From fc8ba2053ee78b62a09850a2043ada8b93922ae0 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 13 Aug 2023 23:08:49 +0200 Subject: Place Old Guard and Grand Battery. --- rules.js | 49 +++++++++++++++++++++++++++++++++++++------------ 1 file changed, 37 insertions(+), 12 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index c168de4..928b086 100644 --- a/rules.js +++ b/rules.js @@ -1,5 +1,8 @@ "use strict" +// TODO: recall grand battery at end of turn +// TODO: recall grand battery if alon + const FRENCH = "French" const COALITION = "Coalition" @@ -655,9 +658,10 @@ function begin_detachment_placement_step() { game.count = 0 for (let p of friendly_hqs()) game.count |= (1 << p) - for (let p of friendly_detachments()) - if (can_place_detachment(p)) - return + for (let hq of friendly_hqs()) + for (let p of friendly_detachments()) + if (can_place_detachment(p, hq)) + return end_detachment_placement_step() } @@ -695,13 +699,12 @@ states.place_detachment_hq = { }, } -function can_place_detachment(p) { +function can_place_detachment(p, hq) { let x = piece_hex(p) if (x === AVAILABLE_P1 || x === AVAILABLE_P2) { - if (pieces_are_same_side(p, game.target)) { - // SPECIAL: french grand battery and old guard + if (pieces_are_same_side(p, hq)) { if (p === GRAND_BATTERY || p === OLD_GUARD) { - if (game.target === NAPOLEON_HQ && piece_mode(NAPOLEON_HQ)) + if (hq === NAPOLEON_HQ && piece_mode(NAPOLEON_HQ)) return true } else { return true @@ -716,7 +719,7 @@ states.place_detachment_who = { prompt("Place Detachment: Select an available detachment.") gen_action_piece(game.target) for (let p of friendly_detachments()) - if (can_place_detachment(p)) + if (can_place_detachment(p, game.target)) gen_action_piece(p) }, piece(p) { @@ -732,16 +735,34 @@ states.place_detachment_who = { }, } +function gen_place_old_guard(from, here, n) { + for_each_adjacent(here, next => { + if (calc_distance(next, from) <= calc_distance(here, from)) + return + if (n > 1) + gen_place_old_guard(from, next, n - 1) + if (!is_enemy_zoc(next) && is_empty_hex(next)) + gen_action_hex(next) + }) +} + states.place_detachment_where = { prompt() { prompt("Place " + data.pieces[game.who].name + ".") gen_action_piece(game.who) if (game.who === GRAND_BATTERY) { + for (let p of friendly_units()) { + let x = piece_hex(p) + if (calc_distance(piece_hex(NAPOLEON_HQ), x) <= 3) + if (!hex_has_any_piece(x, p1_det)) + gen_action_hex(x) + } return } if (game.who === OLD_GUARD) { + gen_place_old_guard(piece_hex(NAPOLEON_HQ), piece_hex(NAPOLEON_HQ), 3) return } @@ -798,6 +819,13 @@ function end_detachment_recall_step() { } } +function recall_detachment(p) { + if (set_has(p1_det, p)) + set_piece_hex(p, AVAILABLE_P1) + else + set_piece_hex(p, AVAILABLE_P2) +} + states.detachment_recall_step = { prompt() { prompt("Detachment Recall Step.") @@ -810,10 +838,7 @@ states.detachment_recall_step = { }, piece(p) { push_undo() - if (game.active === P1) - set_piece_hex(p, AVAILABLE_P1) - else - set_piece_hex(p, AVAILABLE_P2) + recall_detachment(p) }, pass() { end_detachment_recall_step() -- cgit v1.2.3