diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-01-01 17:50:45 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-01-01 17:50:45 +0100 |
commit | a5000cc521686c9ff975a0548934f7b9aa8a378d (patch) | |
tree | ff36346b7795eee7dad174ac5b308e3939ab2e39 | |
parent | 6c537a7def09014758b022de1c42ec73ff0da5b5 (diff) | |
download | server-a5000cc521686c9ff975a0548934f7b9aa8a378d.tar.gz |
Track total time used and time added for each player.
TODO: Add time control and resign timed out games.
-rw-r--r-- | schema.sql | 16 | ||||
-rw-r--r-- | server.js | 14 |
2 files changed, 26 insertions, 4 deletions
@@ -451,6 +451,8 @@ create table if not exists players ( role text, user_id integer, is_invite integer, + time_used real, + time_added real, primary key (game_id, role) ) without rowid; @@ -559,10 +561,21 @@ begin games.game_id = old.game_id; end; +-- Trigger to track time spent! + +drop trigger if exists trigger_time_used_update; +create trigger trigger_time_used_update before update of active on games +begin + update players + set time_used = time_used + (julianday() - julianday(old.mtime)) + where + players.game_id = old.game_id and players.role in ( 'Both', old.active ); +end; + -- Trigger to remove game data when filing a game as archived drop trigger if exists trigger_archive_game; -create trigger trigger_archive_game after update on games when new.status = 3 +create trigger trigger_archive_game after update of status on games when new.status = 3 begin delete from game_state where game_id = old.game_id; delete from game_chat where game_id = old.game_id; @@ -571,6 +584,7 @@ begin delete from game_notes where game_id = old.game_id; delete from last_notified where game_id = old.game_id; delete from unread_chats where game_id = old.game_id; + update players set time_added = null where game_id = old.game_id; end; -- Triggers to clean up without relying on foreign key cascades @@ -1213,6 +1213,13 @@ const SQL_SELECT_GAME_NOTE = SQL("SELECT note FROM game_notes WHERE game_id=? AN const SQL_UPDATE_GAME_NOTE = SQL("INSERT OR REPLACE INTO game_notes (game_id,role,note) VALUES (?,?,?)") const SQL_DELETE_GAME_NOTE = SQL("DELETE FROM game_notes WHERE game_id=? AND role=?") +const SQL_UPDATE_PLAYERS_ADD_TIME = SQL(` + update players + set time_added = min(time_used, time_added + 1.5) + where + players.game_id = ? and players.role = ? +`) + const SQL_INSERT_REPLAY = SQL("insert into game_replay (game_id,replay_id,role,action,arguments) values (?, (select coalesce(max(replay_id), 0) + 1 from game_replay where game_id=?) ,?,?,?)") const SQL_INSERT_SNAP = SQL("insert into game_snap (game_id,snap_id,state) values (?, (select coalesce(max(snap_id), 0) + 1 from game_snap where game_id=?), ?) returning snap_id").pluck() @@ -1264,7 +1271,7 @@ const SQL_UPDATE_PLAYER_ACCEPT = SQL("UPDATE players SET is_invite=0 WHERE game_ const SQL_UPDATE_PLAYER_ROLE = SQL("UPDATE players SET role=? WHERE game_id=? AND role=? AND user_id=?") const SQL_SELECT_PLAYER_ROLE = SQL("SELECT role FROM players WHERE game_id=? AND user_id=?").pluck() const SQL_SELECT_PLAYER_NAME = SQL("SELECT name FROM players JOIN users using(user_id) WHERE game_id=? AND role=?").pluck() -const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id,is_invite) VALUES (?,?,?,?)") +const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id,is_invite,time_used,time_added) VALUES (?,?,?,?,0,0)") const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role=?") const SQL_SELECT_PLAYER_VIEW = SQL("select * from player_view where game_id = ?") @@ -2490,9 +2497,10 @@ function put_game_state(game_id, state, old_active, current_role) { SQL_INSERT_GAME_STATE.run(game_id, JSON.stringify(state)) if (state.active !== old_active) { - // TODO: add time spent for old_active players - // TODO: add time available for new_active players SQL_UPDATE_GAME_ACTIVE.run(state.active, game_id) + + // add time for the player who took the current action + SQL_UPDATE_PLAYERS_ADD_TIME.run(game_id, current_role) } if (state.state === "game_over") { |