diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-05-14 19:02:13 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-05-14 19:02:13 +0200 |
commit | bb5cb5094637ba28260cffde5cbb0f5e3fe2ae53 (patch) | |
tree | 9e70c50e8b5cbf2535943b289b2f9cd96bce3c82 | |
parent | 12101527abf0fe4a1c8470c19aa9d9fe11da16db (diff) | |
download | plantagenet-bb5cb5094637ba28260cffde5cbb0f5e3fe2ae53.tar.gz |
tweak yeomen of the crown
always spend valour to reroll before using capability
-rw-r--r-- | rules.js | 15 | ||||
-rw-r--r-- | rules.ts | 16 |
2 files changed, 21 insertions, 10 deletions
@@ -6579,16 +6579,21 @@ states.assign_hits = { function action_spend_valour(lord, force, vassal = NOVASSAL) { game.state = "assign_hits"; game.battle.reroll = 0; + // always true, unless Yeomen are triggered + if (get_lord_remaining_valour(lord) > 0) { + let protection = get_modified_protection(lord, force); + spend_valour(lord); + if (!assign_hit_roll("Reroll", protection, ">>")) { + unrout_unit(lord, force, vassal); + game.vassal = NOVASSAL; + return; + } + } if (is_yeomen_of_the_crown_triggered(lord, force)) { logcap(AOW_LANCASTER_YEOMEN_OF_THE_CROWN); unrout_unit(lord, RETINUE); rout_unit(lord, MEN_AT_ARMS); - return; } - let protection = get_modified_protection(lord, force); - spend_valour(lord); - if (!assign_hit_roll("Reroll", protection, ">>")) - unrout_unit(lord, force, vassal); game.vassal = NOVASSAL; } function rout_unit(lord, type, v = NOVASSAL) { @@ -7729,17 +7729,23 @@ function action_spend_valour(lord: Lord, force: Force, vassal: Vassal = NOVASSAL game.state = "assign_hits" game.battle.reroll = 0 + // always true, unless Yeomen are triggered + if (get_lord_remaining_valour(lord) > 0) { + let protection = get_modified_protection(lord, force) + spend_valour(lord) + if (!assign_hit_roll("Reroll", protection, ">>")) { + unrout_unit(lord, force, vassal) + game.vassal = NOVASSAL + return + } + } + if (is_yeomen_of_the_crown_triggered(lord, force)) { logcap(AOW_LANCASTER_YEOMEN_OF_THE_CROWN) unrout_unit(lord, RETINUE) rout_unit(lord, MEN_AT_ARMS) - return } - let protection = get_modified_protection(lord, force) - spend_valour(lord) - if (!assign_hit_roll("Reroll", protection, ">>")) - unrout_unit(lord, force, vassal) game.vassal = NOVASSAL } |