diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 234 |
1 files changed, 210 insertions, 24 deletions
@@ -13,6 +13,8 @@ // TODO: show discard/removed card list in UI // TODO: defender retreat procedure needs love +// naming: France/Britain or "The French"/"The British" + // features // TODO: track 'held' // TODO: battle VP awards @@ -21,7 +23,7 @@ // TODO: trace supply // TODO: infiltration -// check rules/implementation: +// TODO: 10.413 leaders and coureurs may follow indians home // TODO: leaders alone - retreat (reinforcement events that place units) // GRAPHICS: badge for pool/dead leaders @@ -157,10 +159,6 @@ function enemy() { return game.active === FRANCE ? BRITAIN : FRANCE; } -function enemy_of(role) { - return role === FRANCE ? BRITAIN : FRANCE; -} - function set_enemy_active(new_state) { game.state = new_state; set_active(enemy()); @@ -1292,6 +1290,13 @@ function has_friendly_supplied_drilled_troops(space) { return false; } +function has_enemy_supplied_drilled_troops(space) { + for (let p = first_enemy_unit; p <= last_enemy_unit; ++p) + if (is_drilled_troops(p) && is_piece_in_space(p, space) && is_in_enemy_supply(space)) + return true; + return false; +} + function has_friendly_drilled_troops(space) { for (let p = first_friendly_unit; p <= last_friendly_unit; ++p) if (is_drilled_troops(p) && is_piece_in_space(p, space)) @@ -1810,6 +1815,11 @@ function is_in_supply(space) { return true; } +function is_in_enemy_supply(space) { + // TODO: trace supply + return true; +} + function list_intercept_spaces(is_lone_ld, is_lone_ax) { let intercept = {}; @@ -2170,9 +2180,6 @@ function start_season() { } function end_season() { - log(""); - log(".h2 End Season"); - log(""); if (game.Britain.hand.length > 0) game.Britain.held = 1; @@ -2189,13 +2196,26 @@ function end_season() { delete player.passed; delete enemy_player.passed; - game.tracks.season ++; - start_season(); + if (game.tracks.season === EARLY) { + game.tracks.season = LATE; + start_season(); + } else { + end_late_season(); + } } -function end_year() { +function end_late_season() { + log(""); + log(".h2 End Late Season"); + log(""); delete game.events.no_amphib; delete game.events.blockhouses; + set_active(FRANCE); + game.state = 'indians_and_leaders_go_home'; + game.go_home = { + indians: {} + }; + resume_indians_and_leaders_go_home(); } function start_action_phase() { @@ -5055,8 +5075,8 @@ function next_raider_in_space(from) { } function raiders_go_home() { - // RULE: raiders go home -- can go to separate locations if many available? // Leaders, coureurs and rangers go to nearest fortification + // TODO: 10.413 Leaders and coureurs may follow Indians // Indians may follow leader // Indians go to home settlement @@ -5127,6 +5147,179 @@ states.raiders_go_home = { } } +// LATE SEASON - INDIANS AND LEADERS GO HOME + +function next_indian_and_leader_to_go_home() { + // Indians go home first + for (let p = first_friendly_unit; p <= last_friendly_unit; ++p) { + if (is_indian_unit(p) && !is_piece_inside(p)) { + let s = piece_space(p); + if (s && s != indian_home_settlement(p) && !has_unbesieged_friendly_fortifications(s)) + return p; + } + } + + // Then leaders who are left alone in the wilderness + for (let p = first_friendly_leader; p <= last_friendly_leader; ++p) { + if (!is_piece_inside(p)) { + let s = piece_space(p); + if (s && is_wilderness_or_mountain(s) && !has_friendly_units(s) && !has_unbesieged_friendly_fortifications(s)) + return p; + } + } +} + +function resume_indians_and_leaders_go_home() { + let who = game.go_home.who = next_indian_and_leader_to_go_home(); + if (who && is_leader(who)) + game.go_home.closest = find_closest_friendly_unbesieged_fortification(piece_space(who)); +} + +states.indians_and_leaders_go_home = { + prompt() { + let who = game.go_home.who; + + if (who) + view.prompt = "Indians and leaders go home \u2014 " + piece_name(who) + "."; + else + view.prompt = "Indians and leaders go home \u2014 done."; + view.who = who; + + if (!who) { + gen_action('next'); + } else if (is_indian_unit(who)) { + // 10.412: Cherokee have no home settlement (home=0) + let home = indian_home_settlement(who); + if (home && has_friendly_allied_settlement(home) && !has_enemy_units(home)) + gen_action_space(home); + else + gen_action('eliminate'); + } else { + let from = piece_space(who); + game.go_home.closest.forEach(gen_action_space); + if (from in game.go_home.indians) + game.go_home.indians[from].forEach(gen_action_space); + } + }, + space(s) { + push_undo(); + let who = game.go_home.who; + if (is_indian_unit(who)) { + let from = piece_space(who); + if (!(s in game.go_home.indians)) + game.go_home.indians[from] = []; + game.go_home.indians[from].push(s); + } + log(`${piece_name(who)} goes home to ${space_name(s)}.`); + move_piece_to(who, s); + resume_indians_and_leaders_go_home(); + }, + eliminate() { + push_undo(); + eliminate_piece(game.go_home.who); + resume_indians_and_leaders_go_home(); + }, + next() { + clear_undo(); + if (game.active === FRANCE) { + set_active(BRITAIN); + resume_indians_and_leaders_go_home(); + } else { + set_active(FRANCE); + delete game.go_home; + goto_remove_raided_markers(); + } + } +} + +// LATE SEASON - REMOVE RAIDED MARKERS + +function goto_remove_raided_markers() { + // TODO + goto_winter_attrition(); +} + +// LATE SEASON - WINTER ATTRITION + +function goto_winter_attrition() { + // TODO + goto_victory_check(); +} + +// LATE SEASON - VICTORY CHECK + +function are_all_british_controlled_spaces(list) { + for (let i = 0; i < list.length; ++i) { + let s = list[i]; + if (!is_british_controlled_space(s)) + return false; + } + return true; +} + +function are_all_british_controlled_spaces_unless_besieged(list) { + for (let i = 0; i < list.length; ++i) { + let s = list[i]; + // TODO: 13.12 exception -- originally-British fortresses are friendly + if (!is_british_controlled_space(s)) + return false; + } + return true; +} + +function count_british_controlled_spaces(list) { + let n = 0; + for (let i = 0; i < list.length; ++i) { + let s = list[i]; + if (is_british_controlled_space(s)) + ++n; + } + return n; +} + +function goto_victory_check() { + if (are_all_british_controlled_spaces(fortresses) && are_all_british_controlled_spaces([NIAGARA, OHIO_FORKS])) + return goto_game_over(BRITAIN, "Sudden Death: The British control all fortresses, Niagara, and Ohio Forks."); + if (game.tracks.vp >= 11) + return goto_game_over(FRANCE, "Sudden Death: France has 11 or more VP."); + if (game.tracks.vp <= -11) + return goto_game_over(BRITAIN, "Sudden Death: Britain has 11 or more VP."); + if (game.tracks.year === 1760 && game.tracks.vp >= 8) + return goto_game_over(FRANCE, "Sudden Death: France has 8 or more VP in 1760."); + if (game.tracks.year === 1761 && game.tracks.vp >= 8) + return goto_game_over(FRANCE, "Sudden Death: France has 5 or more VP in 1761."); + if (game.tracks.year === game.tracks.end_year) { + if (game.tracks.year === 1759) { + if (are_all_british_controlled_spaces_unless_besieged(originally_british_fortresses) && + count_british_controlled_spaces([QUEBEC, MONTREAL, NIAGARA, OHIO_FORKS]) >= 2) + return goto_game_over(BRITAIN, "Britain control all originally-British fortresses and two of Québec, Montréal, Niagara, and Ohio Forks."); + if (game.tracks.vp >= 1) + return goto_game_over(FRANCE, "France has at least 1 VP."); + if (game.tracks.vp <= -1) + return goto_game_over(BRITAIN, "Britain has at least 1 VP."); + } + if (game.tracks.year === 1762) { + if (game.tracks.vp >= 1) + return goto_game_over(FRANCE, "France has at least 1 VP."); + if (game.tracks.vp <= -5) + return goto_game_over(BRITAIN, "Britain has at least 5 VP."); + } + return goto_game_over(FRANCE, "Draw."); + } else { + game.tracks.year++; + start_year(); + } +} + +function goto_game_over(result, victory) { + log(""); + log(victory); + game.state = 'game_over'; + game.active = 'None'; + game.result = result; + game.victory = victory; +} + // DEMOLITION function demolish(s) { @@ -6244,7 +6437,7 @@ events.quiberon_bay = { return true; if (is_friendly_controlled_space(LOUISBOURG)) return true; - if (game.year > 1759) + if (game.tracks.year > 1759) return true; return false; }, @@ -6382,7 +6575,7 @@ events.troop_transports_and_local_enlistments = { events.victories_in_germany_release_troops_and_finances_for_new_world = { can_play() { - if (game.year <= 1755) + if (game.tracks.year <= 1755) return false; if (game.active === FRANCE) { if (game.events.quiberon) @@ -6750,7 +6943,7 @@ function find_unused_highland_unit() { events.highlanders = { can_play() { // TODO: check available ports - if (game.events.pitt || game.year > 1758) + if (game.events.pitt || game.tracks.year > 1758) return true; return false; }, @@ -7512,15 +7705,8 @@ function load_game_state(state) { exports.resign = function (state, current) { load_game_state(state); - if (game.state !== 'game_over') { - log(""); - log(current + " resigned."); - game.active = current; - game.state = 'game_over'; - game.victory = current + " resigned."; - game.result = enemy(current); - game.active = 'None'; - } + if (game.state !== 'game_over') + goto_game_over(enemy(), current + " resigned."); return state; } |