19..0fcaf43 100644
--- a/server.js
+++ b/server.js
@@ -96,20 +96,6 @@ function set_has(set, item) {
return false
}
-function array_remove(array, index) {
- let n = array.length
- for (let i = index + 1; i < n; ++i)
- array[i - 1] = array[i]
- array.length = n - 1
-}
-
-function array_remove_item(array, item) {
- let n = array.length
- for (let i = 0; i < n; ++i)
- if (array[i] === item)
- return array_remove(array, i)
-}
-
/*
* Notification mail setup.
*/
@@ -184,7 +170,6 @@ app.locals.SITE_URL = SITE_URL
app.locals.ENABLE_MAIL = !!mailer
app.locals.ENABLE_WEBHOOKS = !!WEBHOOKS
app.locals.ENABLE_FORUM = process.env.FORUM | 0
-app.locals.ENABLE_MATCHES = process.env.MATCHES | 0
app.locals.EMOJI_LIVE = "\u{1f465}"
app.locals.EMOJI_FAST = "\u{1f3c1}"
@@ -1976,277 +1961,6 @@ function update_elo_ratings(game_id) {
}
/*
- * MATCHMAKING
- */
-
-const MATCH_LIMIT = 300
-
-var _seed = random_seed()
-
-function random(range) {
- // An MLCG using integer arithmetic with doubles.
- // https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf
- // m = 2**35 − 31
- return (_seed = _seed * 200105 % 34359738337) % range
-}
-
-function shuffle(list) {
- // Fisher-Yates shuffle
- for (let i = list.length - 1; i > 0; --i) {
- let j = random(i + 1)
- let tmp = list[j]
- list[j] = list[i]
- list[i] = tmp
- }
-}
-
-const SQL_SELECT_TICKETS_FOR_PACE = SQL("select users.name, rating, setup_id, datetime(time) as time from ticket_rating_view join users using(user_id) where pace=? order by setup_id,time")
-
-const SQL_SELECT_MATCHMAKING = SQL("select setup_id, n, age from matchmaking_view where pace=?")
-const SQL_INSERT_MATCHMAKING_LOG = SQL("insert into matchmaking_log (setup_id,pace,age,score,tickets,matches) values (?,?,?,?,?,?)")
-
-const SQL_SELECT_TICKETS_FOR_USER = SQL("select tickets.* from tickets join setups using(setup_id) where user_id=? order by pace, title_id, setup_id")
-const SQL_SELECT_TICKETS_FOR_SETUP = SQL("select * from ticket_rating_view where setup_id=? and pace=? order by rating")
-const SQL_INSERT_TICKET = SQL("insert or replace into tickets (user_id, setup_id, pace, time) values (?,?,?,julianday())")
-const SQL_DELETE_TICKET = SQL("delete from tickets where user_id=? and ticket_id=?")
-const SQL_DELETE_TICKET_PACE = SQL("delete from tickets where user_id=? and pace=?")
-const SQL_DELETE_TICKET_USER = SQL("delete from tickets where user_id=?")
-
-const SQL_DELETE_TICKET_EXPIRE = SQL("delete from tickets where pace=? and time < julianday('now',?)")
-const SQL_INSERT_TICKET_EXPIRE_LOG = SQL(`
- insert into expired_tickets_log
- (user_id, setup_id, pace, ctime, xtime)
- select
- user_id, setup_id, pace, datetime(time), datetime()
- from
- tickets where pace=? and time < julianday('now',?)
-`)
-
-app.get('/games/match', must_be_logged_in, function (req, res) {
- res.render('match.pug', {
- user: req.user,
- limit: check_join_game_limit(req.user),
- tickets: SQL_SELECT_TICKETS_FOR_USER.all(req.user.user_id),
- })
-})
-
-app.get('/admin/match', must_be_administrator, function (req, res) {
- res.render('admin_match.pug', {
- user: req.user,
- live_tickets: SQL_SELECT_TICKETS_FOR_PACE.all(1),
- fast_tickets: SQL_SELECT_TICKETS_FOR_PACE.all(2),
- slow_tickets: SQL_SELECT_TICKETS_FOR_PACE.all(3),
- })
-})
-
-app.post('/api/match/queue', must_be_logged_in, function (req, res) {
- let pace = req.body.pace | 0
- if (req.body.setups) {
- if (typeof req.body.setups === "string")
- SQL_INSERT_TICKET.run(req.user.user_id, req.body.setups|0, pace)
- else
- for (let setup of req.body.setups)
- SQL_INSERT_TICKET.run(req.user.user_id, setup|0, pace)
- }
- res.redirect("/games/match")
-})
-
-app.post('/api/match/unqueue', must_be_logged_in, function (req, res) {
- if (req.body.pace) {
- SQL_DELETE_TICKET_PACE.run(req.user.user_id, req.body.pace|0)
- }
- if (req.body.tickets) {
- if (typeof req.body.tickets === "string")
- SQL_DELETE_TICKET.run(req.user.user_id, req.body.tickets|0)
- else
- for (let ticket of req.body.tickets)
- SQL_DELETE_TICKET.run(req.user.user_id, ticket|0)
- }
- res.redirect("/games/match")
-})
-
-function tick_matches(pace, min_matches, max_age) {
- for (let info of SQL_SELECT_MATCHMAKING.all(pace)) {
- let setup = SETUP_TABLE[info.setup_id]
- console.log("MATCH MAKING TICK (", pace, setup.setup_name, min_matches, max_age.toFixed(2), ") => ", info.n, info.age.toFixed(2))
- if (info.n >= min_matches || info.age >= max_age)
- create_matches(setup, pace, info.age)
- }
-}
-
-function is_blacklist_match(m) {
- for (let a of m)
- for (let b of m)
- if (a !== b && set_has(a.blacklist, b.user_id))
- return true
- return false
-}
-
-function score_ticket_pair(a, b) {
- return Math.min(MATCH_LIMIT, Math.abs(a.rating - b.rating))
-}
-
-function score_ticket_pair_fast(a, b) {
- let rd = Math.abs(a.rating - b.rating)
- let td = Math.abs(a.time % 1 - b.time % 1)
- if (td > 0.5)
- td = 1 - td
- // Ignore first 3 hour diff, then linearly approach limit at 9 hours
- td = Math.max(0, td - 3/24) * (24/6) * MATCH_LIMIT
- return Math.min(MATCH_LIMIT, (rd + td) | 0)
-}
-
-function score_match(F, m) {
- if (is_blacklist_match(m))
- return MATCH_LIMIT
- if (m.length === 2)
- return F(m[0], m[1])
- let score = 0
- let n = m.length
- for (let a = 0; a < n; ++a)
- for (let b = a+1; b < n; ++b)
- score += F(m[a], m[b]) ** 2
- return Math.sqrt(score / (n / 2 * (n-1))) | 0
-}
-
-function add_best_ticket(F, this_match, tickets) {
- let best_score = MATCH_LIMIT
- let best_ticket = tickets[0]
- for (let t of tickets) {
- this_match.push(t)
- let this_score = score_match(F, this_match)
- this_match.pop(t)
- if (this_score < best_score) {
- best_score = this_score
- best_ticket = t
- }
- }
- this_match.push(best_ticket)
- array_remove_item(tickets, best_ticket)
-}
-
-function score_partition(F, partition) {
- let score = 0
- for (let m of partition)
- score += score_match(F, m) ** 2
- return Math.sqrt(score / partition.length)
-}
-
-function partition_matches(F, N, original_tickets, attempts) {
- let M = (original_tickets.length / N) | 0
-
- let best_partition = null
- let best_score = (M * MATCH_LIMIT) ** 2
-
- for (let i = 0; i < attempts; ++i) {
- var this_partition = []
-
- let tickets = original_tickets.slice()
- if (i > 0)
- shuffle(tickets)
-
- while (tickets.length >= N) {
- let this_match = [ tickets.pop() ]
- while (this_match.length < N)
- add_best_ticket(F, this_match, tickets)
- this_partition.push(this_match)
- }
-
- let this_score = score_partition(F, this_partition)
- if (this_score < best_score) {
- best_score = this_score
- best_partition = this_partition
- }
- }
-
- if (best_partition) {
- best_partition = best_partition.filter(m => score_match(F, m) < MATCH_LIMIT)
- return { score: best_score, matches: best_partition }
- }
-
- return { score: MATCH_LIMIT, matches: [] }
-}
-
-function create_matches(setup, pace, age) {
- let N = setup.player_count
- let F = score_ticket_pair
- let A = 47
-
- let tickets = SQL_SELECT_TICKETS_FOR_SETUP.all(setup.setup_id, pace)
- for (let t of tickets)
- t.blacklist = SQL_SELECT_CONTACT_BLACKLIST.all(t.user_id)
-
- if (tickets.length < N)
- return
-
- if (pace === PACE_FAST)
- F = score_ticket_pair_fast
-
- let info = partition_matches(F, N, tickets, A)
- if (info.matches.length > 0) {
- SQL_INSERT_MATCHMAKING_LOG.run(setup.setup_id, pace, age, info.score, JSON.stringify(tickets), JSON.stringify(info.matches))
- for (let match of info.matches)
- start_match(setup, pace, match)
- }
-}
-
-function start_match(setup, pace, tickets) {
- let game_id = 0
- console.log("START MATCH", PACE_NAME[pace], setup.setup_name, tickets.map(t=>t.rating).join(","))
- SQL_BEGIN.run()
- try {
- game_id = SQL_INSERT_GAME.get(
- 0, setup.title_id, setup.scenario, setup.options, setup.player_count,
- pace, 0, 1, null, 1
- )
- for (let i = 0; i < tickets.length; ++i) {
- SQL_INSERT_PLAYER_ROLE.run(game_id, "Random " + (i+1), tickets[i].user_id, 0)
-
- if (SQL_COUNT_ACTIVE_GAMES.get(tickets[i].user_id) + 1 >= LIMIT_ACTIVE_GAMES)
- SQL_DELETE_TICKET_USER.run(tickets[i].user_id)
- else if (pace === PACE_LIVE)
- SQL_DELETE_TICKET_PACE.run(tickets[i].user_id, PACE_LIVE)
- else
- SQL_DELETE_TICKET.run(tickets[i].user_id, tickets[i].ticket_id)
- }
- SQL_COMMIT.run()
- } finally {
- if (db.inTransaction)
- SQL_ROLLBACK.run()
- }
- start_game(SQL_SELECT_GAME.get(game_id))
-}
-
-function tick_slow_matches() {
- tick_matches(PACE_SLOW, 3, 1)
- SQL_INSERT_TICKET_EXPIRE_LOG.run(PACE_SLOW, "-14 days")
- SQL_DELETE_TICKET_EXPIRE.run(PACE_SLOW, "-14 days")
-}
-
-function tick_fast_matches() {
- // Wait at most one day.
- tick_matches(PACE_FAST, 3, 1)
- SQL_INSERT_TICKET_EXPIRE_LOG.run(PACE_FAST, "-7 days")
- SQL_DELETE_TICKET_EXPIRE.run(PACE_FAST, "-7 days")
-}
-
-function tick_live_matches() {
- // Wait at most 15 minutes
- tick_matches(PACE_LIVE, 2, 0.25 / 24)
- SQL_INSERT_TICKET_EXPIRE_LOG.run(PACE_LIVE, "-3 hours")
- SQL_DELETE_TICKET_EXPIRE.run(PACE_LIVE, "-3 hours")
-}
-
-if (app.locals.ENABLE_MATCHES) {
- setInterval(tick_live_matches, 1000 * 60)
- setInterval(tick_fast_matches, 1000 * 60 * 5)
- setInterval(tick_slow_matches, 1000 * 60 * 15)
- setTimeout(tick_live_matches, 1000 * 10)
- setTimeout(tick_fast_matches, 1000 * 20)
- setTimeout(tick_slow_matches, 1000 * 30)
-}
-
-/*
* MAIL NOTIFICATIONS
*/
diff --git a/views/about.pug b/views/about.pug
index 85522df..dd12772 100644
--- a/views/about.pug
+++ b/views/about.pug
@@ -74,26 +74,6 @@ html
If you want to play with friends, check the "private" checkbox and invite your friends
from the join page after you have created the game.
- h2 Matchmaking
-
- p.
- The match maker will match players up and start games automatically
- once there are enough people waiting for the same game.
- Players will be matched with opponents of similar Elo ratings when possible.
-
- p.
- Live tickets expire after 3 hours if you don't get a match.
- All of your other Live tickets are removed when you get matched for a Live game.
-
- p.
- Fast tickets take the time of day into account.
- Queue up when you want to start playing for the best results.
-
- p.
- <i>Don't queue up for too many games!</i>
- It can take a while for the matches to start,
- so you may end up with more games than you can handle.
-
h2 Privacy statement
p When you create an account we collect the following personal information:
diff --git a/views/admin_match.pug b/views/admin_match.pug
deleted file mode 100644
index 11a6c54..0000000
--- a/views/admin_match.pug
+++ /dev/null
@@ -1,53 +0,0 @@
-//- vim:ts=4:sw=4:
-
-mixin show_ticket(ticket)
- - var setup = SETUP_TABLE[ticket.setup_id]
- tr
- td= ticket.name
- td= ticket.rating
- td= setup.setup_name
- td #{ticket.time} UTC
-
-mixin show_ticket_list(list)
- table
- thead
- tr
- th User
- th Rating
- th Title
- th Age
- tbody
- each ticket in list
- +show_ticket(ticket)
-
-doctype html
-html
- head
- include head
- title Matches
- style.
- div.buttons { margin-top: 8px }
- body
- include header
- article
- h1 Waiting Room - Admin
-
- p Time is #{new Date().toISOString()}
-
- h2 Live Tickets
- if live_tickets.length > 0
- +show_ticket_list(live_tickets)
- else
- p No live tickets.
-
- h2 Fast Tickets
- if fast_tickets.length > 0
- +show_ticket_list(fast_tickets)
- else
- p No fast tickets.
-
- h2 Slow Tickets
- if slow_tickets.length > 0
- +show_ticket_list(slow_tickets)
- else
- p No slow tickets.
diff --git a/views/header.pug b/views/header.pug
index dfeef5c..454c35a 100644
--- a/views/header.pug
+++ b/views/header.pug
@@ -6,8 +6,6 @@ header
if user
if ENABLE_FORUM
a(href="/forum") Forum
- if ENABLE_MATCHES
- a(href="/games/match") Match
a(href="/games/public") Public
if user.waiting > 0
a(href="/games/active") Games (#{user.waiting})
diff --git a/views/match.pug b/views/match.pug
deleted file mode 100644
index 504cef5..0000000
--- a/views/match.pug
+++ /dev/null
@@ -1,71 +0,0 @@
-//- vim:ts=4:sw=4:
-
-mixin show_ticket(ticket)
- - var setup = SETUP_TABLE[ticket.setup_id]
- label
- input(type="checkbox" name="tickets" value=ticket.ticket_id)
- case ticket.pace
- when 1
- | #{EMOJI_LIVE} #{setup.setup_name}
- when 2
- | #{EMOJI_FAST} #{setup.setup_name}
- when 3
- | #{EMOJI_SLOW} #{setup.setup_name}
-
-mixin show_setup(setup)
- label
- input(type="checkbox" name="setups" value=setup.setup_id)
- | #{setup.setup_name}
-
-mixin show_setup_list(list)
- each setup in list
- +show_setup(setup)
-
-doctype html
-html
- head
- include head
- title Matches
- style.
- label { display: block; margin: 2px 0; user-select: none }
- div.group, details { margin: 6px 0 }
- details > summary { user-select: none }
- details > label { margin-left: 24px }
- body
- include header
- article
- h1 The Miraculous Match-making Machine
-
- p People go in one end; games come out the other.
-
- h2 Tickets
- if tickets.length > 0
- form(method="post" action="/api/match/unqueue")
- each ticket in tickets
- +show_ticket(ticket)
- if tickets.length > 7
- p
- i Don't sign up for more games than you will be able to handle!
- p
- button(name="submit") &#x274c; Delete
- else
- p You are not queued for any matches.
-
- h2 Register
- if limit
- p.error= limit
- else
- form(method="post" action="/api/match/queue")
- each title in TITLE_LIST
- if title.setups.length > 2
- details
- summary
- u= title.title_name
- +show_setup_list(title.setups)
- else
- div.group
- +show_setup_list(title.setups)
- p
- button(name="pace" value=1) #{EMOJI_LIVE} Play Live
- button(name="pace" value=2) #{EMOJI_FAST} Play Fast
- button(name="pace" value=3) #{EMOJI_SLOW} Play Slow