diff options
Diffstat (limited to 'info/s_43.html')
-rw-r--r-- | info/s_43.html | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/info/s_43.html b/info/s_43.html index bcff162..23e240c 100644 --- a/info/s_43.html +++ b/info/s_43.html @@ -44,13 +44,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> -<div class="action_target">Villars's Right, Villars's Left</div> +<div class="action_target">Villars's Right, Villars's Left</div> <div class="action_effect">1 hit per die. 1 self per action. If reduced to one stick, no self hits.</div> </div> <div class="action_row"> <div class="action_type reaction">Counterattack</div> <div class="action_requirement">Pair</div> -<div class="action_target">Any enemy attacking it</div> +<div class="action_target">Any enemy attacking it</div> <div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div> </div> <div class="number">255B</div> @@ -63,13 +63,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> -<div class="action_target">Broglie, Villars's Left</div> +<div class="action_target">Broglie, Villars's Left</div> <div class="action_effect">1 hit per die (two per die vs. Villars's Left). 1 self per action.</div> </div> <div class="action_row"> <div class="action_type reaction">Screen</div> <div class="action_requirement">Pair</div> -<div class="action_target">Broglie, Villars's Left*</div> +<div class="action_target">Broglie, Villars's Left*</div> </div> <div class="rule_text">* - May only Screen Villars's Left if Broglie has Routed.</div> <div class="reserve">RETIRE</div> @@ -83,7 +83,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_row"> <div class="action_type reaction">Screen</div> <div class="action_requirement"></div> -<div class="action_target">Villars's Left, Villars's Right</div> +<div class="action_target">Villars's Left, Villars's Right</div> </div> <div class="rule_text">When the Dutch Garrison Routs, this card Routs immediately.</div> <div class="lore_text">While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned.</div> @@ -102,7 +102,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_row"> <div class="action_type reaction">Absorb</div> <div class="action_requirement">Pair, Voluntary</div> -<div class="action_target">Dutch Garrison</div> +<div class="action_target">Dutch Garrison</div> <div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div> </div> <div class="lore_text">The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.</div> @@ -117,13 +117,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> -<div class="action_target">Prince de Tingry</div> +<div class="action_target">Prince de Tingry</div> <div class="action_effect">1 hit per die. 1 self per action.</div> </div> <div class="action_row"> <div class="action_type reaction">Counterattack</div> <div class="action_requirement">Pair</div> -<div class="action_target">Prince de Tingry</div> +<div class="action_target">Prince de Tingry</div> <div class="action_effect">1 hit.</div> </div> <div class="reserve">IN RESERVE (Commanded)</div> @@ -153,13 +153,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> -<div class="action_target">Dutch Horse</div> +<div class="action_target">Dutch Horse</div> <div class="action_effect">1 hit per die. 1 self per action.</div> </div> <div class="action_row"> <div class="action_type reaction">Counterattack</div> <div class="action_requirement">Pair</div> -<div class="action_target">Dutch Horse</div> +<div class="action_target">Dutch Horse</div> <div class="action_effect">1 hit.</div> </div> <div class="number">261B</div> @@ -173,13 +173,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> -<div class="action_target">Dutch Garrison</div> +<div class="action_target">Dutch Garrison</div> <div class="action_effect">1 hit per die. 1 self per action.</div> </div> <div class="action_row"> <div class="action_type reaction">Counterattack</div> <div class="action_requirement">Pair</div> -<div class="action_target">Dutch Garrison</div> +<div class="action_target">Dutch Garrison</div> <div class="action_effect">1 hit.</div> </div> <div class="number">262B</div> @@ -193,13 +193,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> -<div class="action_target">Dutch Garrison</div> +<div class="action_target">Dutch Garrison</div> <div class="action_effect">1 hit per die. 1 self per action.</div> </div> <div class="action_row"> <div class="action_type reaction">Counterattack</div> <div class="action_requirement">Pair</div> -<div class="action_target">Dutch Garrison</div> +<div class="action_target">Dutch Garrison</div> <div class="action_effect">1 hit.</div> </div> <div class="number">263B</div> |