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authorTor Andersson <tor@ccxvii.net>2024-05-06 23:05:13 +0200
committerTor Andersson <tor@ccxvii.net>2024-05-06 23:05:13 +0200
commit7ebbda9013876a18e5d06b65dbe301780b371572 (patch)
treefb003dd5dc3aaf84a184fe9ac1ccbb7337f64416
parent1f09eedb6aa590afb310cf215f75bf7a4418ee88 (diff)
downloadplantagenet-7ebbda9013876a18e5d06b65dbe301780b371572.tar.gz
tweak prompt during command
-rw-r--r--rules.js65
-rw-r--r--rules.ts71
2 files changed, 82 insertions, 54 deletions
diff --git a/rules.js b/rules.js
index 91f9bb6..92054b4 100644
--- a/rules.js
+++ b/rules.js
@@ -3162,25 +3162,16 @@ states.command = {
inactive: "Command",
prompt() {
let here = get_lord_locale(game.command);
- if (game.actions === 0)
- view.prompt = `Command: ${lord_name[game.command]} has no more actions.`;
- else if (game.actions === 1)
+ if (game.actions === 1)
view.prompt = `Command: ${lord_name[game.command]} has ${game.actions} action.`;
else
view.prompt = `Command: ${lord_name[game.command]} has ${game.actions} actions.`;
- view.group = game.group;
prompt_held_event_at_campaign();
if (!is_lord_on_map(game.command)) {
view.prompt = `Command: ${lord_name[game.command]} is not on the map.`;
view.actions.end_command = 1;
return;
}
- if (can_pick_up_lords(game.command)) {
- for_each_friendly_lord_in_locale(here, other => {
- if (can_pick_up_other(game.command, other))
- gen_action_lord(other);
- });
- }
if (game.actions > 0) {
// show "always" actions
view.actions.supply = 0;
@@ -3194,15 +3185,24 @@ states.command = {
else {
view.actions.end_command = 1;
}
- prompt_march();
+ let can_move = prompt_march();
+ if (can_action_sail()) {
+ view.actions.sail = 1;
+ can_move = true;
+ }
+ if (can_move && can_pick_up_lords(game.command)) {
+ view.group = game.group;
+ for_each_friendly_lord_in_locale(here, other => {
+ if (can_pick_up_other(game.command, other))
+ gen_action_lord(other);
+ });
+ }
if (can_action_supply())
view.actions.supply = 1;
if (can_action_forage())
view.actions.forage = 1;
if (can_action_tax())
view.actions.tax = 1;
- if (can_action_sail())
- view.actions.sail = 1;
if (can_action_parley_campaign())
view.actions.parley = 1;
if (can_action_heralds())
@@ -3214,6 +3214,8 @@ states.command = {
if (is_york_lord(game.command) && game.group.length === 1)
if (can_action_exile_pact())
view.actions.exile_pact = 1;
+ if (game.actions === 0 && !can_move)
+ view.prompt = "Command: All done.";
},
pass() {
push_undo();
@@ -3538,7 +3540,7 @@ function can_action_sail() {
if ((is_event_in_play(EVENT_LANCASTER_FRENCH_FLEET) || !is_first_action() && !is_event_in_play(EVENT_YORK_SEAMANSHIP)))
return false;
}
- if (game.actions === 0)
+ if (game.actions < 1)
return false;
// at a seaport (or sea)
let here = get_lord_locale(game.command);
@@ -3997,7 +3999,7 @@ function search_parley_levy(result, start, lord, ships) {
return false;
}
function can_action_parley_campaign() {
- if (game.actions <= 0)
+ if (game.actions < 1)
return false;
if (is_lord_at_sea(game.command))
return false;
@@ -4034,7 +4036,7 @@ function search_parley_campaign(here, lord) {
return result;
}
function can_action_parley_levy() {
- if (game.actions <= 0 && !has_free_parley_levy())
+ if (game.actions < 1 && !has_free_parley_levy())
return false;
let here = get_lord_locale(game.command);
if (can_parley_at(here))
@@ -4234,17 +4236,28 @@ function can_action_march_to(to, type) {
}
function prompt_march() {
let from = get_lord_locale(game.command);
+ let has_march = false;
if (!is_locale_on_map(from))
- return;
- for (let to of data.locales[from].highways)
- if (can_action_march_to(to, "highway"))
+ return false;
+ for (let to of data.locales[from].highways) {
+ if (can_action_march_to(to, "highway")) {
gen_action_locale(to);
- for (let to of data.locales[from].roads)
- if (can_action_march_to(to, "road"))
+ has_march = true;
+ }
+ }
+ for (let to of data.locales[from].roads) {
+ if (can_action_march_to(to, "road")) {
gen_action_locale(to);
- for (let to of data.locales[from].paths)
- if (can_action_march_to(to, "path"))
+ has_march = true;
+ }
+ }
+ for (let to of data.locales[from].paths) {
+ if (can_action_march_to(to, "path")) {
gen_action_locale(to);
+ has_march = true;
+ }
+ }
+ return has_march;
}
function goto_march(to) {
push_undo();
@@ -9424,7 +9437,7 @@ function count_merchants_deplete(loc) {
}
function can_action_merchants() {
let loc = get_lord_locale(game.command);
- if (game.actions <= 0)
+ if (game.actions < 1)
return false;
if (lord_has_capability(game.command, AOW_LANCASTER_MERCHANTS))
return count_merchants_deplete(loc) > 0;
@@ -9526,7 +9539,7 @@ function roll_blockade(fail) {
// === CAPABILITY: AGITATORS ===
function can_action_agitators() {
let here = get_lord_locale(game.command);
- if (game.actions <= 0)
+ if (game.actions < 1)
return false;
if (lord_has_capability(game.command, AOW_YORK_AGITATORS)) {
for (let next of data.locales[here].adjacent) {
@@ -9566,7 +9579,7 @@ function end_agitators() {
}
// === CAPABILITY: HERALDS ===
function can_action_heralds() {
- if (game.actions <= 0)
+ if (game.actions < 1)
return false;
if (!is_first_action())
return false;
diff --git a/rules.ts b/rules.ts
index 4204a70..e3ea9e2 100644
--- a/rules.ts
+++ b/rules.ts
@@ -3864,15 +3864,11 @@ states.command = {
inactive: "Command",
prompt() {
let here = get_lord_locale(game.command)
- if (game.actions === 0)
- view.prompt = `Command: ${lord_name[game.command]} has no more actions.`
- else if (game.actions === 1)
+ if (game.actions === 1)
view.prompt = `Command: ${lord_name[game.command]} has ${game.actions} action.`
else
view.prompt = `Command: ${lord_name[game.command]} has ${game.actions} actions.`
- view.group = game.group
-
prompt_held_event_at_campaign()
if (!is_lord_on_map(game.command)) {
@@ -3881,13 +3877,6 @@ states.command = {
return
}
- if (can_pick_up_lords(game.command)) {
- for_each_friendly_lord_in_locale(here, other => {
- if (can_pick_up_other(game.command, other))
- gen_action_lord(other)
- })
- }
-
if (game.actions > 0) {
// show "always" actions
view.actions.supply = 0
@@ -3901,7 +3890,20 @@ states.command = {
view.actions.end_command = 1
}
- prompt_march()
+ let can_move = prompt_march()
+
+ if (can_action_sail()) {
+ view.actions.sail = 1
+ can_move = true
+ }
+
+ if (can_move && can_pick_up_lords(game.command)) {
+ view.group = game.group
+ for_each_friendly_lord_in_locale(here, other => {
+ if (can_pick_up_other(game.command, other))
+ gen_action_lord(other)
+ })
+ }
if (can_action_supply())
view.actions.supply = 1
@@ -3909,8 +3911,6 @@ states.command = {
view.actions.forage = 1
if (can_action_tax())
view.actions.tax = 1
- if (can_action_sail())
- view.actions.sail = 1
if (can_action_parley_campaign())
view.actions.parley = 1
if (can_action_heralds())
@@ -3923,6 +3923,9 @@ states.command = {
if (is_york_lord(game.command) && game.group.length === 1)
if (can_action_exile_pact())
view.actions.exile_pact = 1
+
+ if (game.actions === 0 && !can_move)
+ view.prompt = "Command: All done."
},
pass() {
@@ -4303,7 +4306,7 @@ function can_action_sail() {
return false
}
- if (game.actions === 0)
+ if (game.actions < 1)
return false
// at a seaport (or sea)
@@ -4824,7 +4827,7 @@ function search_parley_levy(result, start: Locale, lord: Lord, ships: boolean) {
}
function can_action_parley_campaign() {
- if (game.actions <= 0)
+ if (game.actions < 1)
return false
if (is_lord_at_sea(game.command))
@@ -4874,7 +4877,7 @@ function search_parley_campaign(here: Locale, lord: Lord) {
}
function can_action_parley_levy(): boolean {
- if (game.actions <= 0 && !has_free_parley_levy())
+ if (game.actions < 1 && !has_free_parley_levy())
return false
let here = get_lord_locale(game.command)
@@ -5097,21 +5100,33 @@ function can_action_march_to(to: Locale, type: "highway" | "road" | "path") {
function prompt_march() {
let from = get_lord_locale(game.command)
+ let has_march = false
if (!is_locale_on_map(from))
- return
+ return false
- for (let to of data.locales[from].highways)
- if (can_action_march_to(to, "highway"))
+ for (let to of data.locales[from].highways) {
+ if (can_action_march_to(to, "highway")) {
gen_action_locale(to)
+ has_march = true
+ }
+ }
- for (let to of data.locales[from].roads)
- if (can_action_march_to(to, "road"))
+ for (let to of data.locales[from].roads) {
+ if (can_action_march_to(to, "road")) {
gen_action_locale(to)
+ has_march = true
+ }
+ }
- for (let to of data.locales[from].paths)
- if (can_action_march_to(to, "path"))
+ for (let to of data.locales[from].paths) {
+ if (can_action_march_to(to, "path")) {
gen_action_locale(to)
+ has_march = true
+ }
+ }
+
+ return has_march
}
function goto_march(to: Locale) {
@@ -10936,7 +10951,7 @@ function count_merchants_deplete(loc: Locale) {
function can_action_merchants() {
let loc = get_lord_locale(game.command)
- if (game.actions <= 0)
+ if (game.actions < 1)
return false
if (lord_has_capability(game.command, AOW_LANCASTER_MERCHANTS))
return count_merchants_deplete(loc) > 0
@@ -11050,7 +11065,7 @@ function roll_blockade(fail: string) {
function can_action_agitators() {
let here = get_lord_locale(game.command)
- if (game.actions <= 0)
+ if (game.actions < 1)
return false
if (lord_has_capability(game.command, AOW_YORK_AGITATORS)) {
for (let next of data.locales[here].adjacent) {
@@ -11095,7 +11110,7 @@ function end_agitators() {
// === CAPABILITY: HERALDS ===
function can_action_heralds() {
- if (game.actions <= 0)
+ if (game.actions < 1)
return false
if (!is_first_action())