"use strict" function abs(x) { return x < 0 ? -x : x } // PIECE AND SPACE RANGES const first_space = 1 const last_space = 141 const first_piece = 1 const last_piece = 151 const first_leader_box = 145 const last_leader_box = 167 function is_leader(p) { return (p >= 1 && p <= 13) || (p >= 87 && p <= 96) } function is_unit(p) { return (p >= 14 && p <= 86) || (p >= 97 && p <= 151) } function is_auxiliary(p) { return (p >= 14 && p <= 25) || (p >= 97 && p <= 126) } function is_drilled_troops(p) { return (p >= 26 && p <= 82) || (p >= 127 && p <= 147) } function is_indian(p) { return (p >= 14 && p <= 22) || (p >= 97 && p <= 118) } // Patch up leader/box associations. const box_from_leader = [] const leader_from_box = [] for (let p = 0; p <= last_piece; ++p) box_from_leader[p] = 0 for (let s = first_leader_box; s <= last_leader_box; ++s) { let p = pieces.findIndex(piece => piece.name === spaces[s].name) box_from_leader[p] = s leader_from_box[s-first_leader_box] = p } function leader_box(p) { return box_from_leader[p] } function box_leader(s) { return leader_from_box[s-first_leader_box] } function is_unit_reduced(p) { return view.reduced.includes(p) } function unit_strength(p) { if (is_unit_reduced(p)) return pieces[p].reduced_strength return pieces[p].strength } function force_strength(ldr) { let str = 0 let s = leader_box(ldr) for (let p = 1; p <= last_piece; ++p) if (view.location[p] === s) if (is_unit(p)) str += unit_strength(p) return str } function stack_strength(stack) { let str = 0 for (let i = 0; i < stack.length; ++i) { let p = stack[i][0] if (p > 0) { if (is_leader(p)) str += force_strength(p) else str += unit_strength(p) } } return str } function is_supreme_commander(ldr, stack) { // If anyone else is moving from here, we're not supreme anymore! for (let i = 0; i < stack.length; ++i) { let p = stack[i][0] if (is_leader(p) && p !== ldr) if (force_strength(p) > 0) return false } // Otherwise, if we're on top of the stack, we're supreme! for (let i = 0; i < stack.length; ++i) { let p = stack[i][0] if (is_leader(p)) return (p === ldr) } return false } function check_menu(id, x) { document.getElementById(id).className = x ? "menu_item checked" : "menu_item unchecked" } // LAYOUT AND STYLE OPTIONS let layout = 0 let style = "bevel" let mouse_focus = 0 function set_layout(x) { layout = x window.localStorage[params.title_id + "/layout"] = layout check_menu("stack_v", layout === 0) check_menu("stack_h", layout === 1) check_menu("stack_d", layout === 2) if (view) update_map() } function set_style(x) { style = x window.localStorage[params.title_id + "/style"] = x check_menu("style_bevel", style === "bevel") check_menu("style_flat", style === "flat") let body = document.querySelector("body") body.classList.toggle("bevel", style === "bevel") body.classList.toggle("flat", style === "flat") if (view) update_map() } function set_mouse_focus(x) { if (x === undefined) mouse_focus = 1 - mouse_focus else mouse_focus = x window.localStorage[params.title_id + "/mouse_focus"] = mouse_focus check_menu("mouse_focus", mouse_focus === 1) } set_layout(window.localStorage[params.title_id + "/layout"] | 0) set_style(window.localStorage[params.title_id + "/style"] || "bevel") set_mouse_focus(window.localStorage[params.title_id + "/mouse_focus"] | 0) let focus = null let focus_box = document.getElementById("focus") // SUPPLY LINE DISPLAY let showing_supply = false function show_supply(supply) { showing_supply = true for (let s = 1; s <= last_space; ++s) { spaces[s].element.classList.toggle("french_supply", supply.french.includes(s)) spaces[s].element.classList.toggle("british_supply", supply.british.includes(s)) } } function hide_supply() { if (showing_supply) { showing_supply = false for (let s = 1; s <= last_space; ++s) { spaces[s].element.classList.remove("french_supply") spaces[s].element.classList.remove("british_supply") } } } const DEBUG_CONNECTIONS = false const RELUCTANT = 0 const SUPPORTIVE = 1 const ENTHUSIASTIC = 2 const EARLY = 0 const LATE = 1 const VP_MARKER = "marker vps " const VP10_MARKER = "marker vps vps_10 " const PA_MARKER = "marker provincial_assemblies " const SEASON_MARKER_FF = "marker season_french_first " const SEASON_MARKER_BF = "marker season_british_first " const SIEGE_MARKER = [ "marker small siege_0", "marker small siege_1", "marker small siege_2", ] const FIELDWORKS_MARKER = [ "marker fieldworks" ] const BRITISH_FORT_NAMES = { "Augusta": "Virginia fortification line", "Carlisle": "Pennsylvania fortification line", "Charlestown": "Fort No. 4", "Easton": "Pennsylvania fortification line", "Harris's Ferry": "Pennsylvania fortification line", "Hoosic": "Fort Massachusetts", "Hudson Carry North": "Fort William Henry", "Hudson Carry South": "Fort Lyman, aka Fort Edward", "Lancaster": "Pennsylvania fortification line", "Oneida Carry East": "Fort Williams", "Oneida Carry West": "Fort Bull", "Oswego": "Fort Oswego", "Reading": "Pennsylvania fortification line", "Schenectady": "Forts Johnson and Hunter", "Shamokin": "Fort Augusta", "Shepherd's Ferry": "Fort Frederick", "Will's Creek": "Fort Cumberland", "Winchester": "Fort Loudoun", "Woodstock": "Virginia fortification line", } const FRENCH_FORT_NAMES = { "Cataraqui": "Fort Frontenac", "Crown Point": "Fort St-Frédéric", "French Creek": "Fort Le Boeuf", "Niagara": "Fort Niagara", "Ohio Forks": "Fort Duquesne", "Oswegatchie": "La Galette & La Présentation", "Presqu'île": "Fort Presqu'île", "St-Jean": "Forts Chambly and St-Jean", "Ticonderoga": "Fort Carillon", "Toronto": "Fort Rouillé", "Venango": "Fort Machault", "Île-aux-Noix": "Fort Île-aux-Noix", } const INDIAN_ALLIED_NAMES = { "Canajoharie": "Mohawk", "St-François": "Abenaki", "Lac des Deux Montagnes": "Algonquin", "Kahnawake": "Caughnawaga", "Mississauga": "Mississauga", "Kittaning": "Delaware", "Mingo Town": "Mingo", "Logstown": "Shawnee", "Pays d'en Haut": "Huron, Ojibwa, Ottawa, Potawatomi", "Cayuga": "Cayuga", "Oneida_castle": "Oneida", "Onondaga": "Onondaga", "Karaghiyadirha": "Seneca", "Shawiangto": "Tuscarora", } // Patch up leader/box associations. for (let s = 1; s < spaces.length; ++s) { if (spaces[s].type === 'leader-box') { let p = pieces.findIndex(x => x.name === spaces[s].name) spaces[s].leader = p pieces[p].box = s } } function print(x) { console.log(JSON.stringify(x, (k,v)=>k==='log'?undefined:v)) } function on_focus_card_tip(card_number) { document.getElementById("tooltip").className = "card show card_" + card_number } function on_blur_card_tip() { document.getElementById("tooltip").classList = "card" } function on_focus_last_card() { console.log("focus", view.last_card) if (typeof view.last_card === 'number') { document.getElementById("tooltip").className = "card show card_" + view.last_card } } function on_blur_last_card() { document.getElementById("tooltip").classList = "card" } function on_focus_pa_marker() { on_focus_bpa(view.pa) } function on_focus_bpa(level) { switch (level) { case 0: document.getElementById("status").textContent = `Reluctant: Max 2 southern & 6 northern provincials. No "Raise Provincial Regiments."` break case 1: document.getElementById("status").textContent = `Supportive: Max 4 southern & 10 northern provincials.` break case 2: document.getElementById("status").textContent = `Enthusiastic: Unlimited provincials. No "Stingy Provincial Assembly."` break } } function on_blur_bpa() { document.getElementById("status").textContent = "" } function on_focus_space_tip(s) { ui.space_list[s].classList.add("tip") } function on_blur_space_tip(s) { ui.space_list[s].classList.remove("tip") } function on_click_space_tip(s) { ui.space_list[s].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" }) } function on_log_line(text, cn) { let p = document.createElement("div") if (cn) p.className = cn p.innerHTML = text return p } function sub_space_name(match, p1, offset, string) { let s = p1 | 0 let n = spaces[s].name return `${n}` } function on_log(text) { let p = document.createElement("div") text = text.replace(/&/g, "&") text = text.replace(//g, ">") text = text.replace(/#(\d+)[^\]]*\]/g, '$&') text = text.replace(/%(\d+)/g, sub_space_name) if (text.match(/^\.h1/)) { text = text.substring(4) p.className = 'h1' } if (text.match(/^\.h2/)) { text = text.substring(4) if (text === 'France') p.className = 'h2 france' else if (text === 'Britain') p.className = 'h2 britain' else p.className = 'h2' } if (text.match(/^\.h3/)) { text = text.substring(4) p.className = 'h3' } if (text.match(/^\.assault/)) { text = "Assault at " + text.substring(9) p.className = 'h3 assault' } if (text.match(/^\.battle/)) { text = "Battle at " + text.substring(8) p.className = 'h3 battle' } if (text.match(/^\.siege/)) { text = "Siege at " + text.substring(7) p.className = 'h3 siege' } if (text.match(/^\.raid/)) { text = "Raid at " + text.substring(6) p.className = 'h3 raid' } if (text.match(/^\.b /)) { text = text.substring(3) p.className = 'b' } if (text.indexOf("\n") < 0) { p.innerHTML = text } else { text = text.split("\n") p.appendChild(on_log_line(text[0])) for (let i = 1; i < text.length; ++i) p.appendChild(on_log_line(text[i], "indent")) } return p } function show_card_list(id, list) { document.getElementById(id).classList.remove("hide") let body = document.getElementById(id + "_body") while (body.firstChild) body.removeChild(body.firstChild) if (list.length === 0) { body.innerHTML = "
None
" } for (let c of list) { let p = document.createElement("div") p.className = "tip" p.onmouseenter = () => on_focus_card_tip(c) p.onmouseleave = on_blur_card_tip p.textContent = `#${c} ${cards[c].name} [${cards[c].activation}]` body.appendChild(p) } } function hide_card_list(id) { document.getElementById(id).classList.add("hide") } function on_reply(q, params) { if (q === 'supply') show_supply(params) if (q === 'discard') show_card_list("discard", params) if (q === 'removed') show_card_list("removed", params) } let ui = { map: document.getElementById("map"), status: document.getElementById("status"), spaces: document.getElementById("spaces"), markers: document.getElementById("markers"), pieces: document.getElementById("pieces"), cards: document.getElementById("cards"), last_card: document.getElementById("last_card"), space_list: [], } const marker_info = { french: { allied: { name: "French Allied", counter: "marker french_allied" }, forts: { name: "French Fort", counter: "marker french_fort" }, forts_uc: { name: "French Fort U/C", counter: "marker french_fort_uc" }, stockades: { name: "French Stockade", counter: "marker french_stockade" }, raids: { name: "French Raided", counter: "marker small french_raided" }, }, british: { allied: { name: "British Allied", counter: "marker british_allied" }, forts: { name: "British Fort", counter: "marker british_fort" }, forts_uc: { name: "British Fort U/C", counter: "marker british_fort_uc" }, stockades: { name: "British Stockade", counter: "marker british_stockade" }, raids: { name: "British Raided", counter: "marker small british_raided" }, amphib: { name: "Amphibious Landing", counter: "marker amphib" }, }, } let markers = { french: { allied: [], forts: [], forts_uc: [], stockades: [], raids: [], }, british: { allied: [], forts: [], forts_uc: [], stockades: [], raids: [], amphib: [], }, sieges: [], fieldworks: [], } function toggle_counters() { // Cycle between showing everything, only markers, and nothing. if (ui.map.classList.contains("hide_markers")) { ui.map.classList.remove("hide_markers") ui.map.classList.remove("hide_pieces") } else if (ui.map.classList.contains("hide_pieces")) { ui.map.classList.add("hide_markers") } else { ui.map.classList.add("hide_pieces") } } function for_each_piece_in_space(s, fun) { for (let p = 1; p < pieces.length; ++p) if (abs(view.location[p]) === s) fun(p) } // TOOLTIPS function on_click_space(evt) { if (evt.button === 0) { hide_supply() if (view.actions && view.actions.space && view.actions.space.includes(evt.target.space)) { event.stopPropagation() send_action('space', evt.target.space) } } } const montcalm_and_co = [ "Montcalm", "Bougainville", "Lévis" ] const wolfe_and_co = [ "Amherst", "Forbes", "Wolfe" ] function is_leader_dead(p) { let s = abs(view.location[p]) if (s) return false if (view.british.pool.includes(p)) return false if (view.events.once_french_regulars && montcalm_and_co.includes(pieces[p].name)) return false if (wolfe_and_co.includes(pieces[p].name)) return view.events.pitt || view.year >= 1759 return true } function is_leader_in_pool(p) { return view.british.pool.includes(p) } function is_leader_unavailable(p) { let s = view.location[p] if (s) return false return !is_leader_in_pool(p) && !is_leader_dead(p) } function on_focus_space(evt) { let id = evt.target.space let space = spaces[id] let text = space.name if (space.type === 'leader-box') { if (view) { let p = space.leader let s = abs(view.location[p]) if (!s) { if (is_leader_dead(p)) text += " (eliminated)" else if (is_leader_in_pool(p)) text += " (pool)" else text += " (unavailable)" } else { text += " (" + spaces[s].name + ")" } } } else if (space.type === 'militia-box') { // } else { let list = [] if (space.type !== 'box') list.push(space.type) if (space.is_port) list.push("port") if (space.is_fortress) list.push("fortress") if (space.department) { if (space.department === 'st_lawrence') list.push("st. lawrence department") else list.push(space.department + " department") } if (list.length > 0) text += " (" + list.join(", ") + ")" } ui.status.textContent = text if (DEBUG_CONNECTIONS) { space.element.classList.add('highlight') space.land.forEach(n => spaces[n].element.classList.add('highlight')) space.river.forEach(n => spaces[n].element.classList.add('highlight')) space.lakeshore.forEach(n => spaces[n].element.classList.add('highlight')) } } function on_blur_space(evt) { let id = evt.target.space ui.status.textContent = "" if (DEBUG_CONNECTIONS) { spaces.forEach(n => n.element && n.element.classList.remove('highlight')) } } function stack_piece_count(stack) { let n = 0 for (let i = 0; i < stack.length; ++i) if (stack[i][0] > 0) ++n return n } function blur_stack() { if (focus !== null) { // console.log("BLUR STACK") focus = null } update_map() } function is_small_stack(stk) { return stk.length <= 1 || (stack_piece_count(stk) === 1 && stk.length <= 2) } function focus_stack(stack) { if (focus !== stack) { // console.log("FOCUS STACK", stack ? stack.name : "null") focus = stack update_map() return is_small_stack(stack) } return true } document.getElementById("map").addEventListener("mousedown", evt => { if (evt.button === 0) { hide_supply() blur_stack() } }) function on_click_piece(evt) { if (evt.button === 0) { hide_supply() event.stopPropagation() if (focus_stack(evt.target.my_stack)) { send_action('piece', evt.target.piece) } } } function on_click_marker(evt) { if (evt.button === 0) { hide_supply() event.stopPropagation() focus_stack(evt.target.my_stack) } } function on_focus_piece(evt) { let id = evt.target.piece let piece = pieces[id] // evt.target.style.zIndex = 300 if (view.reduced.includes(id)) ui.status.textContent = piece.rdesc else ui.status.textContent = piece.desc if (mouse_focus) focus_stack(evt.target.my_stack) } function on_blur_piece(evt) { let id = evt.target.piece let piece = pieces[id] // evt.target.style.zIndex = piece.z ui.status.textContent = "" } function on_focus_leader(evt) { let id = evt.target.piece let piece = pieces[id] // evt.target.style.zIndex = 300 let str = force_strength(id) if (str > 0) ui.status.textContent = piece.desc + " (" + str + " strength)" else if (is_supreme_commander(id, evt.target.my_stack)) ui.status.textContent = piece.desc + " (" + stack_strength(evt.target.my_stack) + " strength)" else ui.status.textContent = piece.desc if (mouse_focus) focus_stack(evt.target.my_stack) } function on_blur_leader(evt) { let id = evt.target.piece let piece = pieces[id] // evt.target.style.zIndex = piece.z ui.status.textContent = "" } function is_fortification_marker(marker) { return marker.type === 'forts' || marker.type === 'forts_uc' || marker.type === 'stockades' } function is_allied_marker(marker) { return marker.type === 'allied' } function on_focus_marker(evt) { let marker = evt.target.marker let space = spaces[marker.space_id] let name = marker.name if (is_allied_marker(marker)) name += " (" + INDIAN_ALLIED_NAMES[space.name] + ")" if (is_fortification_marker(marker)) { if (marker.faction === 'british' && space.name in BRITISH_FORT_NAMES) name += " (" + BRITISH_FORT_NAMES[space.name] + ")" if (marker.faction === 'french' && space.name in FRENCH_FORT_NAMES) name += " (" + FRENCH_FORT_NAMES[space.name] + ")" } ui.status.textContent = name if (mouse_focus) focus_stack(evt.target.my_stack) } function on_blur_marker(evt) { let marker = evt.target.marker ui.status.textContent = "" } function on_focus_card(evt) { let id = evt.target.card let card = cards[id] ui.status.textContent = `#${id} ${card.name} [${card.activation}]` } function on_blur_card(evt) { ui.status.textContent = "" } // CARD MENU const card_action_menu = [ 'play_event', 'activate_force', 'activate_individually', 'construct_stockades', 'construct_forts', 'discard', ] let current_popup_card = 0 function show_popup_menu(evt, list) { document.querySelectorAll("#popup div").forEach(e => e.classList.remove('enabled')) for (let item of list) { let e = document.getElementById("menu_" + item) e.classList.add('enabled') } let popup = document.getElementById("popup") popup.style.display = 'block' popup.style.left = (evt.clientX-50) + "px" popup.style.top = (evt.clientY-12) + "px" cards[current_popup_card].element.classList.add("selected") } function hide_popup_menu() { let popup = document.getElementById("popup") popup.style.display = 'none' if (current_popup_card) { cards[current_popup_card].element.classList.remove("selected") current_popup_card = 0 } } function is_card_enabled(card) { if (view.actions) { if (card_action_menu.some(a => view.actions[a] && view.actions[a].includes(card))) return true if (view.actions.card && view.actions.card.includes(card)) return true } return false } function is_card_action(action, card) { return view.actions && view.actions[action] && view.actions[action].includes(card) } function on_click_card(evt) { let card = evt.target.card if (is_card_action('card', card)) { send_action('card', card) } else { let menu = card_action_menu.filter(a => is_card_action(a, card)) if (menu.length > 0) { current_popup_card = card show_popup_menu(evt, menu) } } } function on_play_event() { send_action('play_event', current_popup_card) hide_popup_menu() } function on_activate_force() { send_action('activate_force', current_popup_card) hide_popup_menu() } function on_activate_individually() { send_action('activate_individually', current_popup_card) hide_popup_menu() } function on_construct_stockades() { send_action('construct_stockades', current_popup_card) hide_popup_menu() } function on_construct_forts() { send_action('construct_forts', current_popup_card) hide_popup_menu() } function on_discard() { send_action('discard', current_popup_card) hide_popup_menu() } // BUILD UI function build_siege_marker(space_id) { let list = markers.sieges let marker = list.find(e => e.space_id === space_id) if (marker) return marker marker = { space_id: space_id, name: "Siege", type: "Siege", element: null, level: 0 } let elt = marker.element = document.createElement("div") elt.marker = marker elt.className = SIEGE_MARKER[marker.level] elt.addEventListener("mousedown", on_click_marker) elt.addEventListener("mouseenter", on_focus_marker) elt.addEventListener("mouseleave", on_blur_marker) elt.my_size = 36 list.push(marker) ui.markers.appendChild(elt) return marker } function update_siege_marker(space_id, level) { let marker = build_siege_marker(space_id) marker.level = level marker.element.className = SIEGE_MARKER[marker.level] return marker.element } function destroy_siege_marker(space_id) { let list = markers.sieges let ix = list.findIndex(e => e.space_id === space_id) if (ix >= 0) { list[ix].element.remove() list.splice(ix, 1) } } function build_fieldworks_marker(space_id) { let list = markers.fieldworks let marker = list.find(e => e.space_id === space_id) if (marker) return marker.element marker = { space_id: space_id, name: "Fieldworks", type: "Fieldworks", element: null } let elt = marker.element = document.createElement("div") elt.marker = marker elt.className = FIELDWORKS_MARKER elt.addEventListener("mousedown", on_click_marker) elt.addEventListener("mouseenter", on_focus_marker) elt.addEventListener("mouseleave", on_blur_marker) elt.my_size = 45 list.push(marker) ui.markers.appendChild(elt) return marker.element } function destroy_fieldworks_marker(space_id) { let list = markers.fieldworks let ix = list.findIndex(e => e.space_id === space_id) if (ix >= 0) { list[ix].element.remove() list.splice(ix, 1) } } function build_faction_marker(space_id, faction, what) { let list = markers[faction][what] let marker = list.find(e => e.space_id === space_id) if (marker) return marker.element marker = { space_id: space_id, name: marker_info[faction][what].name, faction: faction, type: what, element: null } let elt = marker.element = document.createElement("div") elt.marker = marker elt.className = marker_info[faction][what].counter elt.addEventListener("mousedown", on_click_marker) elt.addEventListener("mouseenter", on_focus_marker) elt.addEventListener("mouseleave", on_blur_marker) if (what === 'raids') elt.my_size = 36 else elt.my_size = 45 list.push(marker) ui.markers.appendChild(elt) return marker.element } function destroy_faction_marker(space_id, faction, what) { let list = markers[faction][what] let ix = list.findIndex(e => e.space_id === space_id) if (ix >= 0) { list[ix].element.remove() list.splice(ix, 1) } } function build_space(id) { let space = spaces[id] /* Make space for border */ let x = space.x let y = space.y let w = space.w let h = space.h if (space.type === 'box') { x -= 1; y -= 1; w -= 9; h -= 9; } if (space.type === 'militia-box') { x -= 1; y -= 1; w -= 9; h -= 9; } if (space.type === 'cultivated') { x -= 1; y -= 1; w -= 9; h -= 9; } if (space.type === 'wilderness') { x -= 1; y -= 1; w -= 9; h -= 9; } if (space.type === 'leader-box') { x -= 1; y -= 1; w -= 9; h -= 9; } space.fstack = [] space.fstack.name = spaces[id].name + "/french" space.bstack = [] space.bstack.name = spaces[id].name + "/british" let elt = space.element = document.createElement("div") elt.space = id elt.className = space.type elt.style.left = x + "px" elt.style.top = y + "px" elt.style.width = w + "px" elt.style.height = h + "px" elt.addEventListener("mousedown", on_click_space) elt.addEventListener("mouseenter", on_focus_space) elt.addEventListener("mouseleave", on_blur_space) if (space.type === 'leader-box') elt.classList.add(pieces[box_leader(id)].faction) ui.spaces.appendChild(elt) ui.space_list[id] = elt } function build_leader(id) { let leader = pieces[id] let elt = leader.element = document.createElement("div") elt.piece = id elt.className = "offmap leader " + leader.faction + " " + leader.square elt.addEventListener("mousedown", on_click_piece) elt.addEventListener("mouseenter", on_focus_leader) elt.addEventListener("mouseleave", on_blur_leader) ui.pieces.insertBefore(elt, ui.pieces.firstChild) } function build_unit(id) { let unit = pieces[id] let elt = unit.element = document.createElement("div") elt.piece = id elt.className = "offmap unit " + unit.faction + " " + unit.counter elt.addEventListener("mousedown", on_click_piece) elt.addEventListener("mouseenter", on_focus_piece) elt.addEventListener("mouseleave", on_blur_piece) ui.pieces.insertBefore(elt, ui.pieces.firstChild) } function build_card(id) { let card = cards[id] let elt = card.element = document.createElement("div") elt.card = id elt.className = "card card_" + id elt.addEventListener("click", on_click_card) elt.addEventListener("mouseenter", on_focus_card) elt.addEventListener("mouseleave", on_blur_card) ui.cards.appendChild(elt) } for (let c = 1; c < cards.length; ++c) build_card(c) for (let s = 1; s < spaces.length; ++s) build_space(s) for (let p = 0; p < pieces.length; ++p) if (pieces[p].type === 'leader') build_leader(p) else build_unit(p) document.getElementById("last_card").addEventListener("mouseenter", on_focus_last_card) document.getElementById("last_card").addEventListener("mouseleave", on_blur_last_card) // UPDATE UI function is_action_piece(p) { if (view.actions && view.actions.piece && view.actions.piece.includes(p)) return true if (view.who === p) return true return false } const indian_homes = { "Cherokee": null, "Mohawk": "Canajoharie", "Huron": "Pays d'en Haut", "Ojibwa": "Pays d'en Haut", "Ottawa": "Pays d'en Haut", "Potawatomi": "Pays d'en Haut", "Abenaki": "St-François", "Algonquin": "Lac des Deux Montagnes", "Caughnawaga": "Kahnawake", "Mississauga": "Mississauga", "Delaware": "Kittaning", "Mingo": "Mingo Town", "Shawnee": "Logstown", "Cayuga": "Cayuga", "Oneida": "Oneida Castle", "Onondaga": "Onondaga", "Seneca": "Karaghiyadirha", "Tuscarora": "Shawiangto", } function is_different_piece(a, b) { if (a > 0 && b > 0) { if (pieces[a].type !== pieces[b].type) return true if (pieces[a].type === 'indian') if (indian_homes[pieces[a].name] !== indian_homes[pieces[a].name]) return true if (view.reduced.includes(a) !== view.reduced.includes(b)) return true return false } return true } const style_dims = { flat: { width: 47, gap: 2, thresh: [ 24, 16, 10, 8, 6, 0 ], offset: [ 1, 2, 3, 4, 5, 6 ], focus_margin: 5, }, bevel: { width: 49, gap: 4, thresh: [ 24, 16, 10, 8, 6, 0 ], offset: [ 1, 2, 3, 4, 5, 6 ], focus_margin: 6, }, } const MINX = 15 const MINY = 15 const MAXX = 2550 - 15 // TODO: two or more columns/rows if too many pieces in stack // TODO: separate layout for leader and militia boxes function layout_stack(stack, x, y, dx) { let dim = style_dims[style] let z = (stack === focus) ? 101 : 1 let n = stack.length if (n > 32) n = Math.ceil(n / 4) else if (n > 24) n = Math.ceil(n / 3) else if (n > 10) n = Math.ceil(n / 2) let m = Math.ceil(stack.length / n) // Lose focus if stack is small. if (stack === focus && is_small_stack(stack)) focus = null if (stack === focus) { let w, h if (layout === 0) { h = (dim.width + dim.gap) * (n-1) w = (dim.width + dim.gap) * (m-1) } if (layout === 1) { h = (dim.width + dim.gap) * (m-1) w = (dim.width + dim.gap) * (n-1) } if (y - h < MINY) y = h + MINY focus_box.style.top = (y-h-dim.focus_margin) + "px" if (dx > 0) { if (x + w > MAXX - dim.width) x = MAXX - dim.width - w focus_box.style.left = (x-dim.focus_margin) + "px" } else { if (x - w < MINX) x = w + MINX focus_box.style.left = (x-w-dim.focus_margin) + "px" } focus_box.style.width = (w+dim.width + 2*dim.focus_margin) + "px" focus_box.style.height = (h+dim.width + 2*dim.focus_margin) + "px" } let start_x = x let start_y = y for (let i = stack.length-1; i >= 0; --i, ++z) { let ii = stack.length - i let [p, elt] = stack[i] let next_p = i > 0 ? stack[i-1][0] : 0 if (layout === 2 && stack === focus) { if (y < MINY) y = MINY if (x < MINX) x = MINX if (x > MAXX - dim.width) x = MAXX - dim.width } let ex = x let ey = y if (p > 0) { if (is_auxiliary(p)) { ex -= 2 ey -= 2 } } else { ex += Math.floor((45-elt.my_size) / 2) ey += Math.floor((45-elt.my_size) / 2) } elt.style.left = Math.round(ex) + "px" elt.style.top = Math.round(ey) + "px" elt.style.zIndex = z if (p > 0) pieces[p].z = z if (stack === focus || is_small_stack(stack)) { switch (layout) { case 2: // Diagonal if (y <= MINY + 25) { x -= (dim.width + dim.gap) y = MINY continue } if (x <= MINX + 25) { y -= (dim.width + dim.gap) x = MINX continue } if (x >= MAXX - dim.width - 25) { y -= (dim.width + dim.gap) x = MAXX - dim.width continue } if (p > 0) { if (is_leader(p)) { x += 20 y -= 20 } else if (is_indian(p)) { x -= 20 // show stripe if (style === 'bevel') y -= 28 else y -= 26 } else if (is_auxiliary(p)) { x -= 20 y -= 20 } else { x += dx * 20 y -= 20 } } else { x += dx * 15 y -= 15 } break case 0: // Vertical x = start_x + dx * (dim.width + dim.gap) * Math.floor(ii / n) y = start_y - (dim.width + dim.gap) * (ii % n) break case 1: // Horizontal x = start_x + dx * (dim.width + dim.gap) * (ii % n) y = start_y - (dim.width + dim.gap) * Math.floor(ii / n) break } } else { for (let k = 0; k <= dim.offset.length; ++k) { if (stack.length > dim.thresh[k]) { x += dx * dim.offset[k] y -= dim.offset[k] break } } } } } function push_stack(stk, pc, elt) { stk.push([pc, elt]) elt.my_stack = stk } function unshift_stack(stk, pc, elt) { stk.unshift([pc, elt]) elt.my_stack = stk } function update_space(s) { let dim = style_dims[style] let space = spaces[s] let fstack = space.fstack let bstack = space.bstack fstack.length = 0 bstack.length = 0 let sx = space.x + Math.round(space.w/2) - 24 let sy = space.y + Math.round(space.h/2) - 24 if (space.type !== 'box' && space.type !== 'militia-box' && space.type !== 'leader-box') sy += 12; // make room for label if (space.type === 'leader-box') sy = space.y + space.h - 55 function marker(type) { if (view.british[type].includes(s)) push_stack(bstack, 0, build_faction_marker(s, 'british', type)) else destroy_faction_marker(s, 'british', type) if (view.french[type].includes(s)) push_stack(fstack, 0, build_faction_marker(s, 'french', type)) else destroy_faction_marker(s, 'french', type) } if (s in view.sieges) { if (view.british.fortresses.includes(s) || view.british.forts.includes(s)) push_stack(bstack, 0, update_siege_marker(s, view.sieges[s])) else push_stack(fstack, 0, update_siege_marker(s, view.sieges[s])) } else { destroy_siege_marker(s) } marker("raids"); // TODO: more than one raid marker? for_each_piece_in_space(s, p => { if (view.location[p] >= 0) { let pe = pieces[p].element pe.classList.remove('offmap') pe.classList.remove("inside") if (view.reduced.includes(p)) pe.classList.add("reduced") else pe.classList.remove("reduced") if (pieces[p].faction === 'british') push_stack(bstack, p, pe) else push_stack(fstack, p, pe) } }) marker("stockades") marker("forts") marker("forts_uc") marker("allied") for_each_piece_in_space(s, p => { if (view.location[p] < 0) { let pe = pieces[p].element pe.classList.remove('offmap') pe.classList.add("inside") if (view.reduced.includes(p)) pe.classList.add("reduced") else pe.classList.remove("reduced") if (pieces[p].faction === 'british') push_stack(bstack, p, pe) else push_stack(fstack, p, pe) } }) if (view.amphib.includes(s)) push_stack(bstack, 0, build_faction_marker(s, 'british', 'amphib')) else destroy_faction_marker(s, 'british', 'amphib') let fw = null if (view.fieldworks.includes(s)) { fw = build_fieldworks_marker(s) fw.my_stack = null } else { destroy_fieldworks_marker(s) } if (fstack.length > 0 && bstack.length > 0) { layout_stack(bstack, sx - 27, sy, -1) layout_stack(fstack, sx + 27, sy, 1) if (fw) { fw.style.left = (sx) + "px" fw.style.top = (sy - dim.width-5) + "px" } } else { if (fstack.length > 0) { if (fw) unshift_stack(fstack, 0, fw) layout_stack(fstack, sx, sy, 1) } if (bstack.length > 0) { if (fw) unshift_stack(bstack, 0, fw) layout_stack(bstack, sx, sy, -1) } if (fw && fstack.length === 0 && bstack.length === 0) { fw.style.left = sx + "px" fw.style.top = sy + "px" } } if (s >= first_leader_box && s <= last_leader_box) { let p = box_leader(s) space.element.classList.toggle("dead", is_leader_dead(p)) space.element.classList.toggle("pool", is_leader_in_pool(p)) space.element.classList.toggle("unavailable", is_leader_unavailable(p)) } if (view.actions && view.actions.space && view.actions.space.includes(s)) space.element.classList.add("highlight") else space.element.classList.remove("highlight") if (view.where === s) space.element.classList.add("selected") else space.element.classList.remove("selected") } function update_card(id) { let card = cards[id] if (is_card_enabled(id)) card.element.classList.add('enabled') else card.element.classList.remove('enabled') if (view.actions && view.actions.card && view.actions.card.includes(id)) card.element.classList.add('highlight') else card.element.classList.remove('highlight') if (view.hand.includes(id)) card.element.classList.add("show") else card.element.classList.remove("show") } function update_piece(id) { let piece = pieces[id] if (view.actions && view.actions.piece && view.actions.piece.includes(id)) piece.element.classList.add('highlight') else piece.element.classList.remove('highlight') if (view.activation && view.activation.includes(id)) piece.element.classList.add('activated') else piece.element.classList.remove('activated') if (view.who === id) piece.element.classList.add('selected') else piece.element.classList.remove('selected') } function event_marker(e) { let element = document.getElementById("event_" + e) if (view.events[e]) element.classList.add("show") else element.classList.remove("show") } function toggle_marker(id, show) { let element = document.getElementById(id) if (show) element.classList.add("show") else element.classList.remove("show") } function update_map() { if (!view) return // Hide Dead and unused pieces for_each_piece_in_space(0, p => pieces[p].element.classList.add('offmap')) for (let i = 1; i < cards.length; ++i) update_card(i) for (let i = 1; i < spaces.length; ++i) update_space(i, false) for (let i = 0; i < pieces.length; ++i) update_piece(i) if (focus && focus.length === 0) focus = null if (focus === null || layout > 1) focus_box.className = "hide" else focus_box.className = "show" ui.last_card.className = "card show card_" + view.last_card let sm = document.getElementById("season_marker") if (view.events.quiberon) { if (view.season === EARLY) sm.className = SEASON_MARKER_BF + "early year_" + view.year else sm.className = SEASON_MARKER_BF + "late year_" + view.year } else { if (view.season === EARLY) sm.className = SEASON_MARKER_FF + "early year_" + view.year else sm.className = SEASON_MARKER_FF + "late year_" + view.year } let vpm = document.getElementById("vp_marker") if (view.vp > 20) vpm.className = VP10_MARKER + "french_vp_10" else if (view.vp > 10) vpm.className = VP10_MARKER + "french_vp_" + (view.vp-10) else if (view.vp > 0) vpm.className = VP_MARKER + "french_vp_" + view.vp else if (view.vp < -20) vpm.className = VP10_MARKER + "flip british_vp_10" else if (view.vp < -10) vpm.className = VP10_MARKER + "flip british_vp_" + (-(view.vp+10)) else if (view.vp < 0) vpm.className = VP_MARKER + "british_vp_" + (-view.vp) else vpm.className = VP_MARKER + "vp_0" let pam = document.getElementById("pa_marker") switch (view.pa) { case RELUCTANT: pam.className = PA_MARKER + "reluctant" break case SUPPORTIVE: pam.className = PA_MARKER + "supportive" break case ENTHUSIASTIC: pam.className = PA_MARKER + "enthusiastic" break } document.getElementById("british_hand").textContent = view.british.hand document.getElementById("french_hand").textContent = view.french.hand document.getElementById("deck_size").textContent = view.deck toggle_marker("british_card_held", view.british.held) toggle_marker("french_card_held", view.french.held) event_marker("pitt") event_marker("diplo") event_marker("quiberon") event_marker("no_fr_naval") event_marker("no_amphib") event_marker("cherokees") event_marker("cherokee_uprising") toggle_marker("event_british_blockhouses", view.events.blockhouses === 'Britain') toggle_marker("event_french_blockhouses", view.events.blockhouses === 'France') let demo_fort = view.actions && "demolish_fort" in view.actions let demo_stockade = view.actions && "demolish_stockade" in view.actions let demo_fieldworks = view.actions && "demolish_fieldworks" in view.actions if (demo_fort || demo_stockade || demo_fieldworks) { document.getElementById("demolish_menu").classList.remove("hide") document.getElementById("demolish_fort").classList.toggle("hide", !demo_fort) document.getElementById("demolish_stockade").classList.toggle("hide", !demo_stockade) document.getElementById("demolish_fieldworks").classList.toggle("hide", !demo_fieldworks) } else { document.getElementById("demolish_menu").classList.add("hide") } action_button("restore", "Restore") action_button("northern", "Northern") action_button("southern", "Southern") action_button("siege", "Siege") action_button("assault", "Assault") action_button("move", "Move") action_button("naval_move", "Naval") action_button("eliminate", "Eliminate") action_button("pick_up_all", "Pick up all") action_button("drop_off", "Drop off") action_button("intercept", "Intercept") action_button("avoid", "Avoid battle") action_button("exchange", "Exchange") action_button("stop", "Stop") confirm_action_button("pass_bh_season", "Pass season", "PASS on playing \"Blockhouses\" for the rest of this SEASON?" ) confirm_action_button("pass_fw_season", "Pass season", "PASS on playing \"Foul Weather\" for the rest of this SEASON?" ) confirm_action_button("pass_fw_action", "Pass action", "PASS on playing \"Foul Weather\" for the rest of this ACTION PHASE?" ) action_button("pass", "Pass") action_button("next", "Next") action_button("end_move", "End move") action_button("undo", "Undo") } function on_update() { hide_supply() update_map() } // INITIALIZE CLIENT drag_element_with_mouse("#removed", "#removed_header") drag_element_with_mouse("#discard", "#discard_header") scroll_with_middle_mouse("main")