diff options
-rw-r--r-- | rules.js | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -2417,7 +2417,7 @@ function can_activate_force(who) { // If at Halifax or Louisbourg ... if (where === HALIFAX || where === LOUISBOURG) { // must be able to Naval move - if (game.activation_value === 3) + if (game.activation_value === 3 && !(game.active === FRANCE && game.events.no_fr_naval)) return true // or Siege/Assault if (can_siege_or_assault_if_activated(who, where)) @@ -2453,7 +2453,8 @@ states.select_campaign_1 = { for (let p = first_friendly_leader; p <= last_friendly_leader; ++p) { if (is_piece_on_map(p)) if (!game.activation.includes(p)) - gen_action_piece(p) + if (can_activate_force(p)) + gen_action_piece(p) } }, piece(p) { @@ -2473,7 +2474,8 @@ states.select_campaign_2 = { for (let p = first_friendly_leader; p <= last_friendly_leader; ++p) { if (is_piece_on_map(p) && !is_piece_in_force(p, game.activation[0])) if (!game.activation.includes(p)) - gen_action_piece(p) + if (can_activate_force(p)) + gen_action_piece(p) } }, piece(p) { @@ -2899,7 +2901,7 @@ function goto_break_siege() { function piece_can_naval_move_from(who, from) { if (game.events.foul_weather) return false - if (game.active === FRANCE && game.no_fr_naval) + if (game.active === FRANCE && game.events.no_fr_naval) return false if (is_leader(who) && count_pieces_in_force(who) > 1) if (game.activation_value < 3) |