From df290429181cea2934f774b8bd6542ccfac4d867 Mon Sep 17 00:00:00 2001
From: Tor Andersson <tor@ccxvii.net>
Date: Mon, 25 Sep 2023 00:01:38 +0200
Subject: No passing at all while reinforcements remain.

---
 rules.js | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/rules.js b/rules.js
index 8817bd4..d9e0eea 100644
--- a/rules.js
+++ b/rules.js
@@ -6,9 +6,6 @@
 // TODO: prompts - Done when no more to do
 
 // TODO: pause after last battle before next turn (do not auto-pass move and attack?)
-
-// TODO: disable pass with moves returning if have units off map that can enter
-
 // TODO: confirm attack step!
 // TODO: roll attack step!
 
@@ -1266,8 +1263,7 @@ states.movement = {
 					if (piece_hex(p) === REINFORCEMENTS) {
 						has_reinf = true
 						if (can_piece_enter(p)) {
-							if (game.remain > 0)
-								may_pass = 0
+							may_pass = 0
 							gen_action_piece(p)
 							break
 						}
-- 
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