From 4a4cd09b3c5a3592e5870fb7728449bcbaa56abe Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 24 Sep 2023 22:06:36 +0200 Subject: Fix detachment placement checks. HQ cannot stack with any other (friendly or enemy) HQ. Check if Detachment has valid destination to allow selecting. Update ZOCs everywhere necessary. --- play.css | 2 +- rules.js | 93 +++++++++++++++++++++++++++++++++++++++++----------------------- 2 files changed, 61 insertions(+), 34 deletions(-) diff --git a/play.css b/play.css index 048009a..a9d6472 100644 --- a/play.css +++ b/play.css @@ -166,7 +166,7 @@ main { border: 4px solid #fff6; background-color: #fff2; box-shadow: 0 0 3px #0008; - z-index: 100; + z-index: 150; } .hex.action.stop { diff --git a/rules.js b/rules.js index 1b8dcc1..83d71c1 100644 --- a/rules.js +++ b/rules.js @@ -181,6 +181,8 @@ const p1_corps = make_piece_list(p => p.side === P1 && (p.type === "inf" || p.ty const p2_corps = make_piece_list(p => p.side !== P1 && (p.type === "inf" || p.type === "cav")) const p1_units = make_piece_list(p => p.side === P1 && (p.type === "inf" || p.type === "cav" || p.type === "det")) const p2_units = make_piece_list(p => p.side !== P1 && (p.type === "inf" || p.type === "cav" || p.type === "det")) + +const all_hqs = make_piece_list(p => (p.type === "hq")) const all_units = make_piece_list(p => (p.type === "inf" || p.type === "cav" || p.type === "det")) const all_corps = make_piece_list(p => (p.type === "inf" || p.type === "cav")) @@ -570,7 +572,7 @@ states.place_hq_where = { let x = piece_hex(p) if (is_map_hex(x) && pieces_are_associated(p, game.who)) { for_each_within_x3(x, next => { - if (!is_enemy_zoc_or_zoi(next) && !hex_has_any_piece(next, friendly_hqs())) + if (!is_enemy_zoc_or_zoi(next) && !hex_has_any_piece(next, all_hqs)) gen_action_hex(next) }) } @@ -750,10 +752,16 @@ function begin_detachment_placement_step() { game.count = 0 for (let p of friendly_hqs()) game.count |= (1 << p) - for (let hq of friendly_hqs()) - for (let p of friendly_detachments()) + + update_zoc() + for (let hq of friendly_hqs()) { + for (let p of friendly_detachments()) { + search_detachment(p, hq) if (can_place_detachment(p, hq)) return + } + } + end_detachment_placement_step() } @@ -767,6 +775,43 @@ function end_detachment_placement_step() { } } +function can_place_detachment_at(x) { + // NOTE: must have run search_detachment before calling! + // TODO: forbidden + return ( + move_seen[x-1000] && + !is_friendly_zoc_or_zoi(x) && + !hex_has_any_piece(x, friendly_detachments()) && + !hex_has_any_piece(x, enemy_detachments()) + ) +} + +function can_place_detachment_anywhere(p, hq) { + // NOTE: must have run search_detachment before calling! + for (let row = 0; row < data.map.rows; ++row) + for (let col = 0; col < data.map.cols; ++col) + if (can_place_detachment_at(1000 + row * 100 + col)) + return true + return false +} + +function can_place_detachment(p, hq) { + // NOTE: must have run search_detachment before calling! + let x = piece_hex(p) + // TODO: forbidden + if (x === AVAILABLE_P1 || x === AVAILABLE_P2) { + if (pieces_are_associated(p, hq)) { + if (p === GRAND_BATTERY || p === OLD_GUARD) { + if (hq === NAPOLEON_HQ && piece_mode(NAPOLEON_HQ)) + return can_place_detachment_anywhere(p, hq) + } else { + return can_place_detachment_anywhere(p, hq) + } + } + } + return false +} + states.place_detachment_hq = { prompt() { prompt("Place Detachment: Select HQ.") @@ -787,30 +832,18 @@ states.place_detachment_hq = { }, } -function can_place_detachment(p, hq) { - let x = piece_hex(p) - // TODO: have available hex - // TODO: forbidden - if (x === AVAILABLE_P1 || x === AVAILABLE_P2) { - if (pieces_are_associated(p, hq)) { - if (p === GRAND_BATTERY || p === OLD_GUARD) { - if (hq === NAPOLEON_HQ && piece_mode(NAPOLEON_HQ)) - return true - } else { - return true - } - } - } - return false -} - states.place_detachment_who = { prompt() { prompt("Place Detachment: Select an available detachment.") + gen_action_piece(game.target) - for (let p of friendly_detachments()) + + update_zoc() + for (let p of friendly_detachments()) { + search_detachment(p, game.target) if (can_place_detachment(p, game.target)) gen_action_piece(p) + } }, piece(p) { if (p === game.target) { @@ -824,6 +857,8 @@ states.place_detachment_who = { states.place_detachment_where = { prompt() { + update_zoc() + prompt("Place " + piece_name(game.who) + ".") gen_action_piece(game.who) @@ -845,19 +880,11 @@ states.place_detachment_where = { return } - update_zoc() - search_detachment(game.who, game.target) - - for (let row = 0; row < data.map.rows; ++row) { - for (let col = 0; col < data.map.cols; ++col) { - let x = 1000 + row * 100 + col - if (move_seen[x-1000]) - if (!is_friendly_zoc_or_zoi(x) && !hex_has_any_piece(x, friendly_detachments())) - // TODO: forbidden - gen_action_hex(x) - } - } + for (let row = 0; row < data.map.rows; ++row) + for (let col = 0; col < data.map.cols; ++col) + if (can_place_detachment_at(1000 + row * 100 + col)) + gen_action_hex(1000 + row * 100 + col) }, piece(p) { game.who = -1 -- cgit v1.2.3