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-rw-r--r--rules.js94
1 files changed, 65 insertions, 29 deletions
diff --git a/rules.js b/rules.js
index 1c3942a..9ffd393 100644
--- a/rules.js
+++ b/rules.js
@@ -258,6 +258,23 @@ const fortresses = [
"Québec",
].map(name => spaces.findIndex(space => space.name === name));
+const originally_french_fortresses = [
+ "Louisbourg",
+ "Montréal",
+ "Québec",
+].map(name => spaces.findIndex(space => space.name === name));
+
+const originally_british_fortresses = [
+ "Albany",
+ "Alexandria",
+ "Baltimore",
+ "Boston",
+ "Halifax",
+ "New Haven",
+ "New York",
+ "Philadelphia",
+].map(name => spaces.findIndex(space => space.name === name));
+
const departments = {
st_lawrence: [
"Baie-St-Paul",
@@ -1066,12 +1083,12 @@ function has_friendly_stockade(space) {
return player.stockades.includes(space);
}
-function has_friendly_fortress(space) {
- return is_fortress(space) && is_friendly_controlled_space(space);
+function has_enemy_fortress(space) {
+ return enemy_player.fortresses.includes(space);
}
-function has_enemy_fortress(space) {
- return is_fortress(space) && is_enemy_controlled_space(space);
+function has_friendly_fortress(space) {
+ return player.fortresses.includes(space);
}
function has_enemy_fort(space) {
@@ -1511,15 +1528,23 @@ function log_vp(n) {
function award_vp(n) {
if (game.active === FRANCE) {
log_vp(n);
- game.tracks.gvp += n;
game.tracks.vp += n;
} else {
log_vp(-n);
- game.tracks.gvp -= n;
game.tracks.vp -= n;
}
}
+function award_french_vp(n) {
+ log_vp(n);
+ game.tracks.vp += n;
+}
+
+function award_british_vp(n) {
+ log_vp(-n);
+ game.tracks.vp -= n;
+}
+
function remove_friendly_stockade(space) {
remove_from_array(player.stockades, space);
}
@@ -1566,7 +1591,7 @@ function reduce_unit(p) {
return true;
}
set_unit_reduced(p, 1);
- log(piece_name(p) + " is reduced.")
+ log(piece_name(p) + " is reduced.");
return false;
}
@@ -1653,15 +1678,31 @@ function move_pieces_from_node_to_node(from, to) {
}
}
-function capture_enemy_fortress(space) {
+function capture_enemy_fortress(s) {
log("captures fortress");
+ remove_from_array(enemy_player.fortresses, s);
+ player.fortresses.push(s);
award_vp(3);
}
-function capture_enemy_fort_intact(space) {
+function recapture_french_fortress(s) {
+ log(`France recaptures fortress at ${space_name(s)}.`);
+ remove_from_array(game.Britain.fortresses, s);
+ game.France.fortresses.push(s);
+ award_french_vp(3);
+}
+
+function recapture_british_fortress(s) {
+ log(`Britain recaptures fortress at ${space_name(s)}.`);
+ remove_from_array(game.France.fortresses, s);
+ game.Britain.fortresses.push(s);
+ award_british_vp(3);
+}
+
+function capture_enemy_fort_intact(s) {
log(`captures enemy fort intact`);
- remove_from_array(enemy_player.forts, space);
- player.forts.push(space);
+ remove_from_array(enemy_player.forts, s);
+ player.forts.push(s);
award_vp(2);
}
@@ -1705,7 +1746,7 @@ function is_vacant_of_besieging_units(space) {
}
function lift_sieges_and_amphib() {
- console.log("LIFT SIEGES AND AMPHIB AND RECALC VP");
+ console.log("LIFT SIEGES AND AMPHIB AND RECAPTURE FORTRESSES");
for_each_siege(space => {
if (is_vacant_of_besieging_units(space)) {
@@ -1728,19 +1769,13 @@ function lift_sieges_and_amphib() {
}
}
- update_vp();
-}
-
-function update_vp() {
- let save_vp = game.tracks.vp;
- game.tracks.vp = game.tracks.gvp - 6;
- for (let i = 0; i < fortresses.length; ++i) {
- let s = fortresses[i];
- if (is_french_controlled_space(s))
- game.tracks.vp += 2;
- }
- if (game.tracks.vp != save_vp)
- log_vp(game.tracks.vp - save_vp);
+ // Recapture abandoned enemy fortresses.
+ for (let s of originally_french_fortresses)
+ if (game.Britain.fortresses.includes(s) && is_french_controlled_space(s))
+ recapture_french_fortress(s);
+ for (let s of originally_british_fortresses)
+ if (game.France.fortresses.includes(s) && is_british_controlled_space(s))
+ recapture_british_fortress(s);
}
// PATH FINDING
@@ -2731,6 +2766,7 @@ function resume_move() {
break;
}
} else {
+ game.move.intercept = {};
game.move.cost = {};
game.move.path = {};
}
@@ -2977,6 +3013,7 @@ function remove_siege_marker(where) {
}
function place_siege_marker(where) {
+ log(`Siege begun at ${space_name(where)}.`);
game.sieges[where] = 0;
}
@@ -6918,7 +6955,6 @@ function setup_1757(end_year) {
game.tracks.end_year = end_year;
game.tracks.season = EARLY;
game.tracks.vp = 4;
- game.tracks.gvp = 4;
game.tracks.pa = SUPPORTIVE;
// TODO: optional rule start at 2VP for balance
@@ -7091,7 +7127,6 @@ function setup_1755() {
game.tracks.year = 1755;
game.tracks.season = EARLY;
game.tracks.vp = 0;
- game.tracks.gvp = 0;
game.tracks.pa = SUPPORTIVE;
for (let i = 1; i <= 70; ++i)
@@ -7226,8 +7261,7 @@ exports.setup = function (seed, scenario, options) {
year: 1755,
end_year: 1762,
season: 0,
- gvp: 0, // gained vp
- vp: 0, // fortress vp + gained vp
+ vp: 0,
pa: 0,
},
events: {},
@@ -7253,6 +7287,7 @@ exports.setup = function (seed, scenario, options) {
stockades: [],
forts_uc: [],
forts: [],
+ fortresses: originally_french_fortresses.slice(),
raids: [],
},
Britain: {
@@ -7263,6 +7298,7 @@ exports.setup = function (seed, scenario, options) {
stockades: [],
forts_uc: [],
forts: [],
+ fortresses: originally_british_fortresses.slice(),
raids: [],
amphib: [],
},