From ddc19e88de08f3d604b630559dd041c989b2353e Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 6 Jul 2021 18:01:07 +0200 Subject: Import Wilderness War assets. --- info/charts.html | 431 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 431 insertions(+) create mode 100644 info/charts.html (limited to 'info/charts.html') diff --git a/info/charts.html b/info/charts.html new file mode 100644 index 0000000..3f20e49 --- /dev/null +++ b/info/charts.html @@ -0,0 +1,431 @@ + + + +Wilderness War - Player Aid Card + + + + +
+

Unit Abilities

+

Activity

+

Drilled Troops

+

Auxiliaries

+

Individual

+

1

+

1 per Activation #

+

Activation (5.3)

+

per card

+

(Indians: 2 per #)

+

Construction (5.4)

+

Yes

+

No

+

+

Must be in supply

+

End Move in Enemy

+

Yes

+

Only with

+

Fort/Fortress

+

+

Drilled Troops

+

Space (6.5)

+

Retreat (7.9)

+

To Cultivated or

+

To any

+

+

Friendly Fortification only

+

Terrain

+

Roll on Siege

+

Yes

+

No

+

Table (8.2)

+

Must be in Supply

+

Raid (10.0)

+

No

+

Yes

+

+

+

Rangers DRM: +1

+

Winter Attrition (11.0)

+

Yes

+

No

+

Infiltrate [6.6]

+

No

+

Yes, if a single unit

+

Intercept [6.7]

+

Yes, but NOT against

+

Yes, but only

+

+

a lone Auxiliary unit in

+

individually against a

+

+

Wilderness or Mountain

+

lone Auxiliary unit in

+

+

+

Wilderness or Mountain

+

Avoid Battle [6.8]

+

Yes

+

Yes. Automatic out of

+

+

+

Wilderness or Mountain

+

+

+

against Drilled

+

Restore to Full

+

Must be in Supply

+

Yes

+

[5.523, 8.22 & 12.3]

+

and not besieged

+

if not besieged

+

Movement Summary [6.0]

+

Terrain

+

Effect on Land Movement

+

Cultivated

+

No Effect

+

Enemy-Cultivated

+

Auxiliaries without Drilled Troops pass through

+

ONE space, then stop.

+

Mountain

+

All units/leaders must stop.

+

Wilderness

+

Drilled troops without Auxiliaries pass through

+

ONE space, then stop.

+

Leader Movement Allowance: 6 spaces

+

Boat Movement Allowance: 9 spaces.

+

Winter Attrition Summary [11.0]

+

During the Winter Attrition Phase, avoid attrition if:

+

• In an originally-friendly cultivated space, or

+

• Unbesieged and in a fort/stockade with fewer than

+

five units, or

+

• Unbesieged and in a fortress.

+

Attrition Losses:

+

1. Half (rounded up) of reduced Drilled Troops units are

+

eliminated.

+

2. Every full-strength Drilled Troops unit loses 1 step.

+

Exception: Do NOT eliminate the last friendly step in

+

a space

+

Wilderness War

+

CHARTS AND TABLES

+

Fort & Fortress Summary [8.0]

+

+

Fort

+

Fortress

+

Unit Capacity

+

4

+

Unlimited

+

Required Siege Level¹

+

1

+

2

+

Assault Column Shift²

+

1 Left

+

1 Left

+

NOTES:

+

1. Siege Level must be reached before Assault can be made [8.24].

+

2. Applies to enemy Assaulting units [9.13].

+

GMT Games, LLC

+

P.O. Box 1308

+

Hanford, CA 93232-1308

+

Victory Point Table [13.0]

+

Points

+

Activity

+

+3

+

Capture enemy Fortress

+

+2

+

Capture enemy Fort

+

+1

+

Capture or destroy enemy Stockade (but not

+

in Raid)

+

+1

+

Capture Niagara

+

+1

+

Capture Ohio Forks

+

+1

+

Win Battle (not Assault) against Regulars or

+

any stack with more than four units.

+

+1/2

+

Per Raid marker (round up) during Remove

+

Raided Markers Phase.

+

–1

+

Voluntarily demolish fort

+

–1

+

Commit Massacre! (card played on you).

+

–1

+

OPTIONAL: Play Regulars event in 1755

+

or 1756 [14.3].

+

Supply Line Summary [12.0]

+

Drilled Troops (only) must trace supply to be fully

+

effective.

+

Trace to:

+

Originally-friendly fortress, or captured

+

port (British only), or Amphibious

+

marker.

+

Blocked by: Unbesieged enemy fortification or units.

+

Trace via:

+

Any water connections, or Between

+

cultivated, friendly fortification or

+

amphibious spaces.

+

NOTE: Supplied space need not be Cultivated or For-

+

tification, as long as first space to which it traces is, or

+

the first space to which it traces is connected by water.

+

Out of Supply Effects:

+

• May not build forts or stockades

+

• May not roll on Siege Table or use Surrender! event

+

• May not be restored to full strength

+
+
+

Combat Results Table

+

Wilderness War

+

For Battles [7.0] and Assaults [9.0]

+

Combat Strength Firing

+

Raid Table [10.0]

+

Siege Table [8.2]

+

0

+

NE

+

NE

+

NE

+

NE

+

NE

+

1

+

1

+

1

+

Modified

+

Die Roll

+

≤0

+

1*

+

2

+

3

+

4

+

5

+

6*

+

≥7

+

1

+

NE

+

NE

+

NE

+

NE

+

1

+

1

+

1

+

1

+

2

+

NE

+

NE

+

NE

+

1

+

1

+

1

+

1

+

2

+

3

+

NE

+

NE

+

1

+

1

+

1

+

1

+

2

+

2

+

Modified

+

Die Roll

+

≤0

+

1*

+

2

+

3

+

4

+

5

+

6**

+

≥7

+

vs. Stockade, Indian

+

Settlement or Blockhouse

+

2

+

1

+

1

+

NE

+

2

+

Success, 1

+

Success

+

Success

+

Modified

+

Die Roll

+

≤0

+

1

+

2

+

3

+

4

+

5

+

6

+

≥7

+

Siege Level

+

Effect

+

NE

+

NE

+

NE

+

+1

+

+1

+

+1

+

+2

+

+2

+

vs. Cultivated

+

(not Stockade or Settlement)

+

2

+

NE

+

NE

+

NE

+

1

+

Success, 1

+

Success

+

Success

+

4-5

+

NE

+

NE

+

1

+

1

+

2

+

2

+

2

+

3

+

6-8

+

NE

+

1

+

2

+

2

+

2

+

3

+

3

+

3

+

9-12

+

1

+

2

+

2

+

2

+

3

+

3

+

4

+

4

+

13-16

+

1

+

2

+

3

+

3

+

4

+

4

+

4

+

5

+

17-21

+

2

+

3

+

3

+

4

+

4

+

5

+

5

+

6

+

22-27

+

3

+

4

+

4

+

4

+

5

+

5

+

6

+

7

+

≥28

+

3

+

4

+

5

+

5

+

5

+

6

+

7

+

8

+

KEY:

+

# = Step loss inflicted on enemy.

+

NE = No Effect; no enemy leader loss.

+

1L = One column shift left

+

NOTES:

+

If the Defender is eliminated and rolls

+

NE for the attacker, then the Attacker

+

overruns and may keep moving.

+

• All Assault step losses come from

+

Drilled Troops first.

+

• Battle losses: Half step losses

+

(rounded up) from Drilled Troops.

+

Within above restrictions, no unit can be

+

eliminated until all are reduced.

+

*A natural die roll of 1 or 6, unless result

+

was NE, causes enemy leader loss check.

+

Roll for each leader: killed on a 1.

+

Die Roll Modifiers

+

+?

+

Commanding Leader’s Tactics Rating

+

+1

+

Rangers (any number present)

+

–1

+

Militia (when more than one in Department)

+

KEY:

+

# = Raider step loss suffered (owner’s choice). NE = No Effect.

+

Success = Place “Raided” marker; destroy stockade; if Indian Settlement,

+

remove Indians and marker.

+

NOTES:

+

* For any Raid, on a natural die roll of 1, roll to check for loss of each Raiding

+

leader (killed on a 1).

+

** For Raids using Stockade/Settlement column, on a natural die roll of 6, roll

+

to check for loss of each Raiding leader (killed on a 1).

+

Die Roll Modifiers

+

+?

+

Besieging Leader’s Tactics Rating

+

–?

+

Besieged Leader’s Tactics Rating

+

+2/–2 Coehorns card (Attacker/Defender)

+

–1

+

Besieging Louisbourg

+

KEY:

+

# = Increase to Siege Level. NE = No Effect.

+

NOTES:

+

Must begin Action Phase with Leader and Drilled Troops

+

in the space being besieged. If the value reaches 1 for a

+

fort or 2 for a fortress, the besiegers may Assault

+

immediately.

+

Besiegers must be in supply to roll.

+

Battle Modifiers

+

+? Commanding Leader’s Tactics Rating

+

–1 Exclusively Regulars/Provincials vs.

+

Auxiliaries/Lights in Wilderness or

+

Mountain

+

–1 Exclusively non-Regulars vs.

+

Regulars in Cultivated

+

–1 Attacking in an Amphibious Landing

+

–1 Attacking vs. units in a Stockade

+

1L Attacking vs. Fieldworks

+

Unmatched Ambush card = Doubled

+

(before shifts), Fire First

+

Assault Modifiers

+

+? Commanding Leader’s Tactics Rating

+

+2 Coehorns Event card

+

1L Attacker

+

Retreat Summary [7.9]

+

All:

+

• Losing Leader and units to adjacent spaces(s)

+

or inside friendly fort/fortress.

+

• May not retreat into space with unbesieged

+

enemy units/fortifications.

+

Drilled Troops: Must retreat into Cultivated

+

space or friendly fortification.

+

Attacker: Must retreat into space from which

+

they entered the battle.

+

Defender: May not retreat into a space from

+

which the attackers entered the battle.

+

British on “Amphib” marker: to any British-

+

controlled port.

+

French: May not retreat via naval movement

+

(and thus cannot retreat from Louisbourg).

+
+ + -- cgit v1.2.3