diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 13 |
1 files changed, 12 insertions, 1 deletions
@@ -14,7 +14,6 @@ // crucial missing bits // TODO: track 'held' -// TODO: only move pieces once per campaign // TODO: re-evaluate fortress ownership and VP when pieces move or are eliminated // TODO: battle VP awards // TODO: leaders alone - retreat and stomped by enemies @@ -2442,6 +2441,9 @@ states.define_force = { // pick up units for_each_friendly_unit_in_node(space, p => { + // Can't move pieces twice in a campaign: + if (game.activation.moved && game.activation.moved.includes(p)) + return; // continue if (is_british_iroquois_or_mohawk(p)) { // 5.534 Only Johnson can command British Iroquois and Mohawk (and for free) if (selected === JOHNSON) @@ -2479,6 +2481,15 @@ states.define_force = { let main_leader = game.force.leader; let reason = game.force.reason; delete game.force; + + // Remember which units have moved if we played a campaign card. + if (game.activation.list.length > 0) { + game.activation.moved = []; + for_each_piece_in_force(main_leader, p => { + game.activation.moved.push(p); + }); + } + if (reason === 'move') { goto_move_piece(main_leader); } else if (reason === 'intercept') { |