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authorTor Andersson <tor@ccxvii.net>2025-04-30 00:39:15 +0200
committerTor Andersson <tor@ccxvii.net>2025-04-30 00:39:15 +0200
commitb1bb0b01a015560569998ac1bfccc1a56571912e (patch)
treefdd888f7c531334d2d3540583d5d4b3721b75edd
parent2a8376a060fe05a66075457476624a5453cadc39 (diff)
downloadpax-pamir-master.tar.gz
Fix dead end when moving tribes as armies.HEADmaster
-rw-r--r--rules.js9
1 files changed, 6 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index 0b9fe5b..db917fa 100644
--- a/rules.js
+++ b/rules.js
@@ -587,9 +587,12 @@ function gen_select_spy_to_move() {
function gen_select_tribe_to_move() {
let x = active_cylinders()
- for (let i = x; i < x + 10; ++i)
- if (game.pieces[i] >= first_region && game.pieces[i] <= last_region)
- gen_action('piece', i)
+ for (let i = x; i < x + 10; ++i) {
+ let r = game.pieces[i]
+ if (r >= first_region && r <= last_region)
+ if (active_can_move_from_region(r))
+ gen_action('piece', i)
+ }
}
function select_available_block() {