diff options
-rw-r--r-- | rules.js | 78 |
1 files changed, 55 insertions, 23 deletions
@@ -3273,6 +3273,7 @@ function goto_intercept() { if (can_be_intercepted()) { clear_undo(); set_active_enemy(); + game.move.intercepting = 0; game.state = 'intercept_who'; } else { if (game.move.infiltrated) @@ -3291,18 +3292,24 @@ function is_moving_piece_lone_ax_in_wilderness_or_mountain() { states.intercept_who = { prompt() { let where = moving_piece_space(); - view.prompt = "Select a force or unit to intercept into " + space_name(where) + "."; - view.where = where; - gen_action_pass(); - gen_intercept(); + if (game.move.intercepting) { + view.prompt = `Intercept into ${space_name(where)} with ${piece_name(game.move.intercepting)}.`; + view.who = game.move.intercepting; + gen_action_next(); + } else { + view.prompt = "Select a force or unit to intercept into " + space_name(where) + "."; + view.where = where; + gen_action_pass(); + gen_intercept(); + } }, piece(p) { + push_undo(); console.log("INTERCEPT WITH", piece_name(p)); let to = moving_piece_space(); let from = piece_space(p); // All units can intercept in same space (even lone ax in wilderness), but no need to define the force. if (is_leader(p) && from !== to) { - push_undo(); game.move.intercepting = p; game.force = { commander: p, @@ -3315,9 +3322,11 @@ states.intercept_who = { } } else { game.move.intercepting = p; - attempt_intercept(); } }, + next() { + attempt_intercept(); + }, pass() { game.move.intercepting = 0; end_intercept_fail(); @@ -3420,6 +3429,7 @@ function goto_avoid_battle() { if (can_enemy_avoid_battle(from)) { console.log("AVOID BATTLE " + space_name(from)); set_active_enemy(); + game.move.avoiding = 0; game.state = 'avoid_who'; return; } @@ -3435,17 +3445,23 @@ function did_piece_intercept(p) { states.avoid_who = { prompt() { let from = piece_space(moving_piece()); - view.prompt = "Select a force or unit to avoid battle in " + space_name(from) + "."; - gen_action_pass(); - for_each_friendly_piece_in_space(from, p => { - if (!did_piece_intercept(p) && !is_piece_inside(p)) - gen_action_piece(p); - }); + if (game.move.avoiding) { + view.prompt = `Avoid battle in ${space_name(from)} with ${piece_name(game.move.avoiding)}.`; + view.who = game.move.avoiding; + gen_action_next(); + } else { + view.prompt = "Select a force or unit to avoid battle in " + space_name(from) + "."; + gen_action_pass(); + for_each_friendly_piece_in_space(from, p => { + if (!did_piece_intercept(p) && !is_piece_inside(p)) + gen_action_piece(p); + }); + } }, piece(p) { + push_undo(); console.log("AVOID BATTLE WITH", piece_name(p)); if (is_leader(p)) { - push_undo(); game.move.avoiding = p; game.force = { commander: p, @@ -3454,9 +3470,11 @@ states.avoid_who = { game.state = 'define_force'; } else { game.move.avoiding = p; - attempt_avoid_battle(); } }, + next() { + attempt_avoid_battle(); + }, pass() { game.move.avoiding = 0; end_avoid_battle(); @@ -6714,24 +6732,35 @@ events.governor_vaudreuil_interferes = { }, play() { game.state = 'governor_vaudreuil_interferes'; + game.count = 1; game.swap = 0; }, } states.governor_vaudreuil_interferes = { + inactive: "governor Vaudreuil interferes", prompt() { - view.prompt = "Choose any 2 unbesieged French leaders and reverse their locations."; - if (game.swap) - view.who = game.swap; - for (let p = first_enemy_leader; p <= last_enemy_leader; ++p) { - if (is_piece_unbesieged(p)) - if (!game.events.no_fr_naval || piece_space(p) !== LOUISBOURG) - if (p !== game.swap) - gen_action_piece(p); + if (game.count > 0) { + if (game.swap) { + view.prompt = `Reverse location of ${piece_name(game.swap)} and another French leader.`; + view.who = game.swap; + } else { + view.prompt = "Reverse location of two French leaders."; + } + for (let p = first_enemy_leader; p <= last_enemy_leader; ++p) { + if (is_piece_unbesieged(p)) + if (!game.events.no_fr_naval || piece_space(p) !== LOUISBOURG) + if (p !== game.swap) + gen_action_piece(p); + } + } else { + view.prompt = "Governor Vaudreuil Interferes \u2014 done."; + gen_action_next(); } }, piece(p) { if (game.swap) { + push_undo(); let a = game.swap; delete game.swap; let a_loc = piece_space(a); @@ -6740,12 +6769,15 @@ states.governor_vaudreuil_interferes = { move_piece_to(p, a_loc); log(`${piece_name(a)} moved to ${space_name(p_loc)}.`); log(`${piece_name(p)} moved to ${space_name(a_loc)}.`); - end_action_phase(); + game.count = 0; } else { push_undo(); game.swap = p; } }, + next() { + end_action_phase(); + } } events.small_pox = { |