From b1bb0b01a015560569998ac1bfccc1a56571912e Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 30 Apr 2025 00:39:15 +0200 Subject: Fix dead end when moving tribes as armies. --- rules.js | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/rules.js b/rules.js index 0b9fe5b..db917fa 100644 --- a/rules.js +++ b/rules.js @@ -587,9 +587,12 @@ function gen_select_spy_to_move() { function gen_select_tribe_to_move() { let x = active_cylinders() - for (let i = x; i < x + 10; ++i) - if (game.pieces[i] >= first_region && game.pieces[i] <= last_region) - gen_action('piece', i) + for (let i = x; i < x + 10; ++i) { + let r = game.pieces[i] + if (r >= first_region && r <= last_region) + if (active_can_move_from_region(r)) + gen_action('piece', i) + } } function select_available_block() { -- cgit v1.2.3