Unit Abilities

Activity

Drilled Troops

Auxiliaries

Individual

1

1 per Activation #

Activation (5.3)

per card

(Indians: 2 per #)

Construction (5.4)

Yes

No

Must be in supply

End Move in Enemy

Yes

Only with

Fort/Fortress

Drilled Troops

Space (6.5)

Retreat (7.9)

To Cultivated or

To any

Friendly Fortification only

Terrain

Roll on Siege

Yes

No

Table (8.2)

Must be in Supply

Raid (10.0)

No

Yes

Rangers DRM: +1

Winter Attrition (11.0)

Yes

No

Infiltrate [6.6]

No

Yes, if a single unit

Intercept [6.7]

Yes, but NOT against

Yes, but only

a lone Auxiliary unit in

individually against a

Wilderness or Mountain

lone Auxiliary unit in

Wilderness or Mountain

Avoid Battle [6.8]

Yes

Yes. Automatic out of

Wilderness or Mountain

against Drilled

Restore to Full

Must be in Supply

Yes

[5.523, 8.22 & 12.3]

and not besieged

if not besieged

Movement Summary [6.0]

Terrain

Effect on Land Movement

Cultivated

No Effect

Enemy-Cultivated

Auxiliaries without Drilled Troops pass through

ONE space, then stop.

Mountain

All units/leaders must stop.

Wilderness

Drilled troops without Auxiliaries pass through

ONE space, then stop.

Leader Movement Allowance: 6 spaces

Boat Movement Allowance: 9 spaces.

Winter Attrition Summary [11.0]

During the Winter Attrition Phase, avoid attrition if:

• In an originally-friendly cultivated space, or

• Unbesieged and in a fort/stockade with fewer than

five units, or

• Unbesieged and in a fortress.

Attrition Losses:

1. Half (rounded up) of reduced Drilled Troops units are

eliminated.

2. Every full-strength Drilled Troops unit loses 1 step.

Exception: Do NOT eliminate the last friendly step in

a space

Wilderness War

CHARTS AND TABLES

Fort & Fortress Summary [8.0]

Fort

Fortress

Unit Capacity

4

Unlimited

Required Siege Level¹

1

2

Assault Column Shift²

1 Left

1 Left

NOTES:

1. Siege Level must be reached before Assault can be made [8.24].

2. Applies to enemy Assaulting units [9.13].

GMT Games, LLC

P.O. Box 1308

Hanford, CA 93232-1308

Victory Point Table [13.0]

Points

Activity

+3

Capture enemy Fortress

+2

Capture enemy Fort

+1

Capture or destroy enemy Stockade (but not

in Raid)

+1

Capture Niagara

+1

Capture Ohio Forks

+1

Win Battle (not Assault) against Regulars or

any stack with more than four units.

+1/2

Per Raid marker (round up) during Remove

Raided Markers Phase.

–1

Voluntarily demolish fort

–1

Commit Massacre! (card played on you).

–1

OPTIONAL: Play Regulars event in 1755

or 1756 [14.3].

Supply Line Summary [12.0]

Drilled Troops (only) must trace supply to be fully

effective.

Trace to:

Originally-friendly fortress, or captured

port (British only), or Amphibious

marker.

Blocked by: Unbesieged enemy fortification or units.

Trace via:

Any water connections, or Between

cultivated, friendly fortification or

amphibious spaces.

NOTE: Supplied space need not be Cultivated or For-

tification, as long as first space to which it traces is, or

the first space to which it traces is connected by water.

Out of Supply Effects:

• May not build forts or stockades

• May not roll on Siege Table or use Surrender! event

• May not be restored to full strength

Combat Results Table

Wilderness War

For Battles [7.0] and Assaults [9.0]

Combat Strength Firing

Raid Table [10.0]

Siege Table [8.2]

0

NE

NE

NE

NE

NE

1

1

1

Modified

Die Roll

≤0

1*

2

3

4

5

6*

≥7

1

NE

NE

NE

NE

1

1

1

1

2

NE

NE

NE

1

1

1

1

2

3

NE

NE

1

1

1

1

2

2

Modified

Die Roll

≤0

1*

2

3

4

5

6**

≥7

vs. Stockade, Indian

Settlement or Blockhouse

2

1

1

NE

2

Success, 1

Success

Success

Modified

Die Roll

≤0

1

2

3

4

5

6

≥7

Siege Level

Effect

NE

NE

NE

+1

+1

+1

+2

+2

vs. Cultivated

(not Stockade or Settlement)

2

NE

NE

NE

1

Success, 1

Success

Success

4-5

NE

NE

1

1

2

2

2

3

6-8

NE

1

2

2

2

3

3

3

9-12

1

2

2

2

3

3

4

4

13-16

1

2

3

3

4

4

4

5

17-21

2

3

3

4

4

5

5

6

22-27

3

4

4

4

5

5

6

7

≥28

3

4

5

5

5

6

7

8

KEY:

# = Step loss inflicted on enemy.

NE = No Effect; no enemy leader loss.

1L = One column shift left

NOTES:

If the Defender is eliminated and rolls

NE for the attacker, then the Attacker

overruns and may keep moving.

• All Assault step losses come from

Drilled Troops first.

• Battle losses: Half step losses

(rounded up) from Drilled Troops.

Within above restrictions, no unit can be

eliminated until all are reduced.

*A natural die roll of 1 or 6, unless result

was NE, causes enemy leader loss check.

Roll for each leader: killed on a 1.

Die Roll Modifiers

+?

Commanding Leader’s Tactics Rating

+1

Rangers (any number present)

–1

Militia (when more than one in Department)

KEY:

# = Raider step loss suffered (owner’s choice). NE = No Effect.

Success = Place “Raided” marker; destroy stockade; if Indian Settlement,

remove Indians and marker.

NOTES:

* For any Raid, on a natural die roll of 1, roll to check for loss of each Raiding

leader (killed on a 1).

** For Raids using Stockade/Settlement column, on a natural die roll of 6, roll

to check for loss of each Raiding leader (killed on a 1).

Die Roll Modifiers

+?

Besieging Leader’s Tactics Rating

–?

Besieged Leader’s Tactics Rating

+2/–2 Coehorns card (Attacker/Defender)

–1

Besieging Louisbourg

KEY:

# = Increase to Siege Level. NE = No Effect.

NOTES:

Must begin Action Phase with Leader and Drilled Troops

in the space being besieged. If the value reaches 1 for a

fort or 2 for a fortress, the besiegers may Assault

immediately.

Besiegers must be in supply to roll.

Battle Modifiers

+? Commanding Leader’s Tactics Rating

–1 Exclusively Regulars/Provincials vs.

Auxiliaries/Lights in Wilderness or

Mountain

–1 Exclusively non-Regulars vs.

Regulars in Cultivated

–1 Attacking in an Amphibious Landing

–1 Attacking vs. units in a Stockade

1L Attacking vs. Fieldworks

Unmatched Ambush card = Doubled

(before shifts), Fire First

Assault Modifiers

+? Commanding Leader’s Tactics Rating

+2 Coehorns Event card

1L Attacker

Retreat Summary [7.9]

All:

• Losing Leader and units to adjacent spaces(s)

or inside friendly fort/fortress.

• May not retreat into space with unbesieged

enemy units/fortifications.

Drilled Troops: Must retreat into Cultivated

space or friendly fortification.

Attacker: Must retreat into space from which

they entered the battle.

Defender: May not retreat into a space from

which the attackers entered the battle.

British on “Amphib” marker: to any British-

controlled port.

French: May not retreat via naval movement

(and thus cannot retreat from Louisbourg).