From 03270fc88a894680796c5992ac4aa66ce848237a Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 29 Aug 2022 14:17:13 +0200 Subject: Use sets for reduced status and fortifications. --- rules.js | 227 ++++++++++++++++++++++++++++++++++++++++----------------------- 1 file changed, 145 insertions(+), 82 deletions(-) diff --git a/rules.js b/rules.js index 6d1efa0..bd11bf9 100644 --- a/rules.js +++ b/rules.js @@ -262,6 +262,69 @@ function clamp(x, min, max) { return Math.min(Math.max(x, min), max) } +// Sorted array treated as Set (for JSON) +function set_index(set, item) { + let a = 0 + let b = set.length - 1 + while (a <= b) { + let m = (a + b) >> 1 + let x = set[m] + if (item < x) + b = m - 1 + else if (item > x) + a = m + 1 + else + return m + } + return -1 +} + +function validate_set(set) { + for (let i = 1; i < set.length; ++i) + if (set[i] < set[i-1]) + throw new Error("unsorted set: " + set) +} + +function set_has(set, item) { + validate_set(set) + return set_index(set, item) >= 0 +} + +function set_add(set, item) { + validate_set(set) + let a = 0 + let b = set.length - 1 + while (a <= b) { + let m = (a + b) >> 1 + let x = set[m] + if (item < x) + b = m - 1 + else if (item > x) + a = m + 1 + else + return + } + set.splice(a, 0, item) +} + +function set_delete(set, item) { + validate_set(set) + let i = set_index(set, item) + if (i >= 0) + set.splice(i, 1) +} + +function set_clear(set) { + set.length = 0 +} + +function set_toggle(set, item) { + if (set_has(set, item)) + set_delete(set, item) + else + set_add(set, item) +} + function remove_from_array(array, item) { let i = array.indexOf(item) if (i >= 0) @@ -538,6 +601,7 @@ const originally_french_fortresses = [ MONTREAL, QUEBEC, ] +originally_french_fortresses.sort((a,b)=>a-b) const originally_british_fortresses = [ ALBANY, @@ -549,6 +613,7 @@ const originally_british_fortresses = [ NEW_YORK, PHILADELPHIA, ] +originally_british_fortresses.sort((a,b)=>a-b) const originally_british_fortresses_and_all_ports = [ ALBANY, @@ -582,10 +647,8 @@ function define_indian(color, space, tribe) { indians.pieces_from_color[color] = [] if (!indians.spaces_from_color[color]) indians.spaces_from_color[color] = [] - if (space) { - if (!indians.spaces_from_color[color].includes(space)) - indians.spaces_from_color[color].push(space) - } + if (space) + set_add(indians.spaces_from_color[color], space) if (!indians.pieces_from_space[space]) indians.pieces_from_space[space] = [] if (space === PAYS_D_EN_HAUT) @@ -594,8 +657,8 @@ function define_indian(color, space, tribe) { indians.tribe_from_space[space] = tribe for (let p = 1; p <= last_piece; ++p) { if (is_indian(p) && pieces[p].name === tribe) { - indians.pieces_from_color[color].push(p) - indians.pieces_from_space[space].push(p) + set_add(indians.pieces_from_color[color], p) + set_add(indians.pieces_from_space[space], p) indians.space_from_piece[p] = space } } @@ -626,11 +689,11 @@ define_indian("gray", SHAWIANGTO, "Tuscarora") const within_two_of_canajoharie = [ CANAJOHARIE ] for_each_exit(CANAJOHARIE, one => { - if (!within_two_of_canajoharie.includes(one)) { - within_two_of_canajoharie.push(one) + if (!set_has(within_two_of_canajoharie, one)) { + set_add(within_two_of_canajoharie, one) for_each_exit(one, two => { - if (!within_two_of_canajoharie.includes(two)) { - within_two_of_canajoharie.push(two) + if (!set_has(within_two_of_canajoharie, two)) { + set_add(within_two_of_canajoharie, two) } }) } @@ -638,15 +701,15 @@ for_each_exit(CANAJOHARIE, one => { const within_two_of_gray_settlement = [] indians.spaces_from_color.gray.forEach(zero => { - within_two_of_gray_settlement.push(zero) + set_add(within_two_of_gray_settlement, zero) }) indians.spaces_from_color.gray.forEach(zero => { for_each_exit(zero, one => { - if (!within_two_of_gray_settlement.includes(one)) { - within_two_of_gray_settlement.push(one) + if (!set_has(within_two_of_gray_settlement, one)) { + set_add(within_two_of_gray_settlement, one) for_each_exit(one, two => { - if (!within_two_of_gray_settlement.includes(two)) { - within_two_of_gray_settlement.push(two) + if (!set_has(within_two_of_gray_settlement, two)) { + set_add(within_two_of_gray_settlement, two) } }) } @@ -655,7 +718,7 @@ indians.spaces_from_color.gray.forEach(zero => { const in_or_adjacent_to_ohio_forks = [ OHIO_FORKS ] for_each_exit(OHIO_FORKS, one => { - in_or_adjacent_to_ohio_forks.push(one) + set_add(in_or_adjacent_to_ohio_forks, one) }) // CARD DECK @@ -1062,15 +1125,14 @@ function unit_strength(p) { } function is_unit_reduced(p) { - return game.reduced.includes(p) + return set_has(game.reduced, p) } function set_unit_reduced(p, v) { if (v) { - if (!game.reduced.includes(p)) - game.reduced.push(p) + set_add(game.reduced, p) } else { - remove_from_array(game.reduced, p) + set_delete(game.reduced, p) } } @@ -1127,45 +1189,45 @@ function is_piece_besieged_in_space(p, s) { } function has_amphib(s) { - return game.amphib.includes(s) + return set_has(game.amphib, s) } function has_friendly_amphib(s) { - return game.active === BRITAIN && game.amphib.includes(s) + return game.active === BRITAIN && set_has(game.amphib, s) } function has_enemy_amphib(s) { - return game.active === FRANCE && game.amphib.includes(s) + return game.active === FRANCE && set_has(game.amphib, s) } function has_fieldworks(s) { - return game.fieldworks.includes(s) + return set_has(game.fieldworks, s) } function place_fieldworks(s) { log(`Placed fieldworks at ${space_name(s)}.`) - game.fieldworks.push(s) + set_add(game.fieldworks, s) } function remove_fieldworks(s) { - if (game.fieldworks.includes(s)) { + if (set_has(game.fieldworks, s)) { // log(`Fieldworks (${space_name(s)}) removed.`) log(`Removed fieldworks at ${space_name(s)}.`) - remove_from_array(game.fieldworks, s) + set_delete(game.fieldworks, s) } } function place_friendly_raided_marker(s) { log(`Placed raided marker at ${space_name(s)}.`) - player.raids.push(s) + set_add(player.raids, s) } function has_friendly_raided_marker(s) { - return player.raids.includes(s) + return set_has(player.raids, s) } function has_enemy_raided_marker(s) { - return enemy_player.raids.includes(s) + return set_has(enemy_player.raids, s) } function is_space_besieged(s) { @@ -1177,43 +1239,43 @@ function is_space_unbesieged(s) { } function has_enemy_allied_settlement(s) { - return enemy_player.allied.includes(s) + return set_has(enemy_player.allied, s) } function has_friendly_allied_settlement(s) { - return player.allied.includes(s) + return set_has(player.allied, s) } function has_enemy_stockade(s) { - return enemy_player.stockades.includes(s) + return set_has(enemy_player.stockades, s) } function has_friendly_stockade(s) { - return player.stockades.includes(s) + return set_has(player.stockades, s) } function has_enemy_fortress(s) { - return enemy_player.fortresses.includes(s) + return set_has(enemy_player.fortresses, s) } function has_friendly_fortress(s) { - return player.fortresses.includes(s) + return set_has(player.fortresses, s) } function has_enemy_fort(s) { - return enemy_player.forts.includes(s) + return set_has(enemy_player.forts, s) } function has_friendly_fort(s) { - return player.forts.includes(s) + return set_has(player.forts, s) } function has_enemy_fort_uc(s) { - return enemy_player.forts_uc.includes(s) + return set_has(enemy_player.forts_uc, s) } function has_friendly_fort_uc(s) { - return player.forts_uc.includes(s) + return set_has(player.forts_uc, s) } function has_enemy_fort_or_fortress(s) { @@ -1298,27 +1360,27 @@ function is_french_controlled_space(s) { } function has_french_stockade(s) { - return game.french.stockades.includes(s) + return set_has(game.french.stockades, s) } function has_british_stockade(s) { - return game.british.stockades.includes(s) + return set_has(game.british.stockades, s) } function has_french_fort(s) { - return game.french.forts.includes(s) + return set_has(game.french.forts, s) } function has_british_fort(s) { - return game.british.forts.includes(s) + return set_has(game.british.forts, s) } function is_french_fortress(s) { - return game.french.fortresses.includes(s) + return set_has(game.french.fortresses, s) } function is_british_fortress(s) { - return game.british.fortresses.includes(s) + return set_has(game.british.fortresses, s) } function has_french_fortifications(s) { @@ -1719,29 +1781,29 @@ function award_british_vp(n) { } function remove_friendly_stockade(s) { - remove_from_array(player.stockades, s) + set_delete(player.stockades, s) } function remove_friendly_fort_uc(s) { - remove_from_array(player.forts_uc, s) + set_delete(player.forts_uc, s) } function remove_friendly_fort(s) { - remove_from_array(player.forts, s) + set_delete(player.forts, s) } function remove_enemy_fort_uc(s) { - remove_from_array(enemy_player.forts_uc, s) + set_delete(enemy_player.forts_uc, s) } function place_friendly_fort(s) { remove_friendly_stockade(s) remove_friendly_fort_uc(s) - player.forts.push(s) + set_add(player.forts, s) } function place_friendly_fort_uc(s) { - player.forts_uc.push(s) + set_add(player.forts_uc, s) } // Isolate piece from any forces it may be involved in. @@ -1804,9 +1866,9 @@ function eliminate_piece(p, verbose=true) { if (is_indian_tribe_eliminated(home)) { log(`Removed ${indians.tribe_from_space[home]} allied marker.`) if (is_british_indian(p)) - remove_from_array(game.british.allied, home) + set_delete(game.british.allied, home) else - remove_from_array(game.french.allied, home) + set_delete(game.french.allied, home) } } } @@ -1856,14 +1918,14 @@ function place_piece(who, to) { let home = indians.space_from_piece[who] if (home) { if (is_british_indian(who)) { - if (!game.british.allied.includes(home)) { + if (!set_has(game.british.allied, home)) { log(`Placed ${indians.tribe_from_space[home]} allied marker.`) - game.british.allied.push(home) + set_add(game.british.allied, home) } } else { - if (!game.french.allied.includes(home)) { + if (!set_has(game.french.allied, home)) { log(`Placed ${indians.tribe_from_space[home]} allied marker.`) - game.french.allied.push(home) + set_add(game.french.allied, home) } } } @@ -1872,55 +1934,55 @@ function place_piece(who, to) { function capture_enemy_fortress(s) { log(`Captured fortress at ${space_name(s)}.`) - remove_from_array(enemy_player.fortresses, s) - player.fortresses.push(s) + set_delete(enemy_player.fortresses, s) + set_add(player.fortresses, s) award_vp(3) } function recapture_french_fortress(s) { log(`France recaptured fortress at ${space_name(s)}.`) - remove_from_array(game.british.fortresses, s) - game.french.fortresses.push(s) + set_delete(game.british.fortresses, s) + set_add(game.french.fortresses, s) award_french_vp(3) } function recapture_british_fortress(s) { log(`Britain recaptured fortress at ${space_name(s)}.`) - remove_from_array(game.french.fortresses, s) - game.british.fortresses.push(s) + set_delete(game.french.fortresses, s) + set_add(game.british.fortresses, s) award_british_vp(3) } function capture_enemy_fort_intact(s) { log(`Captured intact fort at ${space_name(s)}.`) - remove_from_array(enemy_player.forts, s) - player.forts.push(s) + set_delete(enemy_player.forts, s) + set_add(player.forts, s) award_vp(2) } function capture_enemy_fort(s) { log(`Captured fort at ${space_name(s)}.`) - remove_from_array(enemy_player.forts, s) - player.forts_uc.push(s) + set_delete(enemy_player.forts, s) + set_add(player.forts_uc, s) award_vp(2) } function capture_enemy_stockade(s) { log(`Captured stockade at ${space_name(s)}.`) - remove_from_array(enemy_player.stockades, s) - player.stockades.push(s) + set_delete(enemy_player.stockades, s) + set_add(player.stockades, s) award_vp(1) } function destroy_enemy_stockade_after_battle(s) { log(`Destroyed stockade at ${space_name(s)}.`) - remove_from_array(enemy_player.stockades, s) + set_delete(enemy_player.stockades, s) award_vp(1) } function destroy_enemy_stockade_in_raid(s) { log(`Destroyed stockade at ${space_name(s)}.`) - remove_from_array(enemy_player.stockades, s) + set_delete(enemy_player.stockades, s) } function add_raid(who) { @@ -1961,10 +2023,10 @@ function lift_sieges_and_amphib() { // Recapture abandoned enemy fortresses. for (let s of originally_french_fortresses) - if (game.british.fortresses.includes(s) && is_french_controlled_space(s)) + if (set_has(game.british.fortresses, s) && is_french_controlled_space(s)) recapture_french_fortress(s) for (let s of originally_british_fortresses) - if (game.french.fortresses.includes(s) && is_british_controlled_space(s)) + if (set_has(game.french.fortresses, s) && is_british_controlled_space(s)) recapture_british_fortress(s) // Remove forts u/c if solely occupied by enemy drilled troops @@ -2976,7 +3038,7 @@ function gen_naval_move() { gen_action_space(to) }) ports.forEach(to => { - if (to !== from && !game.amphib.includes(to)) + if (to !== from && !set_has(game.amphib, to)) if (is_friendly_controlled_space(to)) gen_action_space(to) }) @@ -3587,7 +3649,7 @@ states.amphibious_landing = { }, space(to) { push_undo() - game.amphib.push(to) + set_add(game.amphib, to) apply_move(to) goto_intercept() }, @@ -6886,7 +6948,7 @@ states.construct_stockades = { log(`Stockade at ${space_name(s)}.`) // log(`Constructed stockade at ${space_name(s)}.`) // log(`Stockade at ${space_name(s)} constructed.`) - player.stockades.push(s) + set_add(player.stockades, s) game.count -- }, pass() { @@ -7220,7 +7282,7 @@ events.iroquois_alliance = { has_enemy_fortifications(ONEIDA_CARRY_EAST) if (ff && !ef) { if (game.active === BRITAIN) - return within_two_of_gray_settlement.includes(piece_space(JOHNSON)) + return set_has(within_two_of_gray_settlement, piece_space(JOHNSON)) return true } return false @@ -7357,7 +7419,7 @@ states.restore_units = { events.mohawks = { can_play() { let s = piece_space(JOHNSON) - if (within_two_of_canajoharie.includes(s)) + if (set_has(within_two_of_canajoharie, s)) if (is_piece_unbesieged(JOHNSON)) return can_place_or_restore_indians(first_mohawk, last_mohawk) return false @@ -7801,7 +7863,7 @@ events.british_ministerial_crisis = { let n = 0 for (let i = 0; i < enemy_player.hand.length; ++i) { let c = enemy_player.hand[i] - if (british_ministerial_crisis_cards.includes(c)) + if (set_has(british_ministerial_crisis_cards, c)) ++n } if (n > 0) { @@ -7821,7 +7883,7 @@ states.british_ministerial_crisis = { view.prompt = "British Ministerial Crisis: Discard a British Regulars, Highlanders, Light Infantry, Transports, or Victories card." for (let i = 0; i < player.hand.length; ++i) { let c = player.hand[i] - if (british_ministerial_crisis_cards.includes(c)) + if (set_has(british_ministerial_crisis_cards, c)) gen_action_discard(c) } } else { @@ -9049,7 +9111,8 @@ exports.roles = [ ] function setup_markers(m, list) { - list.forEach(name => m.push(find_space(name))) + for (let name of list) + set_add(m, find_space(name)) } function setup_leader(where, who) { -- cgit v1.2.3