diff options
-rw-r--r-- | rules.js | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -2176,12 +2176,12 @@ function goto_attack(target) { game.state = "attack" game.target = target - update_attack1(false) + update_attack1(true) update_attack2() } // Update hits and self hits. -function update_attack1(reaction) { +function update_attack1(direct) { let a = current_action() game.hits = get_attack_hits(game.selected, a) @@ -2257,13 +2257,13 @@ function update_attack1(reaction) { } if (game.scenario === S41_BLENHEIM_SCENARIO) { - if (!reaction) + if (direct) if (game.selected === S41_CUTTS_COLUMN && game.target === S41_BLENHEIM_CARD) game.hits *= 2 } if (game.scenario === S43_DENAIN) { - if (!reaction) + if (direct) if (game.selected === S43_DUTCH_HORSE && game.target === S43_VILLARS_LEFT) game.hits *= 2 } @@ -2370,7 +2370,7 @@ states.attack = { let may_take_from = card_has_rule(game.selected, "may_take_from") if (may_take_from) { take_all_dice(from, game.selected) - update_attack1(false) + update_attack1(true) update_attack2() return } @@ -2379,7 +2379,7 @@ states.attack = { if (may_take_from_extra) { take_all_dice(from, game.selected) game.self2 = 1 - update_attack1(false) + update_attack1(true) update_attack2() return } @@ -2388,7 +2388,7 @@ states.attack = { if (game.selected === S39_CATINAT && from === S39_BAYONETS) { take_all_dice(from, game.selected) game.target2 = S39_BAYONETS - update_attack1(false) + update_attack1(true) update_attack2() return } @@ -2666,7 +2666,7 @@ function goto_screen(c, a) { game.target = c - update_attack1(true) + update_attack1(false) switch (a.effect) { @@ -2720,7 +2720,7 @@ function goto_absorb(c, a) { game.target = c - update_attack1(true) + update_attack1(false) switch (a.effect) { @@ -2759,7 +2759,7 @@ states.s29_meade = { card(c) { remove_dice(S29_MEADE) game.target = c - update_attack1(true) + update_attack1(false) update_attack2() game.state = "absorb" } @@ -2782,7 +2782,7 @@ states.absorb = { function goto_counterattack(c, a) { game.reacted = player_index() - update_attack1(true) + update_attack1(false) switch (a.effect) { |