From 6b3c434728a5fd5e036aa65d74d7bcf25f882e7f Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 28 Nov 2023 18:59:21 +0100 Subject: Add confirmation steps to movement, withdrawal, and retreats. --- rules.js | 80 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 75 insertions(+), 5 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index eb75bf2..21f56a6 100644 --- a/rules.js +++ b/rules.js @@ -1226,8 +1226,23 @@ states.withdrawal_to = { let from = piece_hex(game.who) log("P" + game.who + "\nfrom " + from + "\nto " + x) set_piece_hex(game.who, x) - game.who = -1 recall_grand_battery_alone() + game.state = "withdrawal_confirm" + }, +} + +states.withdrawal_confirm = { + prompt() { + prompt("Withdraw " + piece_name(game.who) + " to " + hex_name(piece_hex(game.who)) + "?") + if (piece_is_on_map(game.who)) + gen_action_piece(game.who) + view.actions.next = 1 + }, + piece(p) { + this.next() + }, + next() { + game.who = -1 next_withdrawal() }, } @@ -1485,7 +1500,6 @@ states.movement_to = { if (piece_is_in_zoc_of_hex(p, x)) set_piece_mode(p, 1) - game.who = -1 recall_grand_battery_alone() // TODO: forbidden (retreat then next_movement) @@ -1496,6 +1510,28 @@ states.movement_to = { --game.prussian_moves logbr() + + game.state = "movement_confirm" + }, +} + +function hex_name(x) { + let n = data.map.names[x] + return n ? n : x +} + +states.movement_confirm = { + inactive: "move", + prompt() { + prompt("Move " + piece_name(game.who) + " to " + hex_name(piece_hex(game.who)) + "?") + gen_action_piece(game.who) + view.actions.next = 1 + }, + piece(p) { + this.next() + }, + next() { + game.who = -1 next_movement() }, } @@ -2379,11 +2415,12 @@ states.retreat_attacker = { gen_action_hex(x) }, hex(x) { + push_undo() log("P" + game.who + " retreated to " + x + ".") eliminate_detachments_stacked_with_corps(game.who) set_piece_hex(game.who, x) // TODO: forbidden (retreat again) - next_attack() + game.state = "retreat_attacker_confirm" }, piece(p) { eliminate_detachments_stacked_with_corps(p) @@ -2392,6 +2429,22 @@ states.retreat_attacker = { }, } +states.retreat_attacker_confirm = { + prompt() { + prompt("Retreat " + piece_name(game.who) + " to " + hex_name(piece_hex(game.who)) + "?") + if (piece_is_on_map(game.who)) + gen_action_piece(game.who) + view.actions.next = 1 + }, + piece(p) { + this.next() + }, + next() { + clear_undo() + next_attack() + }, +} + states.recall_defender = { inactive: "recall defender", prompt() { @@ -2419,12 +2472,12 @@ states.retreat_defender = { gen_action_hex(x) }, hex(x) { + push_undo() log("P" + game.target + " retreated to " + x + ".") eliminate_detachments_stacked_with_corps(game.target) set_piece_hex(game.target, x) // TODO: forbidden (retreat again) - set_next_player() - goto_pursuit() + game.state = "retreat_defender_confirm" }, piece(p) { eliminate_detachments_stacked_with_corps(p) @@ -2434,6 +2487,23 @@ states.retreat_defender = { }, } +states.retreat_defender_confirm = { + prompt() { + prompt("Retreat " + piece_name(game.target) + " to " + hex_name(piece_hex(game.target)) + "?") + if (piece_is_on_map(game.target)) + gen_action_piece(game.target) + view.actions.next = 1 + }, + piece(p) { + this.next() + }, + next() { + clear_undo() + set_next_player() + goto_pursuit() + }, +} + function goto_pursuit() { if (!hex_has_any_piece(game.attack, enemy_units()) && piece_is_not_in_enemy_zoc(game.who)) { if (!is_forbidden_hex(game.attack)) { -- cgit v1.2.3