"use strict"
function abs(x) {
return x < 0 ? -x : x
}
// PIECE AND SPACE RANGES
const first_space = 1
const last_space = 141
const first_piece = 1
const last_piece = 151
const first_leader_box = 145
const last_leader_box = 167
function is_leader(p) { return (p >= 1 && p <= 13) || (p >= 87 && p <= 96) }
function is_unit(p) { return (p >= 14 && p <= 86) || (p >= 97 && p <= 151) }
function is_auxiliary(p) { return (p >= 14 && p <= 25) || (p >= 97 && p <= 126) }
function is_drilled_troops(p) { return (p >= 26 && p <= 82) || (p >= 127 && p <= 147) }
function is_indian(p) { return (p >= 14 && p <= 22) || (p >= 97 && p <= 118) }
// Patch up leader/box associations.
const box_from_leader = []
const leader_from_box = []
for (let p = 0; p <= last_piece; ++p)
box_from_leader[p] = 0
for (let s = first_leader_box; s <= last_leader_box; ++s) {
let p = pieces.findIndex(piece => piece.name === spaces[s].name)
box_from_leader[p] = s
leader_from_box[s-first_leader_box] = p
}
function leader_box(p) { return box_from_leader[p] }
function box_leader(s) { return leader_from_box[s-first_leader_box] }
function is_unit_reduced(p) {
return view.reduced.includes(p)
}
function unit_strength(p) {
if (is_unit_reduced(p))
return pieces[p].reduced_strength
return pieces[p].strength
}
function force_strength(ldr) {
let str = 0
let s = leader_box(ldr)
for (let p = 1; p <= last_piece; ++p)
if (view.location[p] === s)
if (is_unit(p))
str += unit_strength(p)
return str
}
function stack_strength(stack) {
let str = 0
for (let i = 0; i < stack.length; ++i) {
let p = stack[i][0]
if (p > 0) {
if (is_leader(p))
str += force_strength(p)
else
str += unit_strength(p)
}
}
return str
}
function is_supreme_commander(ldr, stack) {
// If anyone else is moving from here, we're not supreme anymore!
for (let i = 0; i < stack.length; ++i) {
let p = stack[i][0]
if (is_leader(p) && p !== ldr)
if (force_strength(p) > 0)
return false
}
// Otherwise, if we're on top of the stack, we're supreme!
for (let i = 0; i < stack.length; ++i) {
let p = stack[i][0]
if (is_leader(p))
return (p === ldr)
}
return false
}
function check_menu(id, x) {
document.getElementById(id).className = x ? "menu_item checked" : "menu_item unchecked"
}
// LAYOUT AND STYLE OPTIONS
let layout = 0
let style = "bevel"
let mouse_focus = 0
function set_layout(x) {
layout = x
window.localStorage[params.title_id + "/layout"] = layout
check_menu("stack_v", layout === 0)
check_menu("stack_h", layout === 1)
check_menu("stack_d", layout === 2)
if (view)
update_map()
}
function set_style(x) {
style = x
window.localStorage[params.title_id + "/style"] = x
check_menu("style_bevel", style === "bevel")
check_menu("style_flat", style === "flat")
let body = document.querySelector("body")
body.classList.toggle("bevel", style === "bevel")
body.classList.toggle("flat", style === "flat")
if (view)
update_map()
}
function set_mouse_focus(x) {
if (x === undefined)
mouse_focus = 1 - mouse_focus
else
mouse_focus = x
window.localStorage[params.title_id + "/mouse_focus"] = mouse_focus
check_menu("mouse_focus", mouse_focus === 1)
}
set_layout(window.localStorage[params.title_id + "/layout"] | 0)
set_style(window.localStorage[params.title_id + "/style"] || "bevel")
set_mouse_focus(window.localStorage[params.title_id + "/mouse_focus"] | 0)
let focus = null
let focus_box = document.getElementById("focus")
// SUPPLY LINE DISPLAY
let showing_supply = false
function show_supply(supply) {
showing_supply = true
for (let s = 1; s <= last_space; ++s) {
spaces[s].element.classList.toggle("french_supply", supply.french.includes(s))
spaces[s].element.classList.toggle("british_supply", supply.british.includes(s))
spaces[s].element.classList.toggle("no_supply", !supply.british.includes(s) && !supply.french.includes(s))
}
}
function hide_supply() {
if (showing_supply) {
showing_supply = false
for (let s = 1; s <= last_space; ++s) {
spaces[s].element.classList.remove("french_supply")
spaces[s].element.classList.remove("british_supply")
spaces[s].element.classList.remove("no_supply")
}
}
}
const DEBUG_CONNECTIONS = false
const RELUCTANT = 0
const SUPPORTIVE = 1
const ENTHUSIASTIC = 2
const EARLY = 0
const LATE = 1
const VP_MARKER = "marker vps "
const VP10_MARKER = "marker vps vps_10 "
const PA_MARKER = "marker provincial_assemblies "
const SEASON_MARKER_FF = "marker season_french_first "
const SEASON_MARKER_BF = "marker season_british_first "
const SIEGE_MARKER = [
"marker small siege_0",
"marker small siege_1",
"marker small siege_2",
]
const FIELDWORKS_MARKER = [
"marker fieldworks"
]
const BRITISH_FORT_NAMES = {
"Augusta": "Virginia fortification line",
"Carlisle": "Pennsylvania fortification line",
"Charlestown": "Fort No. 4",
"Easton": "Pennsylvania fortification line",
"Harris's Ferry": "Pennsylvania fortification line",
"Hoosic": "Fort Massachusetts",
"Hudson Carry North": "Fort William Henry",
"Hudson Carry South": "Fort Lyman, aka Fort Edward",
"Lancaster": "Pennsylvania fortification line",
"Oneida Carry East": "Fort Williams",
"Oneida Carry West": "Fort Bull",
"Oswego": "Fort Oswego",
"Reading": "Pennsylvania fortification line",
"Schenectady": "Forts Johnson and Hunter",
"Shamokin": "Fort Augusta",
"Shepherd's Ferry": "Fort Frederick",
"Will's Creek": "Fort Cumberland",
"Winchester": "Fort Loudoun",
"Woodstock": "Virginia fortification line",
}
const FRENCH_FORT_NAMES = {
"Cataraqui": "Fort Frontenac",
"Crown Point": "Fort St-Frédéric",
"French Creek": "Fort Le Boeuf",
"Niagara": "Fort Niagara",
"Ohio Forks": "Fort Duquesne",
"Oswegatchie": "La Galette & La Présentation",
"Presqu'île": "Fort Presqu'île",
"St-Jean": "Forts Chambly and St-Jean",
"Ticonderoga": "Fort Carillon",
"Toronto": "Fort Rouillé",
"Venango": "Fort Machault",
"Île-aux-Noix": "Fort Île-aux-Noix",
}
const INDIAN_ALLIED_NAMES = {
"Canajoharie": "Mohawk",
"St-François": "Abenaki",
"Lac des Deux Montagnes": "Algonquin",
"Kahnawake": "Caughnawaga",
"Mississauga": "Mississauga",
"Kittaning": "Delaware",
"Mingo Town": "Mingo",
"Logstown": "Shawnee",
"Pays d'en Haut": "Huron, Ojibwa, Ottawa, Potawatomi",
"Cayuga": "Cayuga",
"Oneida_castle": "Oneida",
"Onondaga": "Onondaga",
"Karaghiyadirha": "Seneca",
"Shawiangto": "Tuscarora",
}
// Patch up leader/box associations.
for (let s = 1; s < spaces.length; ++s) {
if (spaces[s].type === 'leader-box') {
let p = pieces.findIndex(x => x.name === spaces[s].name)
spaces[s].leader = p
pieces[p].box = s
}
}
function print(x) {
console.log(JSON.stringify(x, (k,v)=>k==='log'?undefined:v))
}
function on_focus_card_tip(card_number) {
document.getElementById("tooltip").className = "card show card_" + card_number
}
function on_blur_card_tip() {
document.getElementById("tooltip").classList = "card"
}
function on_focus_last_card() {
console.log("focus", view.last_card)
if (typeof view.last_card === 'number') {
document.getElementById("tooltip").className = "card show card_" + view.last_card
}
}
function on_blur_last_card() {
document.getElementById("tooltip").classList = "card"
}
function on_focus_pa_marker() {
on_focus_bpa(view.pa)
}
function on_focus_bpa(level) {
switch (level) {
case 0:
document.getElementById("status").textContent =
`Reluctant: Max 2 southern & 6 northern provincials. No "Raise Provincial Regiments."`
break
case 1:
document.getElementById("status").textContent =
`Supportive: Max 4 southern & 10 northern provincials.`
break
case 2:
document.getElementById("status").textContent =
`Enthusiastic: Unlimited provincials. No "Stingy Provincial Assembly."`
break
}
}
function on_blur_bpa() {
document.getElementById("status").textContent = ""
}
function on_focus_space_tip(s) {
ui.space_list[s].classList.add("tip")
}
function on_blur_space_tip(s) {
ui.space_list[s].classList.remove("tip")
}
function on_click_space_tip(s) {
ui.space_list[s].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
}
function on_log_line(text, cn) {
let p = document.createElement("div")
if (cn) p.className = cn
p.innerHTML = text
return p
}
function sub_space_name(match, p1, offset, string) {
let s = p1 | 0
let n = spaces[s].name
return `${n}`
}
function on_log(text) {
let p = document.createElement("div")
text = text.replace(/&/g, "&")
text = text.replace(//g, ">")
text = text.replace(/#(\d+)[^\]]*\]/g,
'$&')
text = text.replace(/%(\d+)/g, sub_space_name)
if (text.match(/^\.h1/)) {
text = text.substring(4)
p.className = 'h1'
}
if (text.match(/^\.h2/)) {
text = text.substring(4)
if (text === 'France')
p.className = 'h2 france'
else if (text === 'Britain')
p.className = 'h2 britain'
else
p.className = 'h2'
}
if (text.match(/^\.h3/)) {
text = text.substring(4)
p.className = 'h3'
}
if (text.match(/^\.assault/)) {
text = "Assault at " + text.substring(9)
p.className = 'h3 assault'
}
if (text.match(/^\.battle/)) {
text = "Battle at " + text.substring(8)
p.className = 'h3 battle'
}
if (text.match(/^\.siege/)) {
text = "Siege at " + text.substring(7)
p.className = 'h3 siege'
}
if (text.match(/^\.raid/)) {
text = "Raid at " + text.substring(6)
p.className = 'h3 raid'
}
if (text.match(/^\.b /)) {
text = text.substring(3)
p.className = 'b'
}
if (text.indexOf("\n") < 0) {
p.innerHTML = text
} else {
text = text.split("\n")
p.appendChild(on_log_line(text[0]))
for (let i = 1; i < text.length; ++i)
p.appendChild(on_log_line(text[i], "indent"))
}
return p
}
function show_card_list(id, list) {
document.getElementById(id).classList.remove("hide")
let body = document.getElementById(id + "_body")
while (body.firstChild)
body.removeChild(body.firstChild)
if (list.length === 0) {
body.innerHTML = "
None
"
}
for (let c of list) {
let p = document.createElement("div")
p.className = "tip"
p.onmouseenter = () => on_focus_card_tip(c)
p.onmouseleave = on_blur_card_tip
p.textContent = `#${c} ${cards[c].name} [${cards[c].activation}]`
body.appendChild(p)
}
}
function hide_card_list(id) {
document.getElementById(id).classList.add("hide")
}
function on_reply(q, params) {
if (q === 'supply')
show_supply(params)
if (q === 'discard')
show_card_list("discard", params)
if (q === 'removed')
show_card_list("removed", params)
}
let ui = {
map: document.getElementById("map"),
status: document.getElementById("status"),
spaces: document.getElementById("spaces"),
markers: document.getElementById("markers"),
pieces: document.getElementById("pieces"),
cards: document.getElementById("cards"),
last_card: document.getElementById("last_card"),
space_list: [],
}
const marker_info = {
french: {
allied: { name: "French Allied", counter: "marker french_allied" },
forts: { name: "French Fort", counter: "marker french_fort" },
forts_uc: { name: "French Fort U/C", counter: "marker french_fort_uc" },
stockades: { name: "French Stockade", counter: "marker french_stockade" },
raids: { name: "French Raided", counter: "marker small french_raided" },
},
british: {
allied: { name: "British Allied", counter: "marker british_allied" },
forts: { name: "British Fort", counter: "marker british_fort" },
forts_uc: { name: "British Fort U/C", counter: "marker british_fort_uc" },
stockades: { name: "British Stockade", counter: "marker british_stockade" },
raids: { name: "British Raided", counter: "marker small british_raided" },
amphib: { name: "Amphibious Landing", counter: "marker amphib" },
},
}
let markers = {
french: {
allied: [],
forts: [],
forts_uc: [],
stockades: [],
raids: [],
},
british: {
allied: [],
forts: [],
forts_uc: [],
stockades: [],
raids: [],
amphib: [],
},
sieges: [],
fieldworks: [],
}
function toggle_counters() {
// Cycle between showing everything, only markers, and nothing.
if (ui.map.classList.contains("hide_markers")) {
ui.map.classList.remove("hide_markers")
ui.map.classList.remove("hide_pieces")
} else if (ui.map.classList.contains("hide_pieces")) {
ui.map.classList.add("hide_markers")
} else {
ui.map.classList.add("hide_pieces")
}
}
function for_each_piece_in_space(s, fun) {
for (let p = 1; p < pieces.length; ++p)
if (abs(view.location[p]) === s)
fun(p)
}
// TOOLTIPS
function on_click_space(evt) {
if (evt.button === 0) {
hide_supply()
if (view.actions && view.actions.space && view.actions.space.includes(evt.target.space)) {
event.stopPropagation()
send_action('space', evt.target.space)
}
}
}
const montcalm_and_co = [ "Montcalm", "Bougainville", "Lévis" ]
const wolfe_and_co = [ "Amherst", "Forbes", "Wolfe" ]
function is_leader_dead(p) {
let s = abs(view.location[p])
if (s)
return false
if (view.british.pool.includes(p))
return false
if (view.events.once_french_regulars && montcalm_and_co.includes(pieces[p].name))
return false
if (wolfe_and_co.includes(pieces[p].name))
return view.events.pitt || view.year >= 1759
return true
}
function is_leader_in_pool(p) {
return view.british.pool.includes(p)
}
function is_leader_unavailable(p) {
let s = view.location[p]
if (s)
return false
return !is_leader_in_pool(p) && !is_leader_dead(p)
}
function on_focus_space(evt) {
let id = evt.target.space
let space = spaces[id]
let text = space.name
if (space.type === 'leader-box') {
if (view) {
let p = space.leader
let s = abs(view.location[p])
if (!s) {
if (is_leader_dead(p))
text += " (eliminated)"
else if (is_leader_in_pool(p))
text += " (pool)"
else
text += " (unavailable)"
} else {
text += " (" + spaces[s].name + ")"
}
}
} else if (space.type === 'militia-box') {
//
} else {
let list = []
if (space.type !== 'box')
list.push(space.type)
if (space.is_port)
list.push("port")
if (space.is_fortress)
list.push("fortress")
if (space.department) {
if (space.department === 'st_lawrence')
list.push("st. lawrence department")
else
list.push(space.department + " department")
}
if (list.length > 0)
text += " (" + list.join(", ") + ")"
}
ui.status.textContent = text
if (DEBUG_CONNECTIONS) {
space.element.classList.add('highlight')
space.land.forEach(n => spaces[n].element.classList.add('highlight'))
space.river.forEach(n => spaces[n].element.classList.add('highlight'))
space.lakeshore.forEach(n => spaces[n].element.classList.add('highlight'))
}
}
function on_blur_space(evt) {
let id = evt.target.space
ui.status.textContent = ""
if (DEBUG_CONNECTIONS) {
spaces.forEach(n => n.element && n.element.classList.remove('highlight'))
}
}
function stack_piece_count(stack) {
let n = 0
for (let i = 0; i < stack.length; ++i)
if (stack[i][0] > 0)
++n
return n
}
function blur_stack() {
if (focus !== null) {
// console.log("BLUR STACK")
focus = null
}
update_map()
}
function is_small_stack(stk) {
return stk.length <= 1 || (stack_piece_count(stk) === 1 && stk.length <= 2)
}
function focus_stack(stack) {
if (focus !== stack) {
// console.log("FOCUS STACK", stack ? stack.name : "null")
focus = stack
update_map()
return is_small_stack(stack)
}
return true
}
document.getElementById("map").addEventListener("mousedown", evt => {
if (evt.button === 0) {
hide_supply()
blur_stack()
}
})
function on_click_piece(evt) {
if (evt.button === 0) {
hide_supply()
event.stopPropagation()
if (focus_stack(evt.target.my_stack)) {
send_action('piece', evt.target.piece)
}
}
}
function on_click_marker(evt) {
if (evt.button === 0) {
hide_supply()
event.stopPropagation()
focus_stack(evt.target.my_stack)
}
}
function on_focus_piece(evt) {
let id = evt.target.piece
let piece = pieces[id]
// evt.target.style.zIndex = 300
if (view.reduced.includes(id))
ui.status.textContent = piece.rdesc
else
ui.status.textContent = piece.desc
if (mouse_focus)
focus_stack(evt.target.my_stack)
}
function on_blur_piece(evt) {
let id = evt.target.piece
let piece = pieces[id]
// evt.target.style.zIndex = piece.z
ui.status.textContent = ""
}
function on_focus_leader(evt) {
let id = evt.target.piece
let piece = pieces[id]
// evt.target.style.zIndex = 300
let str = force_strength(id)
if (str > 0)
ui.status.textContent = piece.desc + " (" + str + " strength)"
else if (is_supreme_commander(id, evt.target.my_stack))
ui.status.textContent = piece.desc + " (" + stack_strength(evt.target.my_stack) + " strength)"
else
ui.status.textContent = piece.desc
if (mouse_focus)
focus_stack(evt.target.my_stack)
}
function on_blur_leader(evt) {
let id = evt.target.piece
let piece = pieces[id]
// evt.target.style.zIndex = piece.z
ui.status.textContent = ""
}
function is_fortification_marker(marker) {
return marker.type === 'forts' || marker.type === 'forts_uc' || marker.type === 'stockades'
}
function is_allied_marker(marker) {
return marker.type === 'allied'
}
function on_focus_marker(evt) {
let marker = evt.target.marker
let space = spaces[marker.space_id]
let name = marker.name
if (is_allied_marker(marker))
name += " (" + INDIAN_ALLIED_NAMES[space.name] + ")"
if (is_fortification_marker(marker)) {
if (marker.faction === 'british' && space.name in BRITISH_FORT_NAMES)
name += " (" + BRITISH_FORT_NAMES[space.name] + ")"
if (marker.faction === 'french' && space.name in FRENCH_FORT_NAMES)
name += " (" + FRENCH_FORT_NAMES[space.name] + ")"
}
ui.status.textContent = name
if (mouse_focus)
focus_stack(evt.target.my_stack)
}
function on_blur_marker(evt) {
let marker = evt.target.marker
ui.status.textContent = ""
}
function on_focus_card(evt) {
let id = evt.target.card
let card = cards[id]
ui.status.textContent = `#${id} ${card.name} [${card.activation}]`
}
function on_blur_card(evt) {
ui.status.textContent = ""
}
// CARD MENU
const card_action_menu = [
'play_event',
'activate_force',
'activate_individually',
'construct_stockades',
'construct_forts',
'discard',
]
let current_popup_card = 0
function show_popup_menu(evt, list) {
document.querySelectorAll("#popup div").forEach(e => e.classList.remove('enabled'))
for (let item of list) {
let e = document.getElementById("menu_" + item)
e.classList.add('enabled')
}
let popup = document.getElementById("popup")
popup.style.display = 'block'
popup.style.left = (evt.clientX-50) + "px"
popup.style.top = (evt.clientY-12) + "px"
cards[current_popup_card].element.classList.add("selected")
}
function hide_popup_menu() {
let popup = document.getElementById("popup")
popup.style.display = 'none'
if (current_popup_card) {
cards[current_popup_card].element.classList.remove("selected")
current_popup_card = 0
}
}
function is_card_enabled(card) {
if (view.actions) {
if (card_action_menu.some(a => view.actions[a] && view.actions[a].includes(card)))
return true
if (view.actions.card && view.actions.card.includes(card))
return true
}
return false
}
function is_card_action(action, card) {
return view.actions && view.actions[action] && view.actions[action].includes(card)
}
function on_click_card(evt) {
let card = evt.target.card
if (is_card_action('card', card)) {
send_action('card', card)
} else {
let menu = card_action_menu.filter(a => is_card_action(a, card))
if (menu.length > 0) {
current_popup_card = card
show_popup_menu(evt, menu)
}
}
}
function on_play_event() {
send_action('play_event', current_popup_card)
hide_popup_menu()
}
function on_activate_force() {
send_action('activate_force', current_popup_card)
hide_popup_menu()
}
function on_activate_individually() {
send_action('activate_individually', current_popup_card)
hide_popup_menu()
}
function on_construct_stockades() {
send_action('construct_stockades', current_popup_card)
hide_popup_menu()
}
function on_construct_forts() {
send_action('construct_forts', current_popup_card)
hide_popup_menu()
}
function on_discard() {
send_action('discard', current_popup_card)
hide_popup_menu()
}
// BUILD UI
function build_siege_marker(space_id) {
let list = markers.sieges
let marker = list.find(e => e.space_id === space_id)
if (marker)
return marker
marker = { space_id: space_id, name: "Siege", type: "Siege", element: null, level: 0 }
let elt = marker.element = document.createElement("div")
elt.marker = marker
elt.className = SIEGE_MARKER[marker.level]
elt.addEventListener("mousedown", on_click_marker)
elt.addEventListener("mouseenter", on_focus_marker)
elt.addEventListener("mouseleave", on_blur_marker)
elt.my_size = 36
list.push(marker)
ui.markers.appendChild(elt)
return marker
}
function update_siege_marker(space_id, level) {
let marker = build_siege_marker(space_id)
marker.level = level
marker.element.className = SIEGE_MARKER[marker.level]
return marker.element
}
function destroy_siege_marker(space_id) {
let list = markers.sieges
let ix = list.findIndex(e => e.space_id === space_id)
if (ix >= 0) {
list[ix].element.remove()
list.splice(ix, 1)
}
}
function build_fieldworks_marker(space_id) {
let list = markers.fieldworks
let marker = list.find(e => e.space_id === space_id)
if (marker)
return marker.element
marker = { space_id: space_id, name: "Fieldworks", type: "Fieldworks", element: null }
let elt = marker.element = document.createElement("div")
elt.marker = marker
elt.className = FIELDWORKS_MARKER
elt.addEventListener("mousedown", on_click_marker)
elt.addEventListener("mouseenter", on_focus_marker)
elt.addEventListener("mouseleave", on_blur_marker)
elt.my_size = 45
list.push(marker)
ui.markers.appendChild(elt)
return marker.element
}
function destroy_fieldworks_marker(space_id) {
let list = markers.fieldworks
let ix = list.findIndex(e => e.space_id === space_id)
if (ix >= 0) {
list[ix].element.remove()
list.splice(ix, 1)
}
}
function build_raid_marker(space_id, raid_id, faction) {
let list = markers[faction].raids
let marker = list.find(e => e.space_id === space_id && e.raid_id === raid_id)
if (marker)
return marker.element
marker = { space_id: space_id, raid_id: raid_id, name: marker_info[faction].raids.name, faction: faction, type: "raid", element: null }
let elt = marker.element = document.createElement("div")
elt.marker = marker
elt.className = marker_info[faction].raids.counter
elt.addEventListener("mousedown", on_click_marker)
elt.addEventListener("mouseenter", on_focus_marker)
elt.addEventListener("mouseleave", on_blur_marker)
elt.my_size = 36
list.push(marker)
ui.markers.appendChild(elt)
return marker.element
}
function build_faction_marker(space_id, faction, what) {
let list = markers[faction][what]
let marker = list.find(e => e.space_id === space_id)
if (marker)
return marker.element
marker = { space_id: space_id, name: marker_info[faction][what].name, faction: faction, type: what, element: null }
let elt = marker.element = document.createElement("div")
elt.marker = marker
elt.className = marker_info[faction][what].counter
elt.addEventListener("mousedown", on_click_marker)
elt.addEventListener("mouseenter", on_focus_marker)
elt.addEventListener("mouseleave", on_blur_marker)
if (what === 'raids')
elt.my_size = 36
else
elt.my_size = 45
list.push(marker)
ui.markers.appendChild(elt)
return marker.element
}
function destroy_faction_marker(space_id, faction, what) {
let list = markers[faction][what]
let ix = list.findIndex(e => e.space_id === space_id)
if (ix >= 0) {
list[ix].element.remove()
list.splice(ix, 1)
}
}
function destroy_raid_markers(space_id, last_used, faction) {
let list = markers[faction].raids
let ix
while ((ix = list.findIndex(e => e.space_id === space_id && e.raid_id > last_used)) >= 0) {
list[ix].element.remove()
list.splice(ix, 1)
}
}
function build_space(id) {
let space = spaces[id]
/* Make space for border */
let x = space.x
let y = space.y
let w = space.w
let h = space.h
if (space.type !== 'mountain') {
x -= 1; y -= 1; w += 2; h += 2;
}
space.fstack = []
space.fstack.name = spaces[id].name + "/french"
space.bstack = []
space.bstack.name = spaces[id].name + "/british"
let elt = space.element = document.createElement("div")
elt.space = id
elt.className = space.type
elt.style.left = x + "px"
elt.style.top = y + "px"
elt.style.width = w + "px"
elt.style.height = h + "px"
elt.addEventListener("mousedown", on_click_space)
elt.addEventListener("mouseenter", on_focus_space)
elt.addEventListener("mouseleave", on_blur_space)
if (space.type === 'leader-box')
elt.classList.add(pieces[box_leader(id)].faction)
ui.spaces.appendChild(elt)
ui.space_list[id] = elt
}
function build_leader(id) {
let leader = pieces[id]
let elt = leader.element = document.createElement("div")
elt.piece = id
elt.className = "offmap leader " + leader.faction + " " + leader.square
elt.addEventListener("mousedown", on_click_piece)
elt.addEventListener("mouseenter", on_focus_leader)
elt.addEventListener("mouseleave", on_blur_leader)
ui.pieces.insertBefore(elt, ui.pieces.firstChild)
}
function build_unit(id) {
let unit = pieces[id]
let elt = unit.element = document.createElement("div")
elt.piece = id
elt.className = "offmap unit " + unit.faction + " " + unit.counter
elt.addEventListener("mousedown", on_click_piece)
elt.addEventListener("mouseenter", on_focus_piece)
elt.addEventListener("mouseleave", on_blur_piece)
ui.pieces.insertBefore(elt, ui.pieces.firstChild)
}
function build_card(id) {
let card = cards[id]
let elt = card.element = document.createElement("div")
elt.card = id
elt.className = "card card_" + id
elt.addEventListener("click", on_click_card)
elt.addEventListener("mouseenter", on_focus_card)
elt.addEventListener("mouseleave", on_blur_card)
ui.cards.appendChild(elt)
}
for (let c = 1; c < cards.length; ++c)
build_card(c)
for (let s = 1; s < spaces.length; ++s)
build_space(s)
for (let p = 0; p < pieces.length; ++p)
if (pieces[p].type === 'leader')
build_leader(p)
else
build_unit(p)
document.getElementById("last_card").addEventListener("mouseenter", on_focus_last_card)
document.getElementById("last_card").addEventListener("mouseleave", on_blur_last_card)
// UPDATE UI
function is_action_piece(p) {
if (view.actions && view.actions.piece && view.actions.piece.includes(p))
return true
if (view.who === p)
return true
return false
}
const indian_homes = {
"Cherokee": null,
"Mohawk": "Canajoharie",
"Huron": "Pays d'en Haut",
"Ojibwa": "Pays d'en Haut",
"Ottawa": "Pays d'en Haut",
"Potawatomi": "Pays d'en Haut",
"Abenaki": "St-François",
"Algonquin": "Lac des Deux Montagnes",
"Caughnawaga": "Kahnawake",
"Mississauga": "Mississauga",
"Delaware": "Kittaning",
"Mingo": "Mingo Town",
"Shawnee": "Logstown",
"Cayuga": "Cayuga",
"Oneida": "Oneida Castle",
"Onondaga": "Onondaga",
"Seneca": "Karaghiyadirha",
"Tuscarora": "Shawiangto",
}
function is_different_piece(a, b) {
if (a > 0 && b > 0) {
if (pieces[a].type !== pieces[b].type)
return true
if (pieces[a].type === 'indian')
if (indian_homes[pieces[a].name] !== indian_homes[pieces[a].name])
return true
if (view.reduced.includes(a) !== view.reduced.includes(b))
return true
return false
}
return true
}
const style_dims = {
flat: {
width: 47,
gap: 3,
thresh: [ 24, 16, 10, 8, 6, 0 ],
offset: [ 1, 2, 3, 4, 5, 6 ],
focus_margin: 6,
},
bevel: {
width: 49,
gap: 5,
thresh: [ 24, 16, 10, 8, 6, 0 ],
offset: [ 1, 2, 3, 4, 5, 6 ],
focus_margin: 7,
},
}
const MINX = 15
const MINY = 15
const MAXX = 2550 - 15
// TODO: two or more columns/rows if too many pieces in stack
// TODO: separate layout for leader and militia boxes
function layout_stack(stack, x, y, dx) {
let dim = style_dims[style]
let z = (stack === focus) ? 101 : 1
let n = stack.length
if (n > 32) n = Math.ceil(n / 4)
else if (n > 24) n = Math.ceil(n / 3)
else if (n > 10) n = Math.ceil(n / 2)
let m = Math.ceil(stack.length / n)
// Lose focus if stack is small.
if (stack === focus && is_small_stack(stack))
focus = null
if (stack === focus && layout < 2) {
let w, h
if (layout === 0) {
h = (dim.width + dim.gap) * (n-1)
w = (dim.width + dim.gap) * (m-1)
}
if (layout === 1) {
h = (dim.width + dim.gap) * (m-1)
w = (dim.width + dim.gap) * (n-1)
}
if (y - h < MINY)
y = h + MINY
focus_box.style.top = (y-h-dim.focus_margin) + "px"
if (dx > 0) {
if (x + w > MAXX - dim.width)
x = MAXX - dim.width - w
focus_box.style.left = (x-dim.focus_margin) + "px"
} else {
if (x - w < MINX)
x = w + MINX
focus_box.style.left = (x-w-dim.focus_margin) + "px"
}
focus_box.style.width = (w+dim.width + 2*dim.focus_margin) + "px"
focus_box.style.height = (h+dim.width + 2*dim.focus_margin) + "px"
}
let start_x = x
let start_y = y
for (let i = stack.length-1; i >= 0; --i, ++z) {
let ii = stack.length - i
let [p, elt] = stack[i]
let next_p = i > 0 ? stack[i-1][0] : 0
if (layout === 2 && stack === focus) {
if (y < MINY) y = MINY
if (x < MINX) x = MINX
if (x > MAXX - dim.width) x = MAXX - dim.width
}
let ex = x
let ey = y
if (p > 0) {
if (is_auxiliary(p)) {
ex -= 2
ey -= 2
}
} else {
ex += Math.floor((45-elt.my_size) / 2)
ey += Math.floor((45-elt.my_size) / 2)
}
elt.style.left = Math.round(ex) + "px"
elt.style.top = Math.round(ey) + "px"
elt.style.zIndex = z
if (p > 0)
pieces[p].z = z
if (stack === focus || is_small_stack(stack)) {
switch (layout) {
case 2: // Diagonal
if (y <= MINY + 25) {
x -= (dim.width + dim.gap)
y = MINY
continue
}
if (x <= MINX + 25) {
y -= (dim.width + dim.gap)
x = MINX
continue
}
if (x >= MAXX - dim.width - 25) {
y -= (dim.width + dim.gap)
x = MAXX - dim.width
continue
}
if (p > 0) {
if (is_leader(p)) {
x += 20
y -= 20
} else if (is_indian(p)) {
x -= 20
// show stripe
if (style === 'bevel')
y -= 28
else
y -= 26
} else if (is_auxiliary(p)) {
x -= 20
y -= 20
} else {
x += dx * 20
y -= 20
}
} else {
x += dx * 15
y -= 15
}
break
case 0: // Vertical
x = start_x + dx * (dim.width + dim.gap) * Math.floor(ii / n)
y = start_y - (dim.width + dim.gap) * (ii % n)
break
case 1: // Horizontal
x = start_x + dx * (dim.width + dim.gap) * (ii % n)
y = start_y - (dim.width + dim.gap) * Math.floor(ii / n)
break
}
} else {
for (let k = 0; k <= dim.offset.length; ++k) {
if (stack.length > dim.thresh[k]) {
x += dx * dim.offset[k]
y -= dim.offset[k]
break
}
}
}
}
}
function push_stack(stk, pc, elt) {
stk.push([pc, elt])
elt.my_stack = stk
}
function unshift_stack(stk, pc, elt) {
stk.unshift([pc, elt])
elt.my_stack = stk
}
function update_space(s) {
let dim = style_dims[style]
let space = spaces[s]
let fstack = space.fstack
let bstack = space.bstack
fstack.length = 0
bstack.length = 0
let sx = space.x + Math.round(space.w/2) - 24
let sy = space.y + Math.round(space.h/2) - 24
if (space.type !== 'box' && space.type !== 'militia-box' && space.type !== 'leader-box')
sy += 12; // make room for label
if (space.type === 'leader-box')
sy = space.y + space.h - 55
function marker(type) {
if (view.british[type].includes(s))
push_stack(bstack, 0, build_faction_marker(s, 'british', type))
else
destroy_faction_marker(s, 'british', type)
if (view.french[type].includes(s))
push_stack(fstack, 0, build_faction_marker(s, 'french', type))
else
destroy_faction_marker(s, 'french', type)
}
if (s in view.sieges) {
if (view.british.fortresses.includes(s) || view.british.forts.includes(s))
push_stack(bstack, 0, update_siege_marker(s, view.sieges[s]))
else
push_stack(fstack, 0, update_siege_marker(s, view.sieges[s]))
} else {
destroy_siege_marker(s)
}
// raids
let x = 0
if (view.british.raids.includes(s)) {
for (let m of view.british.raids)
if (m === s)
push_stack(bstack, 0, build_raid_marker(s, ++x, 'british'))
}
destroy_raid_markers(s, x, 'british')
x = 0
if (view.french.raids.includes(s)) {
for (let m of view.french.raids)
if (m === s)
push_stack(fstack, 0, build_raid_marker(s, ++x, 'french'))
}
destroy_raid_markers(s, x, 'french')
for_each_piece_in_space(s, p => {
if (view.location[p] >= 0) {
let pe = pieces[p].element
pe.classList.remove('offmap')
pe.classList.remove("inside")
if (view.reduced.includes(p))
pe.classList.add("reduced")
else
pe.classList.remove("reduced")
if (pieces[p].faction === 'british')
push_stack(bstack, p, pe)
else
push_stack(fstack, p, pe)
}
})
marker("stockades")
marker("forts")
marker("forts_uc")
marker("allied")
for_each_piece_in_space(s, p => {
if (view.location[p] < 0) {
let pe = pieces[p].element
pe.classList.remove('offmap')
pe.classList.add("inside")
if (view.reduced.includes(p))
pe.classList.add("reduced")
else
pe.classList.remove("reduced")
if (pieces[p].faction === 'british')
push_stack(bstack, p, pe)
else
push_stack(fstack, p, pe)
}
})
if (view.amphib.includes(s))
push_stack(bstack, 0, build_faction_marker(s, 'british', 'amphib'))
else
destroy_faction_marker(s, 'british', 'amphib')
let fw = null
if (view.fieldworks.includes(s)) {
fw = build_fieldworks_marker(s)
fw.my_stack = null
} else {
destroy_fieldworks_marker(s)
}
if (fstack.length > 0 && bstack.length > 0) {
layout_stack(bstack, sx - 27, sy, -1)
layout_stack(fstack, sx + 27, sy, 1)
if (fw) {
fw.style.left = (sx) + "px"
fw.style.top = (sy - dim.width-5) + "px"
}
} else {
if (fstack.length > 0) {
if (fw) unshift_stack(fstack, 0, fw)
layout_stack(fstack, sx, sy, 1)
}
if (bstack.length > 0) {
if (fw) unshift_stack(bstack, 0, fw)
layout_stack(bstack, sx, sy, -1)
}
if (fw && fstack.length === 0 && bstack.length === 0) {
fw.style.left = sx + "px"
fw.style.top = sy + "px"
}
}
if (s >= first_leader_box && s <= last_leader_box) {
let p = box_leader(s)
space.element.classList.toggle("dead", is_leader_dead(p))
space.element.classList.toggle("pool", is_leader_in_pool(p))
space.element.classList.toggle("unavailable", is_leader_unavailable(p))
}
if (view.actions && view.actions.space && view.actions.space.includes(s))
space.element.classList.add("highlight")
else
space.element.classList.remove("highlight")
if (view.danger && view.danger.includes(s))
space.element.classList.add("danger")
else
space.element.classList.remove("danger")
if (view.where === s)
space.element.classList.add("selected")
else
space.element.classList.remove("selected")
}
function update_card(id) {
let card = cards[id]
if (is_card_enabled(id))
card.element.classList.add('enabled')
else
card.element.classList.remove('enabled')
if (view.actions && view.actions.card && view.actions.card.includes(id))
card.element.classList.add('highlight')
else
card.element.classList.remove('highlight')
if (view.hand.includes(id))
card.element.classList.add("show")
else
card.element.classList.remove("show")
}
function update_piece(id) {
let piece = pieces[id]
if (view.actions && view.actions.piece && view.actions.piece.includes(id))
piece.element.classList.add('highlight')
else
piece.element.classList.remove('highlight')
if (view.activation && view.activation.includes(id))
piece.element.classList.add('activated')
else
piece.element.classList.remove('activated')
if (view.who === id)
piece.element.classList.add('selected')
else
piece.element.classList.remove('selected')
}
function event_marker(e) {
let element = document.getElementById("event_" + e)
if (view.events[e])
element.classList.add("show")
else
element.classList.remove("show")
}
function toggle_marker(id, show) {
let element = document.getElementById(id)
if (show)
element.classList.add("show")
else
element.classList.remove("show")
}
function update_map() {
if (!view)
return
// Hide Dead and unused pieces
for_each_piece_in_space(0, p => pieces[p].element.classList.add('offmap'))
for (let i = 1; i < cards.length; ++i)
update_card(i)
for (let i = 1; i < spaces.length; ++i)
update_space(i, false)
for (let i = 0; i < pieces.length; ++i)
update_piece(i)
if (focus && focus.length === 0)
focus = null
if (focus === null || layout > 1)
focus_box.className = "hide"
else
focus_box.className = "show"
ui.last_card.className = "card show card_" + view.last_card
let sm = document.getElementById("season_marker")
if (view.events.quiberon) {
if (view.season === EARLY)
sm.className = SEASON_MARKER_BF + "early year_" + view.year
else
sm.className = SEASON_MARKER_BF + "late year_" + view.year
} else {
if (view.season === EARLY)
sm.className = SEASON_MARKER_FF + "early year_" + view.year
else
sm.className = SEASON_MARKER_FF + "late year_" + view.year
}
let vpm = document.getElementById("vp_marker")
if (view.vp > 20)
vpm.className = VP10_MARKER + "french_vp_10"
else if (view.vp > 10)
vpm.className = VP10_MARKER + "french_vp_" + (view.vp-10)
else if (view.vp > 0)
vpm.className = VP_MARKER + "french_vp_" + view.vp
else if (view.vp < -20)
vpm.className = VP10_MARKER + "flip british_vp_10"
else if (view.vp < -10)
vpm.className = VP10_MARKER + "flip british_vp_" + (-(view.vp+10))
else if (view.vp < 0)
vpm.className = VP_MARKER + "british_vp_" + (-view.vp)
else
vpm.className = VP_MARKER + "vp_0"
let pam = document.getElementById("pa_marker")
switch (view.pa) {
case RELUCTANT:
pam.className = PA_MARKER + "reluctant"
break
case SUPPORTIVE:
pam.className = PA_MARKER + "supportive"
break
case ENTHUSIASTIC:
pam.className = PA_MARKER + "enthusiastic"
break
}
document.getElementById("british_hand").textContent = view.british.hand
document.getElementById("french_hand").textContent = view.french.hand
document.getElementById("deck_size").textContent = view.deck
toggle_marker("british_card_held", view.british.held)
toggle_marker("french_card_held", view.french.held)
event_marker("pitt")
event_marker("diplo")
event_marker("quiberon")
event_marker("no_fr_naval")
event_marker("no_amphib")
event_marker("cherokees")
event_marker("cherokee_uprising")
toggle_marker("event_british_blockhouses", view.events.blockhouses === 'Britain')
toggle_marker("event_french_blockhouses", view.events.blockhouses === 'France')
let demo_fort = view.actions && "demolish_fort" in view.actions
let demo_stockade = view.actions && "demolish_stockade" in view.actions
let demo_fieldworks = view.actions && "demolish_fieldworks" in view.actions
if (demo_fort || demo_stockade || demo_fieldworks) {
document.getElementById("demolish_menu").classList.remove("hide")
document.getElementById("demolish_fort").classList.toggle("hide", !demo_fort)
document.getElementById("demolish_stockade").classList.toggle("hide", !demo_stockade)
document.getElementById("demolish_fieldworks").classList.toggle("hide", !demo_fieldworks)
} else {
document.getElementById("demolish_menu").classList.add("hide")
}
action_button("restore", "Restore")
action_button("northern", "Northern")
action_button("southern", "Southern")
action_button("siege", "Siege")
action_button("assault", "Assault")
action_button("move", "Move")
action_button("naval_move", "Naval")
action_button("eliminate", "Eliminate")
action_button("pick_up_all", "Pick up all")
action_button("drop_off", "Drop off")
action_button("intercept", "Intercept")
action_button("avoid", "Avoid battle")
action_button("exchange", "Exchange")
action_button("stop", "Stop")
confirm_action_button("pass_bh_season", "Pass season",
"PASS on playing \"Blockhouses\" for the rest of this SEASON?"
)
confirm_action_button("pass_fw_season", "Pass season",
"PASS on playing \"Foul Weather\" for the rest of this SEASON?"
)
confirm_action_button("pass_fw_action", "Pass action",
"PASS on playing \"Foul Weather\" for the rest of this ACTION PHASE?"
)
action_button("pass", "Pass")
action_button("next", "Next")
action_button("end_construction", "End construction")
action_button("end_move", "End move")
action_button("undo", "Undo")
}
function on_update() {
hide_supply()
update_map()
}
// INITIALIZE CLIENT
drag_element_with_mouse("#removed", "#removed_header")
drag_element_with_mouse("#discard", "#discard_header")
scroll_with_middle_mouse("main")