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-rw-r--r--rules.js5
1 files changed, 3 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index 10cd817..25cb3ef 100644
--- a/rules.js
+++ b/rules.js
@@ -5241,7 +5241,6 @@ states.retreat_attacker = {
space() {
let from = game.retreat.from;
let to = game.retreat.to;
- delete game.retreat;
// NOTE: Besieged pieces that sortie out are 'inside' so not affected by the code below.
init_retreat_summary();
@@ -5278,10 +5277,12 @@ function end_retreat_attacker(to) {
// space, unless they retreat to join other raiders
if (!game.raid.from[to])
game.raid.from[to] = game.retreat.from;
+ delete game.retreat;
return goto_pick_raid();
}
// Normal battle
+ delete game.retreat;
end_retreat();
}
@@ -9314,7 +9315,7 @@ exports.setup = function (seed, scenario, options) {
}
if (game.options.no_foul_weather) {
- log(`${card_name(FOUL_WEATHER)} removed.`);
+ log(`"Foul Weather" removed.`);
remove_from_array(game.deck, FOUL_WEATHER);
game.removed.push(FOUL_WEATHER);
}