diff options
-rw-r--r-- | rules.js | 107 |
1 files changed, 57 insertions, 50 deletions
@@ -527,16 +527,16 @@ const originally_friendly_spaces = { function reshuffle_deck() { game.log.push("Deck reshuffled."); - game.cards.draw_pile = game.draw_pile.concat(game.cards.discarded); - game.cards.discarded = []; + game.deck = game.deck.concat(game.discard); + game.discard = []; } function deal_card() { - if (game.cards.draw_pile.length === 0) + if (game.deck.length === 0) reshuffle_deck(); - let i = random(game.cards.draw_pile.length); - let c = game.cards.draw_pile[i]; - game.cards.draw_pile.splice(i, 1); + let i = random(game.deck.length); + let c = game.deck[i]; + game.deck.splice(i, 1); return c; } @@ -595,7 +595,7 @@ function draw_leader_from_pool() { } function is_card_available(c) { - return !game.cards.discarded.includes(c) && !game.cards.removed.includes(c); + return !game.discard.includes(c) && !game.removed.includes(c); } function is_enemy_card_available(c) { @@ -2105,27 +2105,27 @@ function card_name(card) { function play_card(card) { log(`${game.active} played ${card_name(card)}.`); remove_from_array(player.hand, card); - game.cards.current = card; + game.last_card = card; if (card === SURRENDER) game.events.surrender = 1; if (cards[card].special === 'remove') - game.cards.removed.push(card); + game.removed.push(card); else - game.cards.discarded.push(card); + game.discard.push(card); } function discard_card(card, reason) { log(`Discarded ${card_name(card)}${reason}.`); remove_from_array(player.hand, card); - game.cards.current = card; + game.last_card = card; if (card === SURRENDER) game.events.surrender = 1; - game.cards.discarded.push(card); + game.discard.push(card); } function remove_card(card) { - remove_from_array(game.cards.discarded, card); - game.cards.removed.push(card); + remove_from_array(game.discard, card); + game.removed.push(card); } states.action_phase = { @@ -2177,6 +2177,7 @@ function goto_activate_individually(card) { player.did_construct = 0; discard_card(card, " to activate units individually"); game.state = 'activate_individually'; + game.activation_value = 0; game.count = cards[card].activation; game.activation = []; } @@ -2186,13 +2187,13 @@ function goto_activate_force(card) { player.did_construct = 0; discard_card(card, " to activate a force"); game.state = 'activate_force'; - game.count = cards[card].activation; + game.activation_value = cards[card].activation; } events.campaign = { play() { game.state = 'select_campaign_1'; - game.count = 3; + game.activation_value = 3; game.activation = []; } } @@ -2247,7 +2248,7 @@ states.activate_force = { prompt() { view.prompt = "Activate a Force."; for (let p = first_friendly_leader; p <= last_friendly_leader; ++p) - if (is_piece_on_map(p) && leader_initiative(p) <= game.count) + if (is_piece_on_map(p) && leader_initiative(p) <= game.activation_value) gen_action_piece(p); gen_action_pass(); }, @@ -2316,6 +2317,7 @@ function goto_pick_next_move() { if (game.activation && game.activation.length > 0) { game.state = 'pick_move'; } else { + delete game.activation_value; delete game.activation; end_action_phase(); } @@ -2334,6 +2336,7 @@ states.pick_move = { }, pass() { // TODO: confirm! + delete game.activation_value; delete game.activation; end_action_phase(); }, @@ -2581,18 +2584,19 @@ function goto_move_piece(who) { let from = piece_space(who); game.state = 'move'; game.move = { - moving: who, where: from, came_from: 0, + type: is_only_port_space(from) ? 'naval' : 'boat', + used: -1, + did_carry: 0, infiltrated: 0, - intercepting: null, + + moving: who, + intercepting: 0, + avoiding: 0, + intercepted: [], did_attempt_intercept: 0, - avoiding: null, - start_space: from, - used: -1, - did_carry: 0, - type: is_only_port_space(from) ? 'naval' : 'boat', }; game.raid = { where: 0, @@ -2659,7 +2663,7 @@ function piece_can_naval_move_from(who, from) { if (game.active === FRANCE && game.no_fr_naval) return false; if (is_leader(who) && count_pieces_in_force(who) > 1) - if (cards[game.cards.current].activation < 3) + if (game.activation_value < 3) return false; if (game.active === FRANCE) { @@ -6732,7 +6736,7 @@ events.françois_bigot = { let i = random(enemy_player.hand.length); let c = enemy_player.hand[i]; enemy_player.hand.splice(i, 1); - game.cards.discarded.push(c); + game.discard.push(c); log(`France discards ${card_name(c)}.`); if (c === SURRENDER) game.events.surrender = 1; @@ -7086,7 +7090,7 @@ states.raise_provincial_regiments = { } function is_card_removed(card) { - return game.cards.removed.includes(card); + return game.removed.includes(card); } events.quiberon_bay = { @@ -7804,8 +7808,8 @@ states.william_pitt = { prompt() { if (game.count > 0) { view.prompt = "Draw Highlanders, British Regulars, Light Infantry or Troop Transports from Discard."; - view.hand = game.cards.discarded; - for (let c of game.cards.discarded) { + view.hand = game.discard; + for (let c of game.discard) { if (william_pitt_cards.includes(cards[c].event)) gen_action('card', c); } @@ -7817,7 +7821,7 @@ states.william_pitt = { card(c) { push_undo(); log(`Draws ${card_name(c)} from discard.`); - remove_from_array(game.cards.discarded, c); + remove_from_array(game.discard, c); player.hand.push(c); game.count = 0; }, @@ -7846,8 +7850,8 @@ states.diplomatic_revolution = { prompt() { if (game.count > 0) { view.prompt = "Draw French Regulars or Troop Transports from Discard."; - view.hand = view.cards.discarded; - for (let c of view.cards.discarded) { + view.hand = view.discard; + for (let c of view.discard) { if (diplomatic_revolution_cards.includes(cards[c].event)) gen_action('card', c); } @@ -7859,7 +7863,7 @@ states.diplomatic_revolution = { card(c) { push_undo(); log(`Draws ${card_name(c)} from discard.`); - remove_from_array(game.cards.discarded, c); + remove_from_array(game.discard, c); player.hand.push(c); game.count = 0; }, @@ -7929,9 +7933,9 @@ function setup_1757(end_year) { // see https://boardgamegeek.com/thread/1366550/article/19163465#19163465 for (let i = 1; i <= 62; ++i) - game.cards.draw_pile.push(i); + game.deck.push(i); for (let i = 63; i <= 70; ++i) - game.cards.removed.push(i); + game.removed.push(i); setup_markers(game.France.allied, [ "Mingo Town", @@ -8094,7 +8098,7 @@ function setup_1755() { game.pa = SUPPORTIVE; for (let i = 1; i <= 70; ++i) - game.cards.draw_pile.push(i); + game.deck.push(i); setup_markers(game.France.allied, [ "Pays d'en Haut", @@ -8222,12 +8226,10 @@ exports.setup = function (seed, scenario, options) { vp: 0, pa: 0, events: {}, - cards: { - current: 0, - draw_pile: [], - discarded: [], - removed: [], - }, + last_card: 0, + deck: [], + discard: [], + removed: [], pieces: { location: pieces.map(() => 0), reduced: [], @@ -8262,6 +8264,13 @@ exports.setup = function (seed, scenario, options) { raids: [], }, + // activation_value: 0, + // activation: [], + // move: {}, + // battle: {}, + // raid: {}, + // go_home: {}, + undo: [], log: [], }); @@ -8276,8 +8285,8 @@ exports.setup = function (seed, scenario, options) { if (game.options.no_foul_weather) { log(`${card_name(FOUL_WEATHER)} removed.`); - remove_from_array(game.cards.draw_pile, FOUL_WEATHER); - game.cards.discarded.push(FOUL_WEATHER); + remove_from_array(game.deck, FOUL_WEATHER); + game.discard.push(FOUL_WEATHER); } if (game.options.pitt_dip_rev && game.year < 1757) { @@ -8417,6 +8426,10 @@ exports.view = function(state, current) { sieges: game.sieges, amphib: game.amphib, fieldworks: game.fieldworks, + last_card: game.last_card, + // deck: game.deck.length, + // discard: game.discard, + // removed: game.removed, markers: { France: { allied: game.France.allied, @@ -8433,12 +8446,6 @@ exports.view = function(state, current) { raids: game.Britain.raids, }, }, - cards: { - current: game.cards.current, - draw_pile: game.cards.draw_pile.length, - discarded: game.cards.discarded, - removed: game.cards.removed, - }, active: game.active, prompt: null, actions: null, |