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-rw-r--r--rules.js107
1 files changed, 57 insertions, 50 deletions
diff --git a/rules.js b/rules.js
index 6adbe4f..1b02e82 100644
--- a/rules.js
+++ b/rules.js
@@ -527,16 +527,16 @@ const originally_friendly_spaces = {
function reshuffle_deck() {
game.log.push("Deck reshuffled.");
- game.cards.draw_pile = game.draw_pile.concat(game.cards.discarded);
- game.cards.discarded = [];
+ game.deck = game.deck.concat(game.discard);
+ game.discard = [];
}
function deal_card() {
- if (game.cards.draw_pile.length === 0)
+ if (game.deck.length === 0)
reshuffle_deck();
- let i = random(game.cards.draw_pile.length);
- let c = game.cards.draw_pile[i];
- game.cards.draw_pile.splice(i, 1);
+ let i = random(game.deck.length);
+ let c = game.deck[i];
+ game.deck.splice(i, 1);
return c;
}
@@ -595,7 +595,7 @@ function draw_leader_from_pool() {
}
function is_card_available(c) {
- return !game.cards.discarded.includes(c) && !game.cards.removed.includes(c);
+ return !game.discard.includes(c) && !game.removed.includes(c);
}
function is_enemy_card_available(c) {
@@ -2105,27 +2105,27 @@ function card_name(card) {
function play_card(card) {
log(`${game.active} played ${card_name(card)}.`);
remove_from_array(player.hand, card);
- game.cards.current = card;
+ game.last_card = card;
if (card === SURRENDER)
game.events.surrender = 1;
if (cards[card].special === 'remove')
- game.cards.removed.push(card);
+ game.removed.push(card);
else
- game.cards.discarded.push(card);
+ game.discard.push(card);
}
function discard_card(card, reason) {
log(`Discarded ${card_name(card)}${reason}.`);
remove_from_array(player.hand, card);
- game.cards.current = card;
+ game.last_card = card;
if (card === SURRENDER)
game.events.surrender = 1;
- game.cards.discarded.push(card);
+ game.discard.push(card);
}
function remove_card(card) {
- remove_from_array(game.cards.discarded, card);
- game.cards.removed.push(card);
+ remove_from_array(game.discard, card);
+ game.removed.push(card);
}
states.action_phase = {
@@ -2177,6 +2177,7 @@ function goto_activate_individually(card) {
player.did_construct = 0;
discard_card(card, " to activate units individually");
game.state = 'activate_individually';
+ game.activation_value = 0;
game.count = cards[card].activation;
game.activation = [];
}
@@ -2186,13 +2187,13 @@ function goto_activate_force(card) {
player.did_construct = 0;
discard_card(card, " to activate a force");
game.state = 'activate_force';
- game.count = cards[card].activation;
+ game.activation_value = cards[card].activation;
}
events.campaign = {
play() {
game.state = 'select_campaign_1';
- game.count = 3;
+ game.activation_value = 3;
game.activation = [];
}
}
@@ -2247,7 +2248,7 @@ states.activate_force = {
prompt() {
view.prompt = "Activate a Force.";
for (let p = first_friendly_leader; p <= last_friendly_leader; ++p)
- if (is_piece_on_map(p) && leader_initiative(p) <= game.count)
+ if (is_piece_on_map(p) && leader_initiative(p) <= game.activation_value)
gen_action_piece(p);
gen_action_pass();
},
@@ -2316,6 +2317,7 @@ function goto_pick_next_move() {
if (game.activation && game.activation.length > 0) {
game.state = 'pick_move';
} else {
+ delete game.activation_value;
delete game.activation;
end_action_phase();
}
@@ -2334,6 +2336,7 @@ states.pick_move = {
},
pass() {
// TODO: confirm!
+ delete game.activation_value;
delete game.activation;
end_action_phase();
},
@@ -2581,18 +2584,19 @@ function goto_move_piece(who) {
let from = piece_space(who);
game.state = 'move';
game.move = {
- moving: who,
where: from,
came_from: 0,
+ type: is_only_port_space(from) ? 'naval' : 'boat',
+ used: -1,
+ did_carry: 0,
infiltrated: 0,
- intercepting: null,
+
+ moving: who,
+ intercepting: 0,
+ avoiding: 0,
+
intercepted: [],
did_attempt_intercept: 0,
- avoiding: null,
- start_space: from,
- used: -1,
- did_carry: 0,
- type: is_only_port_space(from) ? 'naval' : 'boat',
};
game.raid = {
where: 0,
@@ -2659,7 +2663,7 @@ function piece_can_naval_move_from(who, from) {
if (game.active === FRANCE && game.no_fr_naval)
return false;
if (is_leader(who) && count_pieces_in_force(who) > 1)
- if (cards[game.cards.current].activation < 3)
+ if (game.activation_value < 3)
return false;
if (game.active === FRANCE) {
@@ -6732,7 +6736,7 @@ events.françois_bigot = {
let i = random(enemy_player.hand.length);
let c = enemy_player.hand[i];
enemy_player.hand.splice(i, 1);
- game.cards.discarded.push(c);
+ game.discard.push(c);
log(`France discards ${card_name(c)}.`);
if (c === SURRENDER)
game.events.surrender = 1;
@@ -7086,7 +7090,7 @@ states.raise_provincial_regiments = {
}
function is_card_removed(card) {
- return game.cards.removed.includes(card);
+ return game.removed.includes(card);
}
events.quiberon_bay = {
@@ -7804,8 +7808,8 @@ states.william_pitt = {
prompt() {
if (game.count > 0) {
view.prompt = "Draw Highlanders, British Regulars, Light Infantry or Troop Transports from Discard.";
- view.hand = game.cards.discarded;
- for (let c of game.cards.discarded) {
+ view.hand = game.discard;
+ for (let c of game.discard) {
if (william_pitt_cards.includes(cards[c].event))
gen_action('card', c);
}
@@ -7817,7 +7821,7 @@ states.william_pitt = {
card(c) {
push_undo();
log(`Draws ${card_name(c)} from discard.`);
- remove_from_array(game.cards.discarded, c);
+ remove_from_array(game.discard, c);
player.hand.push(c);
game.count = 0;
},
@@ -7846,8 +7850,8 @@ states.diplomatic_revolution = {
prompt() {
if (game.count > 0) {
view.prompt = "Draw French Regulars or Troop Transports from Discard.";
- view.hand = view.cards.discarded;
- for (let c of view.cards.discarded) {
+ view.hand = view.discard;
+ for (let c of view.discard) {
if (diplomatic_revolution_cards.includes(cards[c].event))
gen_action('card', c);
}
@@ -7859,7 +7863,7 @@ states.diplomatic_revolution = {
card(c) {
push_undo();
log(`Draws ${card_name(c)} from discard.`);
- remove_from_array(game.cards.discarded, c);
+ remove_from_array(game.discard, c);
player.hand.push(c);
game.count = 0;
},
@@ -7929,9 +7933,9 @@ function setup_1757(end_year) {
// see https://boardgamegeek.com/thread/1366550/article/19163465#19163465
for (let i = 1; i <= 62; ++i)
- game.cards.draw_pile.push(i);
+ game.deck.push(i);
for (let i = 63; i <= 70; ++i)
- game.cards.removed.push(i);
+ game.removed.push(i);
setup_markers(game.France.allied, [
"Mingo Town",
@@ -8094,7 +8098,7 @@ function setup_1755() {
game.pa = SUPPORTIVE;
for (let i = 1; i <= 70; ++i)
- game.cards.draw_pile.push(i);
+ game.deck.push(i);
setup_markers(game.France.allied, [
"Pays d'en Haut",
@@ -8222,12 +8226,10 @@ exports.setup = function (seed, scenario, options) {
vp: 0,
pa: 0,
events: {},
- cards: {
- current: 0,
- draw_pile: [],
- discarded: [],
- removed: [],
- },
+ last_card: 0,
+ deck: [],
+ discard: [],
+ removed: [],
pieces: {
location: pieces.map(() => 0),
reduced: [],
@@ -8262,6 +8264,13 @@ exports.setup = function (seed, scenario, options) {
raids: [],
},
+ // activation_value: 0,
+ // activation: [],
+ // move: {},
+ // battle: {},
+ // raid: {},
+ // go_home: {},
+
undo: [],
log: [],
});
@@ -8276,8 +8285,8 @@ exports.setup = function (seed, scenario, options) {
if (game.options.no_foul_weather) {
log(`${card_name(FOUL_WEATHER)} removed.`);
- remove_from_array(game.cards.draw_pile, FOUL_WEATHER);
- game.cards.discarded.push(FOUL_WEATHER);
+ remove_from_array(game.deck, FOUL_WEATHER);
+ game.discard.push(FOUL_WEATHER);
}
if (game.options.pitt_dip_rev && game.year < 1757) {
@@ -8417,6 +8426,10 @@ exports.view = function(state, current) {
sieges: game.sieges,
amphib: game.amphib,
fieldworks: game.fieldworks,
+ last_card: game.last_card,
+ // deck: game.deck.length,
+ // discard: game.discard,
+ // removed: game.removed,
markers: {
France: {
allied: game.France.allied,
@@ -8433,12 +8446,6 @@ exports.view = function(state, current) {
raids: game.Britain.raids,
},
},
- cards: {
- current: game.cards.current,
- draw_pile: game.cards.draw_pile.length,
- discarded: game.cards.discarded,
- removed: game.cards.removed,
- },
active: game.active,
prompt: null,
actions: null,