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-rw-r--r--rules.js116
1 files changed, 78 insertions, 38 deletions
diff --git a/rules.js b/rules.js
index 5968995..208dc39 100644
--- a/rules.js
+++ b/rules.js
@@ -23,8 +23,7 @@
// UI: show dead leaders as grayed out in own box
// MAJOR
-// TODO: check activation limits when dropping subcommanders
-// TODO: leaders alone - retreat from reinforcement placements
+// TODO: leaders alone - retreat from reinforcement placements (indian alliances only)
// TODO: find closest path to non-infiltration space for allowing infiltration
// TODO: manual selection of reduced/placed units in events
// TODO: raiders go home
@@ -948,7 +947,7 @@ function is_piece_in_force(p, force) {
return (p === force) || (piece_node(p) === leader_box(force));
}
-function count_non_british_iroquois_and_mohawk_units_in_leader_box(leader) {
+function count_non_british_iroquois_and_mohawk_units_in_force(leader) {
let n = 0;
for_each_friendly_unit_in_node(leader_box(leader), p => {
if (!is_british_iroquois_or_mohawk(p))
@@ -2362,78 +2361,116 @@ function end_activation() {
// DEFINE FORCE (for various actions)
+function force_has_british_iroquois_and_mohawk_units(commander) {
+ let has_br_indians = false;
+ for_each_friendly_unit_in_node(leader_box(commander), p => {
+ if (is_british_iroquois_or_mohawk(p))
+ has_br_indians = true;
+ gen_action_piece(p);
+ });
+ return has_br_indians;
+}
+
+function can_drop_off_leader(commander, subordinate) {
+ if (subordinate === JOHNSON)
+ if (force_has_british_iroquois_and_mohawk_units(commander))
+ return false;
+ return count_non_british_iroquois_and_mohawk_units_in_force(commander) <= force_command(commander) - leader_command(subordinate);
+}
+
states.define_force = {
prompt() {
let commander = game.force.commander;
let space = piece_space(commander);
- let cmd_cap = force_command(commander);
-
// 5.534 Johnson commands British Iroquois and Mohawk units for free
- let cmd_use = count_non_british_iroquois_and_mohawk_units_in_leader_box(commander);
+ let cmd_use = count_non_british_iroquois_and_mohawk_units_in_force(commander);
+ let cmd_cap = force_command(commander);
view.prompt = `Define the force to ${game.force.reason} with ${piece_name(commander)} from ${space_name(space)} (${cmd_use}/${cmd_cap}).`;
view.who = commander;
- // TODO: gen_action('all');
+ let can_pick_up = false;
// pick up sub-commanders
for_each_friendly_leader_in_node(space, p => {
- if (p !== commander && leader_command(p) <= leader_command(commander))
+ if (p !== commander && leader_command(p) <= leader_command(commander)) {
+ console.log("can pick up", piece_name(p));
+ can_pick_up = true;
gen_action_piece(p);
+ }
+ });
+
+ // pick up units
+ for_each_friendly_unit_in_node(space, p => {
+ if (is_british_iroquois_or_mohawk(p)) {
+ // 5.534 Only Johnson can command British Iroquois and Mohawk (and for free)
+ if (is_piece_in_force(JOHNSON, commander)) {
+ console.log("can pick up", piece_name(p));
+ can_pick_up = true;
+ gen_action_piece(p);
+ }
+ } else {
+ if (cmd_use < cmd_cap) {
+ can_pick_up = true;
+ console.log("can pick up", piece_name(p));
+ gen_action_piece(p);
+ }
+ }
});
// drop off sub-commanders
for_each_friendly_leader_in_node(leader_box(commander), p => {
- gen_action_piece(p);
+ if (can_drop_off_leader(commander, p))
+ gen_action_piece(p);
});
// drop off units
- let has_br_indians = false;
for_each_friendly_unit_in_node(leader_box(commander), p => {
- if (is_british_iroquois_or_mohawk(p))
- has_br_indians = true;
gen_action_piece(p);
});
- // pick up units
+ if (can_pick_up)
+ gen_action('pick_up_all');
+
+ // TODO: confirm selection if empty (separate 'confirm' action)
+ gen_action_next();
+ },
+
+ pick_up_all() {
+ push_undo();
+
+ let commander = game.force.commander;
+ let space = piece_space(commander);
+ let box = leader_box(commander);
+
+ // pick up all sub-commanders
+ for_each_friendly_leader_in_node(space, p => {
+ if (p !== commander)
+ move_piece_to(p, box);
+ });
+
+ // pick up as many units as possible
for_each_friendly_unit_in_node(space, p => {
if (is_british_iroquois_or_mohawk(p)) {
// 5.534 Only Johnson can command British Iroquois and Mohawk (and for free)
if (is_piece_in_force(JOHNSON, commander))
- gen_action_piece(p);
+ move_piece_to(p, box);
} else {
- if (cmd_use < cmd_cap)
- gen_action_piece(p);
+ if (count_non_british_iroquois_and_mohawk_units_in_force(commander) <= force_command(commander))
+ move_piece_to(p, box);
}
});
-
-
- if (cmd_use <= cmd_cap) {
- if (has_br_indians) {
- if (is_piece_in_force(JOHNSON, commander))
- gen_action_next();
- } else {
- gen_action_next();
- }
- }
},
piece(p) {
push_undo();
let commander = game.force.commander;
let space = piece_space(commander);
- if (piece_node(p) === leader_box(commander)) {
+ if (piece_node(p) === leader_box(commander))
move_piece_to(p, space);
- if (p === JOHNSON) {
- for_each_for_each_friendly_unit_in_node(leader_box(commander), indian => {
- if (is_british_iroquois_or_mohawk(indian))
- move_piece_to(indian, space);
- });
- }
- } else {
+ else
move_piece_to(p, leader_box(commander));
- }
},
next() {
@@ -2907,10 +2944,13 @@ states.move = {
}
if (is_leader(who)) {
- for_each_piece_in_force(who, p => {
- if (p !== who)
+ for_each_leader_in_force(who, p => {
+ if (p !== who && can_drop_off_leader(who, p))
gen_action_piece(p);
});
+ for_each_unit_in_force(who, p => {
+ gen_action_piece(p);
+ });
}
},
play_event(card) {
@@ -2949,7 +2989,7 @@ states.move = {
push_undo();
let force = moving_piece();
let where = moving_piece_space();
- log(`drops off ${piece_name(who)}`);
+ log(`dropped off ${piece_name(who)}`);
move_piece_to(who, where);
resume_move();
},