Unit Abilities
Activity
Drilled Troops
Auxiliaries
Individual
1
1 per Activation #
Activation (5.3)
per card
(Indians: 2 per #)
Construction (5.4)
Yes
No
Must be in supply
End Move in Enemy
Yes
Only with
Fort/Fortress
Drilled Troops
Space (6.5)
Retreat (7.9)
To Cultivated or
To any
Friendly Fortification only
Terrain
Roll on Siege
Yes
No
Table (8.2)
Must be in Supply
Raid (10.0)
No
Yes
Rangers DRM: +1
Winter Attrition (11.0)
Yes
No
Infiltrate [6.6]
No
Yes, if a single unit
Intercept [6.7]
Yes, but NOT against
Yes, but only
a lone Auxiliary unit in
individually against a
Wilderness or Mountain
lone Auxiliary unit in
Wilderness or Mountain
Avoid Battle [6.8]
Yes
Yes. Automatic out of
Wilderness or Mountain
against Drilled
Restore to Full
Must be in Supply
Yes
[5.523, 8.22 & 12.3]
and not besieged
if not besieged
Movement Summary [6.0]
Terrain
Effect on Land Movement
Cultivated
No Effect
Enemy-Cultivated
Auxiliaries without Drilled Troops pass through
ONE space, then stop.
Mountain
All units/leaders must stop.
Wilderness
Drilled troops without Auxiliaries pass through
ONE space, then stop.
Leader Movement Allowance: 6 spaces
Boat Movement Allowance: 9 spaces.
Winter Attrition Summary [11.0]
During the Winter Attrition Phase, avoid attrition if:
• In an originally-friendly cultivated space, or
• Unbesieged and in a fort/stockade with fewer than
five units, or
• Unbesieged and in a fortress.
Attrition Losses:
1. Half (rounded up) of reduced Drilled Troops units are
eliminated.
2. Every full-strength Drilled Troops unit loses 1 step.
Exception: Do NOT eliminate the last friendly step in
a space
Wilderness War
CHARTS AND TABLES
Fort & Fortress Summary [8.0]
Fort
Fortress
Unit Capacity
4
Unlimited
Required Siege Level¹
1
2
Assault Column Shift²
1 Left
1 Left
NOTES:
1. Siege Level must be reached before Assault can be made [8.24].
2. Applies to enemy Assaulting units [9.13].
GMT Games, LLC
P.O. Box 1308
Hanford, CA 93232-1308
Victory Point Table [13.0]
Points
Activity
+3
Capture enemy Fortress
+2
Capture enemy Fort
+1
Capture or destroy enemy Stockade (but not
in Raid)
+1
Capture Niagara
+1
Capture Ohio Forks
+1
Win Battle (not Assault) against Regulars or
any stack with more than four units.
+1/2
Per Raid marker (round up) during Remove
Raided Markers Phase.
–1
Voluntarily demolish fort
–1
Commit Massacre! (card played on you).
–1
OPTIONAL: Play Regulars event in 1755
or 1756 [14.3].
Supply Line Summary [12.0]
Drilled Troops (only) must trace supply to be fully
effective.
Trace to:
Originally-friendly fortress, or captured
port (British only), or Amphibious
marker.
Blocked by: Unbesieged enemy fortification or units.
Trace via:
Any water connections, or Between
cultivated, friendly fortification or
amphibious spaces.
NOTE: Supplied space need not be Cultivated or For-
tification, as long as first space to which it traces is, or
the first space to which it traces is connected by water.
Out of Supply Effects:
• May not build forts or stockades
• May not roll on Siege Table or use Surrender! event
• May not be restored to full strength
Combat Results Table
Wilderness War
For Battles [7.0] and Assaults [9.0]
Combat Strength Firing
Raid Table [10.0]
Siege Table [8.2]
0
NE
NE
NE
NE
NE
1
1
1
Modified
Die Roll
≤0
1*
2
3
4
5
6*
≥7
1
NE
NE
NE
NE
1
1
1
1
2
NE
NE
NE
1
1
1
1
2
3
NE
NE
1
1
1
1
2
2
Modified
Die Roll
≤0
1*
2
3
4
5
6**
≥7
vs. Stockade, Indian
Settlement or Blockhouse
2
1
1
NE
2
Success, 1
Success
Success
Modified
Die Roll
≤0
1
2
3
4
5
6
≥7
Siege Level
Effect
NE
NE
NE
+1
+1
+1
+2
+2
vs. Cultivated
(not Stockade or Settlement)
2
NE
NE
NE
1
Success, 1
Success
Success
4-5
NE
NE
1
1
2
2
2
3
6-8
NE
1
2
2
2
3
3
3
9-12
1
2
2
2
3
3
4
4
13-16
1
2
3
3
4
4
4
5
17-21
2
3
3
4
4
5
5
6
22-27
3
4
4
4
5
5
6
7
≥28
3
4
5
5
5
6
7
8
KEY:
# = Step loss inflicted on enemy.
NE = No Effect; no enemy leader loss.
1L = One column shift left
NOTES:
If the Defender is eliminated and rolls
NE for the attacker, then the Attacker
overruns and may keep moving.
• All Assault step losses come from
Drilled Troops first.
• Battle losses: Half step losses
(rounded up) from Drilled Troops.
Within above restrictions, no unit can be
eliminated until all are reduced.
*A natural die roll of 1 or 6, unless result
was NE, causes enemy leader loss check.
Roll for each leader: killed on a 1.
Die Roll Modifiers
+?
Commanding Leader’s Tactics Rating
+1
Rangers (any number present)
–1
Militia (when more than one in Department)
KEY:
# = Raider step loss suffered (owner’s choice). NE = No Effect.
Success = Place “Raided” marker; destroy stockade; if Indian Settlement,
remove Indians and marker.
NOTES:
* For any Raid, on a natural die roll of 1, roll to check for loss of each Raiding
leader (killed on a 1).
** For Raids using Stockade/Settlement column, on a natural die roll of 6, roll
to check for loss of each Raiding leader (killed on a 1).
Die Roll Modifiers
+?
Besieging Leader’s Tactics Rating
–?
Besieged Leader’s Tactics Rating
+2/–2 Coehorns card (Attacker/Defender)
–1
Besieging Louisbourg
KEY:
# = Increase to Siege Level. NE = No Effect.
NOTES:
Must begin Action Phase with Leader and Drilled Troops
in the space being besieged. If the value reaches 1 for a
fort or 2 for a fortress, the besiegers may Assault
immediately.
Besiegers must be in supply to roll.
Battle Modifiers
+? Commanding Leader’s Tactics Rating
–1 Exclusively Regulars/Provincials vs.
Auxiliaries/Lights in Wilderness or
Mountain
–1 Exclusively non-Regulars vs.
Regulars in Cultivated
–1 Attacking in an Amphibious Landing
–1 Attacking vs. units in a Stockade
1L Attacking vs. Fieldworks
Unmatched Ambush card = Doubled
(before shifts), Fire First
Assault Modifiers
+? Commanding Leader’s Tactics Rating
+2 Coehorns Event card
1L Attacker
Retreat Summary [7.9]
All:
• Losing Leader and units to adjacent spaces(s)
or inside friendly fort/fortress.
• May not retreat into space with unbesieged
enemy units/fortifications.
Drilled Troops: Must retreat into Cultivated
space or friendly fortification.
Attacker: Must retreat into space from which
they entered the battle.
Defender: May not retreat into a space from
which the attackers entered the battle.
British on “Amphib” marker: to any British-
controlled port.
French: May not retreat via naval movement
(and thus cannot retreat from Louisbourg).