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-rw-r--r--rules.js355
1 files changed, 295 insertions, 60 deletions
diff --git a/rules.js b/rules.js
index 2d95b25..2540a9d 100644
--- a/rules.js
+++ b/rules.js
@@ -454,6 +454,7 @@ function draw_leader_from_pool() {
let i = random(game.pieces.pool.length);
let p = game.pieces.pool[i];
game.pieces.pool.splice(i, 1);
+ move_piece_to(p, leader_box(p));
return p;
}
return 0;
@@ -685,6 +686,18 @@ function is_regulars_unit(p) {
return pieces[p].type === 'regulars';
}
+function is_highland_unit(p) {
+ return pieces[p].type === 'regulars' && pieces[p].subtype === 'highland';
+}
+
+function is_royal_american_unit(p) {
+ return pieces[p].type === 'regulars' && pieces[p].subtype === 'royal';
+}
+
+function is_3_4_regular_unit(p) {
+ return pieces[p].type === 'regulars' && pieces[p].subtype === undefined;
+}
+
function is_rangers_unit(p) {
return pieces[p].type === 'rangers';
}
@@ -1808,6 +1821,7 @@ function start_season() {
function end_season() {
delete game.events.french_regulars;
+ delete game.events.british_regulars;
}
function end_year() {
@@ -1842,7 +1856,7 @@ function can_play_event(card) {
let event = events[cards[card].event];
if (event !== undefined) {
if (event.can_play)
- return event.can_play();
+ return event.can_play(card);
return true;
}
return false;
@@ -1904,7 +1918,7 @@ states.action_phase = {
push_undo();
player.did_construct = 0;
play_card(card);
- events[cards[card].event].play();
+ events[cards[card].event].play(card);
},
activate_force(card) {
goto_activate_force(card);
@@ -4106,7 +4120,6 @@ states.governor_vaudreuil_interferes = {
events.small_pox = {
can_play() {
- console.log("can_play_small_pox");
for (let s = first_space; s <= last_space; ++s)
if (count_enemy_units_in_space(s) > 4)
return true;
@@ -4125,6 +4138,7 @@ states.small_pox = {
gen_action_space(s);
},
space(s) {
+ clear_undo(); // rolling die
log(`Small Pox in ${space_name(s)}.`);
let roll = roll_d6();
log("Roll " + roll + ".");
@@ -4645,6 +4659,7 @@ events.colonial_recruits = {
return n > 0;
},
play() {
+ clear_undo(); // rolling die
let roll = roll_d6();
log("Roll " + roll + ".");
game.state = 'colonial_recruits';
@@ -4821,7 +4836,7 @@ states.call_out_militias = {
},
}
-function find_unused_rangers() {
+function find_unused_ranger_unit() {
for (let p = first_friendly_unit; p <= last_friendly_unit; ++p)
if (is_rangers_unit(p) && is_piece_unused(p))
return p;
@@ -4840,7 +4855,7 @@ states.rangers = {
view.prompt = `Place a Rangers unit at a fortification, or restore 2 to full strength.`;
let can_place = false;
if (game.count === 2) {
- if (find_unused_rangers()) {
+ if (find_unused_ranger_unit()) {
for (let s = first_space; s <= last_space; ++s) {
if (has_unbesieged_friendly_fortifications(s)) {
can_place = true;
@@ -4866,7 +4881,7 @@ states.rangers = {
space(s) {
push_undo();
log(`Places rangers in ${space_name(s)}.`);
- let p = find_unused_rangers();
+ let p = find_unused_ranger_unit();
move_piece_to(p, s);
game.count -= 2;
},
@@ -4882,49 +4897,115 @@ states.rangers = {
},
}
-function find_unused_light_infantry() {
- for (let p = first_friendly_unit; p <= last_friendly_unit; ++p)
- if (is_light_infantry_unit(p) && is_piece_unused(p))
+function find_unused_french_regular_unit() {
+ for (let p = first_french_unit; p <= last_french_unit; ++p)
+ if (is_regulars_unit(p) && is_piece_unused(p))
return p;
return 0;
}
-function place_two_light_infantry(s) {
- let p = find_unused_light_infantry();
- if (p)
- move_piece_to(p, s);
- p = find_unused_light_infantry();
- if (p)
- move_piece_to(p, s);
+events.french_regulars = {
+ can_play() {
+ if (game.events.french_regulars)
+ return false;
+ if (game.events.quiberon)
+ return false;
+ if (!has_british_units(QUEBEC))
+ return true;
+ if (!has_british_units(LOUISBOURG))
+ return true;
+ return false;
+ },
+ play() {
+ game.state = 'french_regulars';
+ game.leader = [];
+ if (is_piece_unused(MONTCALM)) {
+ game.leader.push(MONTCALM);
+ move_piece_to(MONTCALM, leader_box(MONTCALM));
+ }
+ if (is_piece_unused(LEVIS)) {
+ game.leader.push(LEVIS);
+ move_piece_to(LEVIS, leader_box(LEVIS));
+ }
+ if (is_piece_unused(BOUGAINVILLE)) {
+ game.leader.push(BOUGAINVILLE);
+ move_piece_to(BOUGAINVILLE, leader_box(BOUGAINVILLE));
+ }
+ game.count = 2;
+ }
+}
+
+states.french_regulars = {
+ prompt() {
+ if (game.leader.length > 0) {
+ let p = game.leader[0];
+ view.prompt = `Place ${piece_name(p)} at either Québec or Louisbourg.`;
+ view.who = p;
+ } else {
+ view.prompt = `Place ${game.count} Regulars at either Québec or Louisbourg.`;
+ }
+ if (game.count > 0) {
+ if (!has_british_units(QUEBEC))
+ gen_action_space(QUEBEC);
+ if (!has_british_units(LOUISBOURG))
+ gen_action_space(LOUISBOURG);
+ } else {
+ gen_action_next();
+ }
+ },
+ space(s) {
+ push_undo();
+ if (game.leader.length > 0) {
+ let p = game.leader.shift();
+ log(`${piece_name(p)} placed in ${space_name(s)}.`);
+ move_piece_to(p, s);
+ } else {
+ let p = find_unused_french_regular_unit();
+ if (p) {
+ log(`${piece_name(p)} placed in ${space_name(s)}.`);
+ move_piece_to(p, s);
+ game.count --;
+ } else {
+ game.count = 0;
+ }
+ }
+ },
+ next() {
+ game.events.french_regulars = 1;
+ delete game.leader;
+ end_action_phase();
+ },
+}
+
+function find_unused_light_infantry_unit() {
+ for (let p = first_british_unit; p <= last_british_unit; ++p)
+ if (is_light_infantry_unit(p) && is_piece_unused(p))
+ return p;
+ return 0;
}
events.light_infantry = {
play() {
- clear_undo(); // drawing leader from pool reveals information
+ clear_undo(); // drawing leader from pool
game.state = 'light_infantry';
- game.leader = draw_leader_from_pool();
game.count = 1;
- if (game.leader) {
- move_piece_to(game.leader, leader_box(game.leader));
- place_two_light_infantry(leader_box(game.leader));
- }
+ game.leader = draw_leader_from_pool();
}
}
states.light_infantry = {
prompt() {
if (game.leader) {
- view.prompt = `Place 2 Light Infantry units and ${piece_name(game.leader)} at a fortress.`;
+ view.prompt = `Place ${piece_name(game.leader)} at any fortress.`;
view.who = game.leader;
} else {
- view.prompt = `Place 2 Light Infantry units at a fortress.`;
+ view.prompt = `Place ${game.count} Light Infantry at any fortresses.`;
}
if (game.count > 0) {
for (let s = first_space; s <= last_space; ++s) {
if (has_unbesieged_friendly_fortress(s)) {
gen_action_space(s);
}
-
}
}
if (game.count === 0)
@@ -4933,13 +5014,20 @@ states.light_infantry = {
space(s) {
push_undo();
if (game.leader) {
- log(`Places 2 Light Infantry and ${piece_name(game.leader)} in ${space_name(s)}.`);
+ log(`${piece_name(game.leader)} placed in ${space_name(s)}.`);
move_piece_to(game.leader, s);
+ game.leader = 0;
} else {
- log(`Places 2 Light Infantry in ${space_name(s)}.`);
- place_two_light_infantry(s);
+ let p = find_unused_light_infantry_unit();
+ if (p) {
+ log(`${piece_name(p)} placed in ${space_name(s)}.`);
+ move_piece_to(p, s);
+ game.count --;
+ } else {
+ log("No more Light Infantry units available.");
+ game.count = 0;
+ }
}
- game.count = 0;
},
next() {
delete game.leader;
@@ -4947,74 +5035,221 @@ states.light_infantry = {
},
}
-function find_unused_french_regular() {
- for (let p = first_french_unit; p <= last_french_unit; ++p)
- if (is_regulars_unit(p) && is_piece_unused(p))
+function find_unused_3_4_regular_unit() {
+ for (let p = first_british_unit; p <= last_british_unit; ++p)
+ if (is_3_4_regular_unit(p) && is_piece_unused(p))
return p;
return 0;
}
-events.french_regulars = {
+events.british_regulars = {
can_play() {
- if (game.events.french_regulars)
- return false;
- if (game.events.quiberon)
+ // TODO: check available ports
+ if (game.events.british_regulars)
return false;
- if (!has_british_units(QUEBEC))
- return true;
- if (!has_british_units(LOUISBOURG))
- return true;
- return false;
+ return true;
},
play() {
- game.state = 'french_regulars';
- game.count = 2;
+ clear_undo(); // drawing leader from pool
+ game.state = 'british_regulars';
+ game.count = 3;
+ game.leader = draw_leader_from_pool();
}
}
-states.french_regulars = {
+states.british_regulars = {
prompt() {
- view.prompt = `Place 2 regular units at either Québec or Louisbourg.`;
+ if (game.leader) {
+ view.prompt = `Place ${piece_name(game.leader)} at any port.`;
+ view.who = game.leader;
+ } else {
+ view.prompt = `Place ${game.count} Regulars at any ports.`;
+ }
if (game.count > 0) {
- if (!has_british_units(QUEBEC))
- gen_action_space(QUEBEC);
- if (!has_british_units(LOUISBOURG))
- gen_action_space(LOUISBOURG);
+ for_each_british_controlled_port(s => {
+ if (is_space_unbesieged(s))
+ gen_action_space(s);
+ });
} else {
gen_action_next();
}
},
space(s) {
- let p;
push_undo();
- for (p of [ MONTCALM, LEVIS, BOUGAINVILLE ]) {
- if (is_piece_unused(p)) {
+ if (game.leader) {
+ log(`${piece_name(game.leader)} placed in ${space_name(s)}.`);
+ move_piece_to(game.leader, s);
+ game.leader = 0;
+ } else {
+ let p = find_unused_3_4_regular_unit();
+ if (p) {
log(`${piece_name(p)} placed in ${space_name(s)}.`);
move_piece_to(p, s);
+ game.count --;
+ } else {
+ game.count = 0;
+ }
+ }
+ },
+ next() {
+ game.events.british_regulars = 1;
+ delete game.leader;
+ end_action_phase();
+ },
+}
+
+function find_unused_highland_unit() {
+ for (let p = first_british_unit; p <= last_british_unit; ++p)
+ if (is_highland_unit(p) && is_piece_unused(p))
+ return p;
+ return 0;
+}
+
+events.highlanders = {
+ can_play() {
+ // TODO: check available ports
+ if (game.events.pitt || game.year > 1758)
+ return true;
+ return false;
+ },
+ play(card) {
+ clear_undo(); // drawing leader from pool
+ game.state = 'highlanders';
+ game.leader = [];
+ if (card === 60) {
+ game.count = 4;
+ for (let i = 0; i < 2; ++i) {
+ let p = draw_leader_from_pool();
+ if (p)
+ game.leader.push(p);
}
+ } else {
+ game.count = 1;
+ let p = draw_leader_from_pool();
+ if (p)
+ game.leader.push(p);
}
- for (let i = 0; i < game.count; ++i) {
- p = find_unused_french_regular();
+ }
+}
+
+states.highlanders = {
+ prompt() {
+ if (game.leader.length > 0) {
+ let p = game.leader[0];
+ view.prompt = `Place ${piece_name(p)} at any port.`;
+ view.who = p;
+ } else {
+ view.prompt = `Place ${game.count} Highlanders at any ports.`;
+ }
+ if (game.count > 0) {
+ for_each_british_controlled_port(s => {
+ if (is_space_unbesieged(s))
+ gen_action_space(s);
+ });
+ } else {
+ gen_action_next();
+ }
+ },
+ space(s) {
+ push_undo();
+ if (game.leader.length > 0) {
+ let p = game.leader.shift();
+ log(`${piece_name(p)} placed in ${space_name(s)}.`);
+ move_piece_to(p, s);
+ } else {
+ let p = find_unused_highland_unit();
if (p) {
log(`${piece_name(p)} placed in ${space_name(s)}.`);
move_piece_to(p, s);
+ game.count --;
+ } else {
+ game.count = 0;
}
}
- game.count = 0;
},
next() {
- game.events.french_regulars = 1;
+ delete game.leader;
end_action_phase();
},
}
-events.british_regulars = TODO;
-events.highlanders = TODO;
-events.royal_americans = TODO;
+function find_unused_royal_american_unit() {
+ for (let p = first_british_unit; p <= last_british_unit; ++p)
+ if (is_royal_american_unit(p) && is_piece_unused(p))
+ return p;
+ return 0;
+}
+
+events.royal_americans = {
+ can_play() {
+ // TODO: check available fortresses in northern or southern depts
+ return true;
+ },
+ play() {
+ clear_undo(); // drawing leader from pool
+ game.state = 'royal_americans';
+ game.count = 4;
+ game.leader = draw_leader_from_pool();
+ }
+}
+
+states.royal_americans = {
+ prompt() {
+ if (game.leader) {
+ let p = game.leader;
+ view.prompt = `Place ${piece_name(p)} at any fortress in the departments.`;
+ view.who = p;
+ } else {
+ view.prompt = `Place ${game.count} Royal American units at any fortress in the departments.`;
+ }
+ if (game.count > 0) {
+ // TODO: use a list of fortresses in the departments
+ departments.northern.forEach(s => {
+ if (has_unbesieged_friendly_fortress(s))
+ gen_action_space(s);
+ });
+ departments.southern.forEach(s => {
+ if (has_unbesieged_friendly_fortress(s))
+ gen_action_space(s);
+ });
+ } else {
+ gen_action_next();
+ }
+ },
+ space(s) {
+ push_undo();
+ if (game.leader) {
+ log(`${piece_name(game.leader)} placed in ${space_name(s)}.`);
+ move_piece_to(game.leader, s);
+ game.leader = 0;
+ } else {
+ let p = find_unused_royal_american_unit();
+ if (p) {
+ log(`${piece_name(p)} placed in ${space_name(s)}.`);
+ move_piece_to(p, s);
+ game.count --;
+ } else {
+ game.count = 0;
+ }
+ }
+ },
+ next() {
+ delete game.leader;
+ end_action_phase();
+ },
+}
events.acadians_expelled = TODO;
events.william_pitt = TODO;
-events.diplomatic_revolution = TODO;
+
+events.diplomatic_revolution = TODO; /* {
+ can_play() {
+ return !game.events.quiberon;
+ },
+ play() {
+ pick a card from discard!
+ }
+} */
events.intrigues_against_shirley = {
can_play() {