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-rwxr-xr-xrtt-module.js10
1 files changed, 5 insertions, 5 deletions
diff --git a/rtt-module.js b/rtt-module.js
index 6e63f04..099e143 100755
--- a/rtt-module.js
+++ b/rtt-module.js
@@ -32,7 +32,7 @@ module.exports.fuzz = function(fuzzerInputData) {
// TODO randomize options
const options = {}
-
+
let game_setup = {
"seed": seed,
"scenario": scenario,
@@ -68,7 +68,7 @@ module.exports.fuzz = function(fuzzerInputData) {
throw new SchemaValidationError("View data fails schema validation")
}
}
-
+
if (state.state === 'game_over') {
break
}
@@ -77,12 +77,12 @@ module.exports.fuzz = function(fuzzerInputData) {
log_crash(game_setup, state, view, step, active)
throw new UnknownStateError(view.prompt)
}
-
+
if (!view.actions) {
log_crash(game_setup, state, view, step, active)
throw new NoMoreActionsError("No actions defined")
}
-
+
let actions = view.actions
if (NO_UNDO && 'undo' in actions) {
// remove `undo` from actions, useful to test for dead-ends
@@ -91,7 +91,7 @@ module.exports.fuzz = function(fuzzerInputData) {
if (!NO_RESIGN && RULES.resign) {
actions['_resign'] = 1
}
-
+
// Tor: view.actions["foo"] === 0 means the "foo" action is disabled (show the button in a disabled state)
// Also ignoring the actions with `[]` as args, unsure about this but needed for Nevsky.
for (const [key, value] of Object.entries(actions)) {