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@@ -11,6 +11,14 @@ enemy MUST do so if they're able to. The result is a tense cat-and-mouse game in which both players make feints and counterfeints, looking for an advantage and acting decisively once it presents itself. +<p style="color:green"> +<i> +Tip: To learn the game, play the scenarios from the base game in order! +They are built to show you the ropes of the system, and to get +you used to pulling the levers, with each scenario in the base set being +progressively more complex. +</i> + <p> Game Design: Amabel Holland. <br> Copyright © 2017 <a href="https://hollandspiele.com/products/table-battles">Amabel Holland</a>. <br> Programming © 2024 by Tor Andersson. @@ -19,3 +27,4 @@ and acting decisively once it presents itself. <li><a href="/table-battles/info/rules.html">Rulebook</a> <li><a href="/table-battles/info/scenarios.html">Scenarios</a> </ul> + |