From 8df1c18e7594de3fede403361b83cfc0437f366c Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 24 Sep 2023 23:49:16 +0200 Subject: Disallow passing if reinforcements can still enter. --- rules.js | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/rules.js b/rules.js index 54ee60a..e8c98c7 100644 --- a/rules.js +++ b/rules.js @@ -1215,6 +1215,8 @@ function end_movement() { states.movement = { prompt() { + let may_pass = 1 + prompt("Movement.") update_zoc() @@ -1263,8 +1265,12 @@ states.movement = { for (let p of info.list) { if (piece_hex(p) === REINFORCEMENTS) { has_reinf = true - gen_action_piece(p) - break + if (can_piece_enter(p)) { + if (game.remain > 0) + may_pass = 0 + gen_action_piece(p) + break + } } } } @@ -1279,7 +1285,7 @@ states.movement = { gen_action_piece(p) } - view.actions.pass = 1 + view.actions.pass = may_pass }, piece(p) { push_undo() @@ -1521,6 +1527,19 @@ function search_detachment_road_segment(queue, here, road, cur, dir) { queue.push(here) } +function can_piece_enter(p) { + let xs = find_reinforcement_hex(p) + if (typeof xs === "number") { + if (!hex_has_any_piece(xs, all_corps)) + return true + } else { + for (let x of xs) + if (!hex_has_any_piece(x, all_corps)) + return true + } + return false +} + function search_move(p) { move_seen.fill(0) move_flip.fill(1) -- cgit v1.2.3