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-rw-r--r--rules.js48
1 files changed, 11 insertions, 37 deletions
diff --git a/rules.js b/rules.js
index 51b70e9..c8d286a 100644
--- a/rules.js
+++ b/rules.js
@@ -30,8 +30,6 @@ var move_cost = new Array(last_hex - 999).fill(0)
var move_flip = new Array(last_hex - 999).fill(0)
var move_from = []
var move_from_road = []
-var zoc_valid = false
-var zoc_cache = new Array(data.map.rows * 100).fill(0)
const ELIMINATED = 0
const REINFORCEMENTS = 100
@@ -392,15 +390,18 @@ function prompt(str) {
// ANY_ZOC=1, CAV_ZOC=2, ANY_ZOI=4, CAV_ZOI=8
-function is_p1_zoc(x) { return zoc_cache[x-1000] & (1|2) }
-function is_p1_cav_zoc(x) { return zoc_cache[x-1000] & (2) }
-function is_p1_zoc_or_zoi(x) { return zoc_cache[x-1000] & (1|2|4) }
-function is_p1_zoc_or_cav_zoi(x) { return zoc_cache[x-1000] & (1|2|8) }
+var zoc_valid = false
+var zoc_cache = new Array(data.map.rows * 100).fill(0)
+
+function is_p1_zoc(x) { update_zoc(); return zoc_cache[x-1000] & (1|2) }
+function is_p1_cav_zoc(x) { update_zoc(); return zoc_cache[x-1000] & (2) }
+function is_p1_zoc_or_zoi(x) { update_zoc(); return zoc_cache[x-1000] & (1|2|4) }
+function is_p1_zoc_or_cav_zoi(x) { update_zoc(); return zoc_cache[x-1000] & (1|2|8) }
-function is_p2_zoc(x) { return zoc_cache[x-1000] & (16|32) }
-function is_p2_cav_zoc(x) { return zoc_cache[x-1000] & (32) }
-function is_p2_zoc_or_zoi(x) { return zoc_cache[x-1000] & (16|32|64) }
-function is_p2_zoc_or_cav_zoi(x) { return zoc_cache[x-1000] & (16|32|128) }
+function is_p2_zoc(x) { update_zoc(); return zoc_cache[x-1000] & (16|32) }
+function is_p2_cav_zoc(x) { update_zoc(); return zoc_cache[x-1000] & (32) }
+function is_p2_zoc_or_zoi(x) { update_zoc(); return zoc_cache[x-1000] & (16|32|64) }
+function is_p2_zoc_or_cav_zoi(x) { update_zoc(); return zoc_cache[x-1000] & (16|32|128) }
function is_friendly_zoc(x) { return game.active === P1 ? is_p1_zoc(x) : is_p2_zoc(x) }
function is_friendly_zoc_or_zoi(x) { return game.active === P1 ? is_p1_zoc_or_zoi(x) : is_p2_zoc_or_zoi(x) }
@@ -567,7 +568,6 @@ states.place_hq = {
states.place_hq_where = {
inactive: "place HQs",
prompt() {
- update_zoc()
prompt("Place " + piece_name(game.who) + ".")
gen_action_piece(game.who)
@@ -682,7 +682,6 @@ states.return_blown_who = {
},
piece(p) {
push_undo()
- update_zoc()
if (can_return_blown_unit(p)) {
game.who = p
game.state = "return_blown_where"
@@ -700,7 +699,6 @@ states.return_blown_where = {
inactive: "return blown corps",
prompt() {
prompt("Return " + piece_name(game.who) + ".")
- update_zoc()
for (let hq of friendly_hqs()) {
if (pieces_are_associated(game.who, hq)) {
for_each_adjacent(piece_hex(hq), x => {
@@ -734,8 +732,6 @@ function end_return_blown() {
// === C: CAVALRY CORPS RECOVERY STEP ===
function goto_cavalry_corps_recovery_step() {
- update_zoc()
-
game.active = P1
for (let p of friendly_cavalry_corps())
if (piece_mode(p) && piece_is_not_in_enemy_zoc_or_zoi(p))
@@ -762,7 +758,6 @@ function begin_detachment_placement_step() {
for (let p of friendly_hqs())
game.count |= (1 << p)
- update_zoc()
for (let hq of friendly_hqs()) {
for (let p of friendly_detachments()) {
search_detachment(p, hq)
@@ -856,7 +851,6 @@ states.place_detachment_who = {
gen_action_piece(game.target)
- update_zoc()
for (let p of friendly_detachments()) {
search_detachment(p, game.target)
if (can_place_detachment(p, game.target))
@@ -876,8 +870,6 @@ states.place_detachment_who = {
states.place_detachment_where = {
inactive: "place detachments",
prompt() {
- update_zoc()
-
prompt("Place " + piece_name(game.who) + ".")
gen_action_piece(game.who)
@@ -958,7 +950,6 @@ states.detachment_recall_step = {
// === ORGANIZATION PHASE ===
function goto_organization_phase() {
- update_zoc()
// British Line of Communication Angst
let n = 0
@@ -1015,7 +1006,6 @@ function goto_organization_phase() {
// === H: WITHDRAWAL ===
function can_withdraw_any() {
- update_zoc()
for (let p of friendly_corps())
if (piece_is_in_enemy_zoc(p))
return true
@@ -1073,7 +1063,6 @@ states.withdrawal = {
else
prompt("Withdrawal.")
- update_zoc()
for (let p of friendly_corps())
if (piece_is_in_enemy_zoc(p))
gen_action_piece(p)
@@ -1099,7 +1088,6 @@ states.withdrawal_to = {
inactive: "withdraw",
prompt() {
prompt("Withdraw " + piece_name(game.who) + ".")
- update_zoc()
let list = search_withdrawal(piece_hex(game.who))
if (list.length > 0) {
@@ -1144,7 +1132,6 @@ function bring_on_reinforcements() {
}
function can_move_any() {
- update_zoc()
for (let info of data.reinforcements)
if (info.turn === game.turn && info.side === game.active)
for (let p of info.list)
@@ -1195,7 +1182,6 @@ function pass_movement() {
if (game.remain > 0) {
end_movement()
} else {
- update_zoc()
set_next_player()
if (can_move_any()) {
@@ -1245,8 +1231,6 @@ states.movement = {
else
prompt("Movement.")
- update_zoc()
-
// June 15: Surprise
if (game.turn === 1 && game.active === P2) {
if (piece_is_not_in_enemy_zoc(ZIETHEN))
@@ -1325,7 +1309,6 @@ states.movement_to = {
prompt() {
prompt("Move " + piece_name(game.who) + ".")
- update_zoc()
search_move(game.who)
view.move_from = move_from
view.move_from_road = move_from_road
@@ -1352,7 +1335,6 @@ states.movement_to = {
this.hex(x)
},
hex(x) {
- update_zoc()
search_move(game.who)
let from = piece_hex(game.who)
@@ -1828,7 +1810,6 @@ states.attack = {
prompt("Attack: " + game.remain + " attacks remain.")
else
prompt("Attack.")
- update_zoc()
for (let p of friendly_corps())
if (piece_is_in_enemy_zoc(p))
gen_action_piece(p)
@@ -2242,7 +2223,6 @@ states.retreat_attacker = {
prompt("Retreat attacker.")
let result = []
move_from.length = 0
- update_zoc()
search_retreat(result, piece_hex(game.who), [ piece_hex(game.target) ], 3)
view.move_from = move_from
if (result.length === 0)
@@ -2283,7 +2263,6 @@ states.retreat_defender = {
prompt("Retreat defender.")
let result = []
move_from.length = 0
- update_zoc()
search_retreat(result, piece_hex(game.target), [ piece_hex(game.who) ], 3)
view.move_from = move_from
if (result.length === 0)
@@ -2308,8 +2287,6 @@ states.retreat_defender = {
}
function goto_pursuit() {
- update_zoc()
-
if (!hex_has_any_piece(game.attack, enemy_units()) && piece_is_not_in_enemy_zoc(game.who)) {
if (!is_forbidden_hex(game.attack)) {
// TODO: forbidden (retreat then next_attack)
@@ -2318,7 +2295,6 @@ function goto_pursuit() {
recall_grand_battery_alone()
}
}
-
next_attack()
}
@@ -2400,8 +2376,6 @@ function goto_victory_conditions() {
}
function search_brussels_path() {
- update_zoc()
-
move_seen.fill(0)
move_seen[1017-1000] = 1
move_seen[1018-1000] = 1