diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 94 |
1 files changed, 65 insertions, 29 deletions
@@ -258,6 +258,23 @@ const fortresses = [ "Québec", ].map(name => spaces.findIndex(space => space.name === name)); +const originally_french_fortresses = [ + "Louisbourg", + "Montréal", + "Québec", +].map(name => spaces.findIndex(space => space.name === name)); + +const originally_british_fortresses = [ + "Albany", + "Alexandria", + "Baltimore", + "Boston", + "Halifax", + "New Haven", + "New York", + "Philadelphia", +].map(name => spaces.findIndex(space => space.name === name)); + const departments = { st_lawrence: [ "Baie-St-Paul", @@ -1066,12 +1083,12 @@ function has_friendly_stockade(space) { return player.stockades.includes(space); } -function has_friendly_fortress(space) { - return is_fortress(space) && is_friendly_controlled_space(space); +function has_enemy_fortress(space) { + return enemy_player.fortresses.includes(space); } -function has_enemy_fortress(space) { - return is_fortress(space) && is_enemy_controlled_space(space); +function has_friendly_fortress(space) { + return player.fortresses.includes(space); } function has_enemy_fort(space) { @@ -1511,15 +1528,23 @@ function log_vp(n) { function award_vp(n) { if (game.active === FRANCE) { log_vp(n); - game.tracks.gvp += n; game.tracks.vp += n; } else { log_vp(-n); - game.tracks.gvp -= n; game.tracks.vp -= n; } } +function award_french_vp(n) { + log_vp(n); + game.tracks.vp += n; +} + +function award_british_vp(n) { + log_vp(-n); + game.tracks.vp -= n; +} + function remove_friendly_stockade(space) { remove_from_array(player.stockades, space); } @@ -1566,7 +1591,7 @@ function reduce_unit(p) { return true; } set_unit_reduced(p, 1); - log(piece_name(p) + " is reduced.") + log(piece_name(p) + " is reduced."); return false; } @@ -1653,15 +1678,31 @@ function move_pieces_from_node_to_node(from, to) { } } -function capture_enemy_fortress(space) { +function capture_enemy_fortress(s) { log("captures fortress"); + remove_from_array(enemy_player.fortresses, s); + player.fortresses.push(s); award_vp(3); } -function capture_enemy_fort_intact(space) { +function recapture_french_fortress(s) { + log(`France recaptures fortress at ${space_name(s)}.`); + remove_from_array(game.Britain.fortresses, s); + game.France.fortresses.push(s); + award_french_vp(3); +} + +function recapture_british_fortress(s) { + log(`Britain recaptures fortress at ${space_name(s)}.`); + remove_from_array(game.France.fortresses, s); + game.Britain.fortresses.push(s); + award_british_vp(3); +} + +function capture_enemy_fort_intact(s) { log(`captures enemy fort intact`); - remove_from_array(enemy_player.forts, space); - player.forts.push(space); + remove_from_array(enemy_player.forts, s); + player.forts.push(s); award_vp(2); } @@ -1705,7 +1746,7 @@ function is_vacant_of_besieging_units(space) { } function lift_sieges_and_amphib() { - console.log("LIFT SIEGES AND AMPHIB AND RECALC VP"); + console.log("LIFT SIEGES AND AMPHIB AND RECAPTURE FORTRESSES"); for_each_siege(space => { if (is_vacant_of_besieging_units(space)) { @@ -1728,19 +1769,13 @@ function lift_sieges_and_amphib() { } } - update_vp(); -} - -function update_vp() { - let save_vp = game.tracks.vp; - game.tracks.vp = game.tracks.gvp - 6; - for (let i = 0; i < fortresses.length; ++i) { - let s = fortresses[i]; - if (is_french_controlled_space(s)) - game.tracks.vp += 2; - } - if (game.tracks.vp != save_vp) - log_vp(game.tracks.vp - save_vp); + // Recapture abandoned enemy fortresses. + for (let s of originally_french_fortresses) + if (game.Britain.fortresses.includes(s) && is_french_controlled_space(s)) + recapture_french_fortress(s); + for (let s of originally_british_fortresses) + if (game.France.fortresses.includes(s) && is_british_controlled_space(s)) + recapture_british_fortress(s); } // PATH FINDING @@ -2731,6 +2766,7 @@ function resume_move() { break; } } else { + game.move.intercept = {}; game.move.cost = {}; game.move.path = {}; } @@ -2977,6 +3013,7 @@ function remove_siege_marker(where) { } function place_siege_marker(where) { + log(`Siege begun at ${space_name(where)}.`); game.sieges[where] = 0; } @@ -6918,7 +6955,6 @@ function setup_1757(end_year) { game.tracks.end_year = end_year; game.tracks.season = EARLY; game.tracks.vp = 4; - game.tracks.gvp = 4; game.tracks.pa = SUPPORTIVE; // TODO: optional rule start at 2VP for balance @@ -7091,7 +7127,6 @@ function setup_1755() { game.tracks.year = 1755; game.tracks.season = EARLY; game.tracks.vp = 0; - game.tracks.gvp = 0; game.tracks.pa = SUPPORTIVE; for (let i = 1; i <= 70; ++i) @@ -7226,8 +7261,7 @@ exports.setup = function (seed, scenario, options) { year: 1755, end_year: 1762, season: 0, - gvp: 0, // gained vp - vp: 0, // fortress vp + gained vp + vp: 0, pa: 0, }, events: {}, @@ -7253,6 +7287,7 @@ exports.setup = function (seed, scenario, options) { stockades: [], forts_uc: [], forts: [], + fortresses: originally_french_fortresses.slice(), raids: [], }, Britain: { @@ -7263,6 +7298,7 @@ exports.setup = function (seed, scenario, options) { stockades: [], forts_uc: [], forts: [], + fortresses: originally_british_fortresses.slice(), raids: [], amphib: [], }, |