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-rw-r--r--rules.js64
1 files changed, 33 insertions, 31 deletions
diff --git a/rules.js b/rules.js
index 5c3f646..c9bb88c 100644
--- a/rules.js
+++ b/rules.js
@@ -2742,8 +2742,7 @@ function gen_regular_move() {
if (can_move_by_boat(from, to))
gen_action_space(to);
} else {
- if (can_move_to(who, to))
- gen_action_space(to);
+ gen_action_space(to);
}
});
}
@@ -3084,6 +3083,8 @@ states.massacre_after_move = {
function end_move() {
let who = moving_piece();
+ isolate_piece_from_force(who);
+
console.log("END MOVE");
delete game.move;
@@ -3107,51 +3108,52 @@ function can_be_intercepted() {
if (is_lone_leader(who))
return false;
- const is_lone_ax = is_lone_auxiliary(who);
+ // 6.722 entering space with friendly units or fortifications
+ if (has_non_moving_unbesieged_friendly_units(here))
+ return false;
+ if (has_unbesieged_friendly_fortifications(here))
+ return false;
- // TODO: Infiltrate in same space
- // 6.721 exception -- can always intercept units infiltrating same space
+ // 6.721 exception: can always intercept units infiltrating same space
+ // TODO: Infiltrate
+ if (false) {
+ if (has_unbesieged_enemy_units(here))
+ return true;
+ }
-console.log("INTERCEPT CHECK", piece_name(who), space_name(here), space_name(came_from), is_lone_ax);
+ const is_lone_ax = is_lone_auxiliary(who);
for_each_exit(here, from => {
// 6.724 may not intercept an enemy leaving their own space
if (from === came_from)
return; // continue
- // 6.722
- if (has_non_moving_unbesieged_friendly_units(here))
- return; // continue
- if (has_unbesieged_friendly_fortifications(here))
- return; // continue
-
- // 6.721
+ // 6.721 Lone auxiliary in wilderness
if (is_lone_ax && is_wilderness_or_mountain(here)) {
- if (has_unbesieged_enemy_auxiliary(from)) {
- console.log("INTERCEPT TO", space_name(here), "(lone ax)");
+ if (has_unbesieged_enemy_auxiliary(from))
result = true;
- }
} else {
- console.log("INTERCEPT TO", space_name(here));
- result = true;
+ if (has_unbesieged_enemy_units(from))
+ result = true;
}
});
-console.log("CAN INTERCEPT", result);
-
return result;
}
-function gen_intercept(is_lone_ax, to) {
+function gen_intercept() {
+ let is_lone_ax = is_lone_auxiliary(moving_piece());
+ let to = moving_piece_space();
+
if (has_unbesieged_enemy_units(to)) {
// 6.721 exception -- can always intercept units infiltrating same space
- // TODO: infiltration
- /*
- for_each_friendly_piece_in_space(to, p => {
- // TODO: unbesieged
- gen_action_piece(p);
- });
- */
+ // TODO: Infiltrate
+ if (false) {
+ for_each_friendly_piece_in_space(to, p => {
+ if (is_piece_unbesieged(p))
+ gen_action_piece(p);
+ });
+ }
for_each_exit(to, from => {
// 6.721
@@ -3176,6 +3178,7 @@ function gen_intercept(is_lone_ax, to) {
gen_action_piece(p);
});
} else if (has_br_indians) {
+ // TODO: allow intercept with Johnson as sub-commander
if (is_piece_in_space(JOHNSON, from)) {
if (is_piece_unbesieged(JOHNSON))
gen_action_piece(JOHNSON);
@@ -3216,11 +3219,10 @@ states.intercept_who = {
prompt() {
let who = moving_piece();
let where = piece_space(who);
- let is_lone_ax = is_lone_auxiliary(who);
view.prompt = "Select a force or unit to intercept into " + space_name(where) + ".";
view.where = where;
gen_action_pass();
- gen_intercept(is_lone_ax, where);
+ gen_intercept();
},
piece(piece) {
console.log("INTERCEPT WITH", piece_name(piece));
@@ -3544,7 +3546,7 @@ function some_attacking_piece(fn) {
function some_defending_piece(fn) {
let r = false;
- for_each_attacking_piece(p => { if (fn(p)) r = true });
+ for_each_defending_piece(p => { if (fn(p)) r = true });
return r;
}