diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 48 |
1 files changed, 11 insertions, 37 deletions
@@ -30,8 +30,6 @@ var move_cost = new Array(last_hex - 999).fill(0) var move_flip = new Array(last_hex - 999).fill(0) var move_from = [] var move_from_road = [] -var zoc_valid = false -var zoc_cache = new Array(data.map.rows * 100).fill(0) const ELIMINATED = 0 const REINFORCEMENTS = 100 @@ -392,15 +390,18 @@ function prompt(str) { // ANY_ZOC=1, CAV_ZOC=2, ANY_ZOI=4, CAV_ZOI=8 -function is_p1_zoc(x) { return zoc_cache[x-1000] & (1|2) } -function is_p1_cav_zoc(x) { return zoc_cache[x-1000] & (2) } -function is_p1_zoc_or_zoi(x) { return zoc_cache[x-1000] & (1|2|4) } -function is_p1_zoc_or_cav_zoi(x) { return zoc_cache[x-1000] & (1|2|8) } +var zoc_valid = false +var zoc_cache = new Array(data.map.rows * 100).fill(0) + +function is_p1_zoc(x) { update_zoc(); return zoc_cache[x-1000] & (1|2) } +function is_p1_cav_zoc(x) { update_zoc(); return zoc_cache[x-1000] & (2) } +function is_p1_zoc_or_zoi(x) { update_zoc(); return zoc_cache[x-1000] & (1|2|4) } +function is_p1_zoc_or_cav_zoi(x) { update_zoc(); return zoc_cache[x-1000] & (1|2|8) } -function is_p2_zoc(x) { return zoc_cache[x-1000] & (16|32) } -function is_p2_cav_zoc(x) { return zoc_cache[x-1000] & (32) } -function is_p2_zoc_or_zoi(x) { return zoc_cache[x-1000] & (16|32|64) } -function is_p2_zoc_or_cav_zoi(x) { return zoc_cache[x-1000] & (16|32|128) } +function is_p2_zoc(x) { update_zoc(); return zoc_cache[x-1000] & (16|32) } +function is_p2_cav_zoc(x) { update_zoc(); return zoc_cache[x-1000] & (32) } +function is_p2_zoc_or_zoi(x) { update_zoc(); return zoc_cache[x-1000] & (16|32|64) } +function is_p2_zoc_or_cav_zoi(x) { update_zoc(); return zoc_cache[x-1000] & (16|32|128) } function is_friendly_zoc(x) { return game.active === P1 ? is_p1_zoc(x) : is_p2_zoc(x) } function is_friendly_zoc_or_zoi(x) { return game.active === P1 ? is_p1_zoc_or_zoi(x) : is_p2_zoc_or_zoi(x) } @@ -567,7 +568,6 @@ states.place_hq = { states.place_hq_where = { inactive: "place HQs", prompt() { - update_zoc() prompt("Place " + piece_name(game.who) + ".") gen_action_piece(game.who) @@ -682,7 +682,6 @@ states.return_blown_who = { }, piece(p) { push_undo() - update_zoc() if (can_return_blown_unit(p)) { game.who = p game.state = "return_blown_where" @@ -700,7 +699,6 @@ states.return_blown_where = { inactive: "return blown corps", prompt() { prompt("Return " + piece_name(game.who) + ".") - update_zoc() for (let hq of friendly_hqs()) { if (pieces_are_associated(game.who, hq)) { for_each_adjacent(piece_hex(hq), x => { @@ -734,8 +732,6 @@ function end_return_blown() { // === C: CAVALRY CORPS RECOVERY STEP === function goto_cavalry_corps_recovery_step() { - update_zoc() - game.active = P1 for (let p of friendly_cavalry_corps()) if (piece_mode(p) && piece_is_not_in_enemy_zoc_or_zoi(p)) @@ -762,7 +758,6 @@ function begin_detachment_placement_step() { for (let p of friendly_hqs()) game.count |= (1 << p) - update_zoc() for (let hq of friendly_hqs()) { for (let p of friendly_detachments()) { search_detachment(p, hq) @@ -856,7 +851,6 @@ states.place_detachment_who = { gen_action_piece(game.target) - update_zoc() for (let p of friendly_detachments()) { search_detachment(p, game.target) if (can_place_detachment(p, game.target)) @@ -876,8 +870,6 @@ states.place_detachment_who = { states.place_detachment_where = { inactive: "place detachments", prompt() { - update_zoc() - prompt("Place " + piece_name(game.who) + ".") gen_action_piece(game.who) @@ -958,7 +950,6 @@ states.detachment_recall_step = { // === ORGANIZATION PHASE === function goto_organization_phase() { - update_zoc() // British Line of Communication Angst let n = 0 @@ -1015,7 +1006,6 @@ function goto_organization_phase() { // === H: WITHDRAWAL === function can_withdraw_any() { - update_zoc() for (let p of friendly_corps()) if (piece_is_in_enemy_zoc(p)) return true @@ -1073,7 +1063,6 @@ states.withdrawal = { else prompt("Withdrawal.") - update_zoc() for (let p of friendly_corps()) if (piece_is_in_enemy_zoc(p)) gen_action_piece(p) @@ -1099,7 +1088,6 @@ states.withdrawal_to = { inactive: "withdraw", prompt() { prompt("Withdraw " + piece_name(game.who) + ".") - update_zoc() let list = search_withdrawal(piece_hex(game.who)) if (list.length > 0) { @@ -1144,7 +1132,6 @@ function bring_on_reinforcements() { } function can_move_any() { - update_zoc() for (let info of data.reinforcements) if (info.turn === game.turn && info.side === game.active) for (let p of info.list) @@ -1195,7 +1182,6 @@ function pass_movement() { if (game.remain > 0) { end_movement() } else { - update_zoc() set_next_player() if (can_move_any()) { @@ -1245,8 +1231,6 @@ states.movement = { else prompt("Movement.") - update_zoc() - // June 15: Surprise if (game.turn === 1 && game.active === P2) { if (piece_is_not_in_enemy_zoc(ZIETHEN)) @@ -1325,7 +1309,6 @@ states.movement_to = { prompt() { prompt("Move " + piece_name(game.who) + ".") - update_zoc() search_move(game.who) view.move_from = move_from view.move_from_road = move_from_road @@ -1352,7 +1335,6 @@ states.movement_to = { this.hex(x) }, hex(x) { - update_zoc() search_move(game.who) let from = piece_hex(game.who) @@ -1828,7 +1810,6 @@ states.attack = { prompt("Attack: " + game.remain + " attacks remain.") else prompt("Attack.") - update_zoc() for (let p of friendly_corps()) if (piece_is_in_enemy_zoc(p)) gen_action_piece(p) @@ -2242,7 +2223,6 @@ states.retreat_attacker = { prompt("Retreat attacker.") let result = [] move_from.length = 0 - update_zoc() search_retreat(result, piece_hex(game.who), [ piece_hex(game.target) ], 3) view.move_from = move_from if (result.length === 0) @@ -2283,7 +2263,6 @@ states.retreat_defender = { prompt("Retreat defender.") let result = [] move_from.length = 0 - update_zoc() search_retreat(result, piece_hex(game.target), [ piece_hex(game.who) ], 3) view.move_from = move_from if (result.length === 0) @@ -2308,8 +2287,6 @@ states.retreat_defender = { } function goto_pursuit() { - update_zoc() - if (!hex_has_any_piece(game.attack, enemy_units()) && piece_is_not_in_enemy_zoc(game.who)) { if (!is_forbidden_hex(game.attack)) { // TODO: forbidden (retreat then next_attack) @@ -2318,7 +2295,6 @@ function goto_pursuit() { recall_grand_battery_alone() } } - next_attack() } @@ -2400,8 +2376,6 @@ function goto_victory_conditions() { } function search_brussels_path() { - update_zoc() - move_seen.fill(0) move_seen[1017-1000] = 1 move_seen[1018-1000] = 1 |