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-rw-r--r--rules.js12
1 files changed, 9 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index 5cdf8fa..51b70e9 100644
--- a/rules.js
+++ b/rules.js
@@ -2,8 +2,10 @@
// TODO - auto-update ZOC
-// TODO: active prompts
-// TODO: inactive prompts
+// TODO: tooltips and log coloring?
+// TODO: map names
+// TODO: unit names
+// TODO: fix counters and map graphics
const P1 = "French"
const P2 = "Coalition"
@@ -2187,6 +2189,7 @@ states.blown_attacker = {
gen_action_piece(game.who)
},
piece(p) {
+ eliminate_detachments_stacked_with_corps(p)
blow_unit(p, 2)
next_attack()
},
@@ -2199,6 +2202,7 @@ states.eliminated_attacker = {
gen_action_piece(game.who)
},
piece(p) {
+ eliminate_detachments_stacked_with_corps(p)
eliminate_unit(p)
next_attack()
},
@@ -2211,6 +2215,7 @@ states.blown_defender = {
gen_action_piece(game.target)
},
piece(p) {
+ eliminate_detachments_stacked_with_corps(p)
blow_unit(p, 2)
set_next_player()
goto_pursuit()
@@ -2224,6 +2229,7 @@ states.eliminated_defender = {
gen_action_piece(game.target)
},
piece(p) {
+ eliminate_detachments_stacked_with_corps(p)
eliminate_unit(p)
set_next_player()
goto_pursuit()
@@ -2612,7 +2618,7 @@ exports.action = function (state, player, action, arg) {
game = state
let S = states[game.state]
if (action in S)
- S[action](arg, player)
+ S[action](arg)
else if (action === "undo" && game.undo && game.undo.length > 0)
pop_undo()
else