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const fs = require("fs")
const { parse } = require("csv-parse/sync")
var card_records = parse(fs.readFileSync("tools/cards.csv", "utf-8"), { columns: true, records_with_empty_values: true })
var scenario_records = parse(fs.readFileSync("tools/scenarios.csv", "utf-8"), { columns: true, skip_records_with_empty_values: true })
var result = [
`<!doctype html>
<html lang="en">
<head>
<title>Table Battle Cards</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<link rel="stylesheet" href="/table-battles/cards.css">
<style>
body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;padding:20px;background-image:url(../images/background.png)}
h1{color: white}
.list{display:flex;flex-wrap:wrap;gap:20px;}
</style>
</head>
<body>
<div>`
]
const WING = { red: 0, pink: 1, blue: 2, dkblue: 3 }
const WING_ICON = [ "\u2666", "\u2665", "\u2663", "\u2660" ]
var cards = [ ]
var card_index = {}
var cards_show = [ ]
var scenarios = []
for (let c of card_records) {
if (!c.number) {
result.push(`</div><h2>${c.scenario}</h2><div class="list">`)
continue
}
if (!c.name)
continue
let card = {
scenario: parseInt(c.scenario),
number: c.number,
name: c.name,
wing: WING[c.wing],
morale: 1,
}
if (c.alias)
card.alias = c.alias
let id = card_index[c.number] = cards.length
cards.push(card)
if (c.strength === "I") {
card.special = 1
}
else if (c.strength === "II") {
card.special = 2
}
else if (c.strength === "III") {
card.special = 3
}
else if (c.strength === "IV") {
card.special = 4
}
else if (c.strength === "V") {
card.special = 5
}
else if (c.strength.endsWith("*")) {
card.strength = parseInt(c.strength)
card.morale = 2
}
else if (c.strength.endsWith("-")) {
card.strength = parseInt(c.strength)
card.morale = 0
}
else {
card.strength = parseInt(c.strength)
}
card.dice = c.dice
card.actions = []
result.push(`<div class="formation card">`)
if (c.symbol)
result.push(`<div class="name with_symbol ${c.wing}">${c.name}</div>`)
else
result.push(`<div class="name ${c.wing}">${c.name}</div>`)
if (c.symbol === "inf") {
card.infantry = 1
result.push(`<div class="symbol infantry"></div>`)
}
if (c.symbol === "cav") {
card.cavalry = 1
result.push(`<div class="symbol cavalry"></div>`)
}
if (card.strength)
result.push(`<div class="strength">${card.strength}</div>`)
else
result.push(`<div class="strength">${c.strength}</div>`)
if (c.link === "LR") {
card.link = [ id - 1, id + 1 ]
result.push(`<div class="link left"></div>`)
result.push(`<div class="link right"></div>`)
} else if (c.link === "L") {
result.push(`<div class="link left"></div>`)
card.link = [ id - 1 ]
} else if (c.link === "R") {
result.push(`<div class="link right"></div>`)
card.link = [ id + 1 ]
}
if (c.dice) {
if (card.morale === 2)
result.push(`<div class="dice_area">${c.dice}<div class="star">★</div></div>`)
else
result.push(`<div class="dice_area">${c.dice}</div>`)
}
function make_action(type, requirement, target, effect) {
let a = { type }
if (requirement) a.requirement = requirement
if (target) a.target = target
if (effect) a.effect = effect
return a
}
if (c.action1_type) {
card.actions.push(make_action(c.action1_type, c.action1_req, c.action1_target, c.action1_effect))
result.push(`<div class="action_row">`)
result.push(`<div class="action_type">${c.action1_type}</div>`)
result.push(`<div class="action_requirement">${c.action1_req}</div>`)
result.push(`<div class="action_target">${c.action1_target}</div>`)
if (c.action1_effect)
result.push(`<div class="action_effect">${c.action1_effect}</div>`)
result.push(`</div>`)
}
if (c.action2_type || c.action2_effect) {
card.actions.push(make_action(c.action2_type, c.action2_req, c.action2_target, c.action2_effect))
result.push(`<div class="action_row">`)
result.push(`<div class="action_type reaction">${c.action2_type}</div>`)
result.push(`<div class="action_requirement">${c.action2_req}</div>`)
result.push(`<div class="action_target">${c.action2_target}</div>`)
if (c.action2_effect)
result.push(`<div class="action_effect">${c.action2_effect}</div>`)
result.push(`</div>`)
}
if (c.rule) {
card.rules = {}
for (let rule of c.rule.split("; ")) {
if (/=/.test(rule)) {
let [ key, vals ] = rule.split("=")
card.rules[key] = vals.split(",")
} else {
card.rules[rule] = 1
}
}
}
if (c.rule_text) {
card.rule_text = c.rule_text
result.push(`<div class="rule_text">${c.rule_text}</div>`)
}
if (c.lore_text) {
card.lore_text = c.lore_text
result.push(`<div class="lore_text">${c.lore_text}</div>`)
}
if (c.reserve) {
if (c.reserve === "RETIRE, Ward") {
card.retire = 1
card.reserve = [ "Ward" ]
}
else if (c.reserve === "RETIRE, PURSUIT") {
card.retire = 1
card.pursuit = 1
}
else if (c.reserve === "RETIRE")
card.retire = 1
else if (c.reserve === "PURSUIT")
card.pursuit = 1
else if (c.reserve === "Commanded" || c.reserve === "See Above" || c.reserve === "Special Rule")
card.reserve = []
else
card.reserve = c.reserve.split(" or ")
if (card.retire && card.reserve)
result.push(`<div class="reserve">RETIRE; RESERVE (${card.reserve.join(", ")})</div>`)
else if (card.retire && card.pursuit)
result.push(`<div class="reserve">RETIRE, PURSUIT)})</div>`)
else if (card.retire)
result.push(`<div class="reserve">RETIRE</div>`)
else if (card.pursuit)
result.push(`<div class="reserve">PURSUIT</div>`)
else
result.push(`<div class="reserve">IN RESERVE (${c.reserve})</div>`)
}
result.push(`<div class="number">${c.number}</div>`)
result.push(`<div class="extra">${WING_ICON[card.wing]}</div>`)
result.push(`</div>`)
}
function find_card(scenario, name) {
name = name.replace("*", "")
name = name.replace(" (Voluntary)", "")
for (let c of cards)
if (c.scenario === scenario && (c.name === name || c.alias === name))
return card_index[c.number]
throw new Error("CARD NOT FOUND: " + scenario + " " + name)
}
function find_enemy_cards(scenario, wing) {
let w1, w2
if (wing === 0 || wing === 1)
w1 = 2, w2 = 3
if (wing === 2 || wing === 3)
w1 = 0, w2 = 1
let list = []
for (let c of cards)
if (c.scenario === scenario && (c.wing === w1 || c.wing === w2))
list.push(card_index[c.number])
return list
}
function find_friendly_cards(scenario, wing) {
let w1, w2
if (wing === 0 || wing === 1)
w1 = 0, w2 = 1
if (wing === 2 || wing === 3)
w1 = 2, w2 = 3
let list = []
for (let c of cards)
if (c.scenario === scenario && (c.wing === w1 || c.wing === w2))
list.push(card_index[c.number])
return list
}
function find_wing_cards(scenario, wing) {
let list = []
for (let c of cards)
if (c.scenario === scenario && c.wing === wing)
list.push(card_index[c.number])
return list
}
/* process action and reserve targets */
function process_card(c) {
for (let a of c.actions) {
if (a.target) {
let tname = a.target.replace(" out of reserve", "")
if (tname === "Any enemy attack" || tname === "Any enemy formation" || tname === "Any enemy attacking it")
a.target_list = find_enemy_cards(c.scenario, c.wing)
else if (tname === "Any friendly formation")
a.target_list = find_friendly_cards(c.scenario, c.wing)
else if (tname === "Any friendly Pink formation")
a.target_list = find_wing_cards(c.scenario, WING.pink)
else if (tname === "Any other Pink formation")
a.target_list = find_wing_cards(c.scenario, WING.pink).filter(x => x !== c)
else if (tname === "Any Red formation")
a.target_list = find_wing_cards(c.scenario, WING.red)
else if (tname === "Any Pink formation")
a.target_list = find_wing_cards(c.scenario, WING.pink)
else if (tname === "Any Blue formation")
a.target_list = find_wing_cards(c.scenario, WING.blue)
else if (tname === "Any Dark Blue formation")
a.target_list = find_wing_cards(c.scenario, WING.dkblue)
else if (tname.startsWith("Any attack on "))
a.target_list = tname.replace("Any attack on ", "").split(" or ").map(name => find_card(c.scenario, name))
else if (tname === "Any friendly but Little Round Top")
a.target_list = find_friendly_cards(c.scenario, c.wing).filter(x => x !== find_card(c.scenario, "Little Round Top"))
else if (tname === 'Activate "Retreat to Nivelles"')
a.target_list = [ "Retreat to Nivelles" ]
else if (tname === "The Fog Lifts...")
a.target_list = [ "The Fog" ]
else if (tname === "See Below")
a.target_list = [ ]
else
a.target_list = tname.split(/, | OR | or | and /).map(name => find_card(c.scenario, name))
}
}
if (c.rules) {
for (let key in c.rules) {
let val = c.rules[key]
if (Array.isArray(val))
c.rules[key] = val.map(number => card_index[number])
}
}
if (c.pursuit) {
if (c.actions[0].type !== "Attack" && c.actions[0].type !== "Counterattack")
throw new Error("PURSUIT without Attack or Counterattack as first action")
if (c.actions[0].target_list.length !== 1) throw new Error("PURSUIT with more than one target!")
c.pursuit = c.actions[0].target_list[0]
}
if (c.reserve)
c.reserve = c.reserve.map(name => find_card(c.scenario, name))
}
let failed = false
for (let c of cards) {
try {
process_card(c)
} catch (err) {
console.log(err)
failed = true
}
}
fs.writeFileSync("info/all-cards.html", result.join("\n"))
result = [
`<!doctype html>
<html lang="en">
<head>
<title>Table Battle Scenarios</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<link rel="stylesheet" href="/table-battles/cards.css">
<style>
body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;padding:20px;background-image:url(../images/background.png)}
.list{display:flex;flex-wrap:wrap;gap:20px;}
</style>
</head>
<body>
<div class="list">`
]
function parse_cards(text) {
let out = []
let list = text.split(",")
for (let range of list) {
let [a, b] = range.split("-")
a = card_index[a]
b = card_index[b]
if (a === undefined || b === undefined)
throw new Error("MISSING CARDS FOR " + text)
for (let i = a; i <= b; ++i)
out.push(i)
}
return out
}
let last_exp = null
for (let s of scenario_records) {
if (!s.name)
continue
if (last_exp !== s.expansion) {
result.push(`</div><h1>${s.expansion}</h1><div class="list">`)
last_exp = s.expansion
}
try {
scenarios.push({
number: parseInt(s.number),
expansion: s.expansion,
name: s.name,
date: s.date,
players: [
{ name: s.player1, cards: parse_cards(s.cards1), morale: parseInt(s.morale1), tactical: parseInt(s.tactical1) || undefined },
{ name: s.player2, cards: parse_cards(s.cards2), morale: parseInt(s.morale2), tactical: parseInt(s.tactical2) || undefined },
],
rule: s.rule || undefined,
rule_text: s.rule_text || undefined,
})
result.push(`
<div id="scenario_${s.number}" class="scenario card">
<div class="scenario_title">
<div class="battle_name">${s.name}</div>
<div class="battle_date">${s.date}</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">${s.player1}</div>
<div class="scenario_line">Cards ${s.cards1}</div>
<div class="scenario_line">Morale: ${s.morale1}</div>
<div class="scenario_line">${s.tactical1 ? "Tactical Victory: " + s.tactical1 : ""}</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">${s.player2}</div>
<div class="scenario_line">Cards ${s.cards2}</div>
<div class="scenario_line">Morale: ${s.morale2}</div>
<div class="scenario_line">${s.tactical2 ? "Tactical Victory: " + s.tactical2 : ""}</div>
</div>
<div class="rule_text">${s.rule_text}</div>
<div class="lore_text">${s.lore_text}</div>
<div class="number">${s.number}</div>
</div>
`)
} catch (err) {
console.log(err)
}
}
fs.writeFileSync("info/scenarios.html", result.join("\n"))
result = []
result.push("const data = {")
result.push("scenarios: " + JSON.stringify(scenarios,0,"\t") + ",")
result.push("cards: " + JSON.stringify(cards,0,"\t") + ",")
result.push("}")
result.push("if (typeof module!=='undefined') module.exports = data")
fs.writeFileSync("data.js", result.join("\n"))
|