summaryrefslogtreecommitdiff
path: root/info/s_13.html
diff options
context:
space:
mode:
Diffstat (limited to 'info/s_13.html')
-rw-r--r--info/s_13.html16
1 files changed, 8 insertions, 8 deletions
diff --git a/info/s_13.html b/info/s_13.html
index 2d4770e..7bacdb0 100644
--- a/info/s_13.html
+++ b/info/s_13.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="number">43B</div>
<div class="extra">♣</div>
@@ -57,13 +57,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Pembroke</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">44B</div>
<div class="extra">♣</div>
@@ -74,7 +74,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="dice_area">Straight 3</div>
<div class="action_row">
<div class="action_type">Command</div>
-<div class="action_requirement">3 cubes</div>
+<div class="action_requirement">Three Cubes</div>
<div class="action_target">Devon and Devon's Archers</div>
</div>
<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
@@ -89,7 +89,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">46B</div>
@@ -118,7 +118,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pembroke, Herbert, Devon</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -147,7 +147,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="dice_area">Straight 3</div>
<div class="action_row">
<div class="action_type">Command</div>
-<div class="action_requirement">3 cubes</div>
+<div class="action_requirement">Three Cubes</div>
<div class="action_target">Clapham</div>
</div>
<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
@@ -162,7 +162,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pembroke, Herbert, Devon</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">51B</div>